
The public aquarium simulator. Design your displays, look after your fish, manage your staff and keep your guests happy! It's all in a day's work as the curator of your very own Megaquarium.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 28 → 1.29/day in the week after.
About






Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.8Kreviews | 95% | — | $2.8M |
| $10.19−60% | 212ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this a few years ago, played it for a couple hours, then refunded it because it just wasn't clicking. I decided to give it another shot since I've been a fan of zoo games since ye olde DinoPark Tycoon, and I'm very glad I did. Megaquarium manages to solve a problem that many zoo games don't. Most zoo games have a pretty simple formula: you place an animal in an exhibit, you spend a minute or two placing down objects and scenery to fulfill its needs, you move on. While they're often entertaining from a creative perspective, they tend to be lacking in gameplay. Megaquarium solves this problem in a very natural way: keeping only a single species in each tank is extremely inefficient (if not impossible depending on the number of staff available to you). You will have to juggle the needs of multiple species, slotting them together like a big wet puzzle, figuring out the most efficient combinations of the fish available to you in the least number of tanks. I also really appreciate the structure and style of the campaign so far. The first few levels are the expected tutorial junk, while the rest are freeform levels with some sort of restriction or challenge. No multi-step objectives where halfway through the level you get a new objective that requires you to dismantle your aquarium. No interruptions, no disruptive challenges. Just "here's the goal for this level, go". Now I'll mention the reason the game didn't click the first time: Megaquarium involves [i]a lot[/i] of sitting around and waiting for numbers to slowly tick up. Whether it's waiting for research points to accumulate to unlock the item you need to progress, or waiting for renown to tick up to finish the level, there's a lot of thumb-twiddling in Megaquarium. If I could change one thing about the game, I'd tune some of the numbers for research and renown down a bit to make things a little snappier.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 58.83/day in the week to Jul 17 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Japanese
| $24.99 |
| 110ratings |
| 86% |
| — |
| not modelled |
| $23.99 | 109ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love LOVE the realistic direction of the management gameplay! Really fun and satisfying, with DLCs that are well worth your money. Really fun campaign mode too!
It's so hard to find a good zoo game these days. Luckily for all the fish enjoyers out there, Megaquarium rules. Fair warning, it's more of a freeform puzzle game than a traditional management sim - you have to set up your tanks and organize your staff and equipment in such a way that the operation runs smoothly. It's very satisfying, and I rank it among the great games of the sadly very shallow genre of zoo sims.
A Fantastic Game for Fish Lovers I absolutely love fish, so Megaquarium feels like a game that was made specifically for a big part of who I am. It scratches that perfect combination of creativity, management and my obsession with aquatic life. It's the kind of game you can sink hours and hours into without even noticing, and the art style is just wonderful. There's something incredibly satisfying about building your aquarium, expanding it and watching everything come together. Honestly, I couldn't ask for much more from a game like this. I've also been following this developer for 20 years, and they've never been a disappointment. There's a reason I keep coming back to their games. If you love fish, aquariums, management games or just relaxing creative gameplay, definitely give Megaquarium a try.
Surprisingly addictive, not too challenging but it has enough strategy to keep me up well past my bedtime.
I LOVE this game! It also has a workshop community adding some amazing content! BUY IT!
This is my favorite building/management game so far. The detail put into the different species and care requirements is obvious. I'd prefer if I could choose delete employee level up mail without investing the skill point or set a maximum employee level, because I like to focus their talents on one or two areas rather than level them up through every skill but that is a minor issue that doesn't lessen my enjoyment of the game. To the developer, thank you for making this game it is very fun. <3
Megaquarium je povedený simulátor Mořského světa. Není nijak extra obtížný a je relativně krátký. Celkem je zde 12 ranků a kolem šedesáti různých ryb? Ve finále jich příliš nebylo, tak jsem ani neměla potřebu hrát si se sandboxem po skončení příběhu. Akorát upozorňuji, že tato hra má asi jedno z nejméně intuitivních ovládání, co jsem viděla. Každá označená položka si otevře vlastní okno, lze jich mít několik, dokud nezaplaví celou obrazovku a nevypínají se pomocí Esc. I po dvaceti hodinách hraní jsem pořád hledala spásu v Esc.
I like the sim and content but progression is strictly level based
An amazing fun and educational aquarium builder with understandable mechanics and mods that feel like part of the base game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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