
A dark, immersive Turn Based Strategy RPG. Master tactical combat and the art of 17th century alchemy to liberate a doomed city from a bloodthirsty cult inspired by the great alchemist Mephisto.
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Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Dutch, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]RANKING:[/h3] [table] [tr] [td] [h3][strike]AVOID | LACKING[/strike] | [b]MAYBE[/b] | [strike]WORTHWHILE | COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYNOPSIS:[/h3] [table] [tr] [th][b]WHAT TO EXPECT:[/b][/th] [/tr] [tr] [td] Black Legend (BL) is a quest-driven strategy game played within a dark, immersive setting. Players command a group of mercenaries in their quest to help a 17th century, alternate history city under magical siege. Characters are built using open class customisation through the use of requisite equipment. Abilities can be cross-classed and levelling sees stats rise organically according to the current class. Gameplay consists of exploration, talking to NPCs, finding loot and fighting battles. Combat is synergy-based with humours applied to targets and catalysed. The game is challenging and has a steep learning curve. Solo play only [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]Support lasted for 5 patches. Looks unfinished and abandoned [/td] [/tr] [tr] [td][b]AUDIENCE:[/b][/td] [td]Those who enjoy difficult to get into TBT games with synergy-based combat, deep party customisation and lots of battles [/td] [/tr] [tr] [td][b]VALUE FOR MONEY:[/b][/td] [td]Given its state it should only be considered when on a decent sale [/td] [/tr] [/table] [quote]Follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2953626389 [h3]KEY ATTRIBUTES:[/h3] [table] [tr] [td][b]THE GOOD:[/b] [/td] [td] [b]▲ [/b]Immersive 17th century alt. history setting [b]▲ [/b]Pre-determined city with 7x well-designed areas to discover that encourage exploration [b]▲ [/b]Great flexibility is given by open character customisation with 15x period themed classes [b]▲ [/b]Expansive synergy-based TBT combat with multiple strategy layers [b]▲ [/b]Impressive range of period weapons, armour and equipment make for an extensive inventory [b]▲ [/b]Forgiving difficulty settings with revive in battle, partial/full health auto-revive after battle and permadeath only on hard difficulty [b]▲ [/b]New Game+ mode with inherited inventory, cash and party members from the initial game [/td] [/tr] [tr] [td][b]THE BAD:[/b][/td] [td] [b]▼ [/b]The character class system is initially shrouded in obfuscation due to a lack of explanation [b]▼ [/b]Initial city area is unbalanced with heavy respawns and one-sided encounters [b]▼ [/b]Some areas of the game lack quality with some bugs and a few crashes [b]▼ [/b]The game has an unfinished feel to it with so few quests and a finale that lacks proper a cutscene ending [b]▼ [/b]Gameplay becomes stale and formulaic, though at least the story keeps play moving forwards [/td] [/tr] [tr] [td][b]AND THE REST:[/b][/td] [td] [b]↔ [/b]8x linear multi-part quests that stretch throughout the course of the game [b]↔ [/b]Can adjust character starting positions at the start of battles [b]↔ [/b]Encounter respawns in a region ranges from heavy to less so, as new ones are found and quests are completed [b]↔ [/b]Maps have minimal navigation prompts, so as to encourage exploration [b]↔ [/b]3x difficulties give: auto-revive with full health, auto-revive on 1hp and permadeath [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=2955559367 [h3]KEY OBSERVATIONS:[/h3] [b]CLASSES ET AL[/b] ► The strategy associated with classes and party building was actually very interesting and engaging. However, a lack of clear and detailed explanation led to some confusion in understanding just how everything works. Should be easier for others. ► A good mix of 15x classes form the base element of tactical strategy. Some are unique, others overlap thus providing an idea of which ones should blend well together. This allows for a wide range of possible party configurations that provide many possible combinations of tactical synergies. ► The flexibility afforded through the open class customisation is strong. All done by just equipping the requisite equipment. The need for finding equipment is an additional foil to exploring the city. ► Learning class abilities is easy, by delivering enough attacks using the appropriate weapon. A lot of needless repetition is avoided as it becomes available to any character in the party who subsequently adopts the class. As an added benefit the weapon does not even need to be equipped. ► The way "advanced" or rare weapons are introduced into the latter stages prolongs the opportunity to change or add new skills to a particular class. [b]COMBAT[/b] ► At