
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.8M — a different platform, not this one.
Take on the role of Gunnar, a young warrior forced into exile after his father, Jarl Gripr, is killed by the ruthless Steinarr Far-Spear. With his home destroyed and his people scattered, you’ll guide Gunnar as he rebuilds his settlement, forms strategic alliances, and leads his warband in a relentless pursuit of vengeance. Engage in turn-based battles where positioning, unit synergy, and terrain matter. Use elevation, flanking, and environmental hazards to your advantage. Each warrior has a unique skillset. Deploy them strategically to control the field and outsmart your enemies. Recruit and train a variety of fighters, each with customizable gear and upgradeable abilities that shape your tactical options. Oversee your Viking village as it grows from a small camp into a thriving stronghold. Assign villagers to roles, manage resources, and upgrade buildings to unlock new units and equipment. Scavenge the wilds, trade with allies, and gather key resources to craft authentic weapons and armor. Upgrade your smithy, armory, and workshops to gain access to advanced equipment that directly impacts your combat effectiveness and village resilience. Will you be able to lead Gunnar to triumph and restore his father’s legacy, or will the treachery of Steinarr Far-Spear be the end of your saga? The fate of your people lies in your hands. Written by bestselling author Giles Kristian, NORSE: Oath of Blood delivers an unforgettable, immersive saga where your decisions will determine the fate of a people.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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