its core turn-based tactical combat feels calculating and retains a puzzle-solving feel. ► It saunters between being a maddening experience and a engaging one, depending on game progression and party level. ► Forming the bulk of gameplay it eventually becoming very repetitive, as the party make they way through 100+ fights by the end of a single playthrough. ► Tactical depth comes from the many layers: character stats, weapons and armour, flanking attacks, buffs and debuffs, critical hits, elevation, bonuses from trinkets and throwables. Class abilities that inflict damage and most important, the use of 4x humours that require catalysation. ► Begins to feel formulaic, with only the abilities from newly unlocked classes or from those unlocked with newly acquired weapons prompting the player to change established and winning strategies, tactics and/or synergies. ► A generous amount of action points allow for multiple phases of movement and attacks, providing the party with the chance to deal with enemies when outnumbered. Particularly so after the first act of the game and the party grows in strength. [b]PERFORMANCE[/b] ► The game ran at 60fps for the most part. Only on a few occasions did I notice any stutter in motion and this was specifically when traversing the city in exploration mode after a few hours in session. ► A few crashes were experienced. Thankfully the save system uses several autosaves to minimise loss of progress. Additional crashes have been reported by other players. Unclear if these have been fixed since. ► Bugs experienced: access to Main Menu ceased after visiting the hub or leaving the sewers. A few slain enemies would remain animated. Lights of "friendly" buildings were on all the time. NPC recruits in some locations were duplicated. ► Possible QoL issues: The side-quest for finding a certain type of enemy that rarely spawned. Another side-quest did not materialise. Unsure if this was just missed, but its required for an achievement. The finale seemed rushed and did not have a cutscene. [table][tr] [td]Click for:[/td] [td][h1][url=https://steamcommunity.com/groups/TheIrregularGamer/discussions/0/5913829825695470568/]Full Review[/url][/h1][/td] [/tr][/table] https://steamcommunity.com/sharedfiles/filedetails/?id=2955293328 [table] [tr] [td][b]REVIEWED WITH:[/b][/td] [td]Game Build v Jun7,2021. Normal difficulty INTEL i5 6600 3.3GHz, 8GB RAM, GTX970 @ 1GB 1920x1080 windowed, EVO850 SSD [/td] [/tr] [/table] [h3]SUMMARY:[/h3] Black Legend is easy to overlook. At times it feels frustrating, with an early game that is difficult and unbalanced. Eventually it becomes formulaic and repetitive, with a seemingly unfinished finale. Looking past this, combat has surprising depth due to the class system and inventory. This is a joy to use as freedom and flexibility allow for a good amount of experimentation with party building. The introduction of rare weapons late game, keep this relevant. I enjoyed BL more than I perhaps should have. However, given the overall picture Black Legend is firmly in the [b]MAYBE[/b] category, but what could have been... [quote=]Thank you for reading | Click to follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] THE IRREGULAR GAMER[/url][/quote]
The game has a fun concept, it works ok enough to be amusing. However it has a lot of bugs that cause the game to crash, and some research shows the dev is just gone. None of these bugs will be fixed, so please Do Not Buy this abandoned game.
Палец вверх только потому, что у меня язык не поворачивается назвать Black Legend, плохой игрой, я не потратил слишком много времени на её прохождение, и я считаю некоторые негативные обзоры на данную игру преувеличенными. Black Legend сделана дешево и сердито, со своими особенностями и явными недостатками. Я могу сказать только то, что рекомендую данную игру, если вы очень сильно изголодались по тактическим играм и способны получать удовольствие, ничего не ожидая от них. В этом ключе мне вспоминается игра BlackGuards, которая тоже звезд с неба не ловит, но обладает своими особенностями и свойственными жанру тактических стратегий достоинствами, но при этом имеет ряд уникальных и не очень недостатков, способных отвадить желание проходить эту игру до конца. Сильная сторона Black Legend - это ее первая половина. Поначалу игра кажется очень сложной, комплексной и запутанной из-за системы катализаторов, обилия классов и их сочетаний, желания экономить ресурсы. Но со временем вы разберетесь в механике алхимических элементов, откроете наиболее сильные классы и навыки, поймете, что никто не мешает вам заниматься фармом (да и вообще он в целом не нужен, ресурсов падает на несколько прохождений вперед) и игра начнет постепенно скатываться в абсурд и рутину. В Black Legend есть серьезные проблемы с балансом, при этом это ощущается скорее в паре классов, которые способны в одиночку выкашивать боссов за пару ходов, все, что вам нужно, это найти пару подходящих предметов, докачать несколько способностей и все, вы просто начнете сносить всех противников. И логично, что все это будет у вас ближе ко второй середине игры. Большая часть сражений, которые ещё можно было назвать, хоть сколько-нибудь сложными были у меня, когда я хотел прокачать определенные навыки на героях и из-за этого не использовал самые сильные связки способностей. И то это была не столько сложность, сколько рутина, затягивающая игровой процесс из-за желания прочувствовать большую часть предлагаемых игрой механик. Кроме того если говорить не об игровом процессе а о сюжете и атмосфере игры, то тут все тоже самое, первая половина игры интересная, новая и непонятная, вторая занудная и монотонная. Если узкие улочки и коридоры, вначале создают атмосферу замкнутости и заброшенности мертвого города, где у людей нет надежды на светлое будущее и все находится в руках спятивших культистов. То позже из за постоянной беготни по одним и тем же местам окружение начинает раздражать. А если вы будете выполнять дополнительные задания, то поверьте, беготни будет просто уйма и хорошо, что многие группы противников можно обойти, иначе я бы потерял ещё пару часов своей жизни. Плюс сама история начинает блекнуть ближе к концу игры, когда вы примерно начинаете понимать всю суть происходящего. А финал вообще заставил меня проорать в голос из-за своей несуразности. Когда меня попытались удивить неожиданным сюжетным поворотом я пытался минуту понять, а что вообще происходит. Поскольку в игре нет особо значимых сюжетных событий и по большей части ты просто выполняешь задания в роли мальчика на побегушках, которому периодически подкидывают обрывки истории мира и персонажей, и ничего в игре не намекает на “трагический” финал нашего путешествия, он просто происходит и все. Но в целом это скорее подняло мне настроение и освежило, после рутинной беготни с целью выполнить все побочные задания. А ну ещё в довесок в игре можно столкнуться с парой багов, я лично стал жертвой вылета из игры из за того, что меня пыталась покусать собака. И два персонажа на кладбище, связанных с дополнительным заданием вечно стояли на своем месте, даже после того как я выполнил задание, вынуждая меня постоянно обходить их стороной, чтобы не перезагружать зависшую игру. В целом как я и написал ранее сильная сторона Black Legend, это ее первая половина, что закономерно влияет в моих глазах на ее ценник, берите по скидке в 50 процентов и не пожалеете о потраченных деньгах.
这游戏买了很长时间,最近才刚玩,感觉还可以。 一开始体验确实不好,一方面由于角色没有防御属性,每场战斗都会掉很多血,另外切换地图又会刷新部分敌人,血药用的飞快,于是就有种步履维艰的无力感。 但是后面找到诀窍了,感觉就好了许多,其实这主要是因为这个游戏的机制问题,以及教学简略带过了一项很重要的机制。 首先说机制,这游戏部分职业是有回血技能的,但是却只能在战斗中使用,战斗外我反正是没找到哪里能用。 其次,就是游戏的教学一笔带过了跨职业技能这个机制,整个教学里只有一小段话提了一嘴,但这个机制非常重要,我玩了三个小时才发现这个机制,具体就是在人物界面,鼠标点击跨职业技能栏,可以从已经学会的其他职业的技能里激活一个,最多三个。 在知晓以上信息后,游戏一下就变得不缺续航了。 [h1]每战最后留一个敌人——比如远程怪然后全员团团围住——全队疯狂奶自己就是了。[/h1] 什么敌人刷新,什么动态等级,都无所谓,全员满状态进战斗基本不会减员,尤其是后面有个职业的奶可以直接清空所有体液,有效避免被秒。 但还是很怪。
[h1]Gameplay: 8/10[/h1] [h1]Graphics & Sound: 7/10[/h1] [h1]Narration: 7/10[/h1] ✔️ Interesting and intricate turn-based tactical combat. ✔️ Engaging and deep progression mechanics. ✔️ Very cool costume design. ✔️ The narration is actually pretty okay, even though a bit on-the-nose. ❌ The onboarding is awful - the game just showers you with all the game mechanics right from the start, which makes them a bit difficult to appreciate. ❌ Some annoying bugs. They aren't too frequent, but when they happen boooy they suck. ❌ The environments are pretty monotonous and the enemies really lack variety. Overall, I recommend Black Legend because I find that it is a pretty nicely done turn-based tactical RPG that I personally had a lot of fun tinkering with. The downsides of the game essentially sum up to being a AA game that didn't have the budget for a lot of polish and variety, but they didn't prevent me from enjoying it.
Injouable; en combat, les perso refusent de bouger, voire d'attaquer les cases adjacentes en diagonale....à s'arracher les cheveux....
Игра не стоит запрашиваемых денег. Куча багов и недоработок, респаун врагов, ролевая часть слабая, технически на уровне двадцатилетней давности игра. Последний патч - 2021 год. А игре очень нужен хороший патч, но она уже никому не нужна, видимо.
很喜欢游戏中的17世纪风格,以这类背景/题材创作的游戏确实不多见 前面其他人评测里提到的本地化问题现在也得到解决了 问题的话,我认为主要是人物动作单调,以及战斗中敌我辨识做的不是很好
La idea esta buena pero es muuuuy lento y tosco el sistema de combate,y eso que me encantan los de estilo de combate por turnos.
A good idea with a weird implementation i really couldn't feel it right.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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