
The newest riveting installment in the epic Under Night In-Birth saga rises from the Abyss! Improved visuals and battle system! Witness the curtain fall on the tale of the Hollow Night. Vie for supremacy through exhilarating combat and a deep, robust battle system!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A miraculously in-depth fighting game that hasn't strayed from its 2012's roots and remained a remarkably consistent and, most importantly, fun experience. I was really worried after Type Lumina that French Bread was going to go the route of Arc Sys's new works for the sequels and dumb things down but thankfully, everything seems in tact with a lot more refinement. It's been a long time since I was actually active in UNI netplay and doubt my skills still hold up with the new meta but I still like to play offline with friends and the singleplayer is still fun as ever. The only cons I can really say relate to some of the new artistic choices. Mostly that the UI and character select screens art are a massive downgrade and I dislike the direction they are going for with that. Feels a bit too overdetailed compared to cl-r and before, which had a lovely doujin-like aesthetic that set it apart from other fighting games and had much more vibrant colors with personality and flair to them (compare the character select screens of the previous games to this one and you'll definitely see what I mean). This also contrasts with the in-game art, which still utilizes that old style and the new ui/potraits just feel jarring. On the brightside, the soundtrack received a massive upgrade and everything has be remade and retooled to perfection. No more midi bike horns, we have actual instrument sounding instruments. As for the mechanics and actual gameplay, they are, as previously stated, refined and the new mechanics fit like a glove. I really like the new moves that were added for the characters and I think celestial is a decent mechanic. It's meant to be a mechanic that seems utter bull and increases your GRD ridiculously but its not utterly intrusive or game-breaking imo besides the free meter. Other, adjacent anime fighters have had way worse mechanics (look at post-Accent Core GG, even if I love Xrd Rev2) and shoddier balance patches. In UNI2, it feels like the devs are actually a bit receptive to balance critiques but not only are they receptive, they are smart to not turn the entire game upside down for the sake of balancing to where each new update is a completely different circus and peanuts. Fingers crossed it stays that way in an era where we have most modern FG devs taking the braindead monkey with hammer approach to game balance (although French Bread seems to have learned from Type Lumina for now to not do that). All in all, UNI is a remarkably fantastic, consistent, and fun series of fighting games and in most areas, UNI2 improves and delivers with only a few minor drawbacks. A lot of my more serious FGC friends both online and off have stated that its the best current gen fighting game on the market and I wholeheartedly agree, even if it might just be because the other studios decided to run amok with extremely odd gameplay choices. UNI has always been one of my favorites and I think its cemented status as the current favorite for me personally is a testament to the fact that you don't have to brainlessly "innovate" or seek out new audiences intentionally to create an exciting experience. Something that bugs me with modern FGs is that they carelessly strip or add mechanics that either extremely dumbs down or needlessly complicates, usually the former first then "correcting" themselves to the later while both versions still feeling like a completely different game than the golden age of whatever franchise (See: Tekken, GG, SF, MK,) so the fact that UNI opts for polish rather than leftfield turns feels extremely refreshing and honestly necessary. Often times the approach feels reminiscent of Blazblue's and the similarities can easily be drawn with Melty being the legacy franchise (aka the GG). I do think that UNI will grow its popularity over time and become a bigger mainstay than it already is. Ironically, its also a game I would recommend for both beginners and veterans of FGs alike. The tutorial mode is actually decent from what I remember so give this game a shot to see how your mileage fares.
Just finished all the tutorials and can see that this game has a lot of meat, however the concurrent online players is abysmal and a turn off for many new players, i havent played ranked yet, but by numbers alone i know there wont be many beginner players to learn the game with which will make an unpleasent learning journey. Sure, you can find people to play and learn in discord, but a modern game shouldnt require these extra steps, they should make the game and dlcs cheaper to make it more attractive to more people. I find anime fighters more enjoyable gameplay wise, but end up playing something like street fighter more because i have found the best matchmaking there, making my ranked play time more enjoyable. Get this game if you have many friends to play with.
After playing this game solid for over 2 years it has to be one of the most fun and in depth games i've ever played in the Fighting game space. Under Night as a franchise has always had a close space in my heart being the first fighting game i played but the game especially in its current state is really appealing and is worth a purchase. I will say though if you are looking for a slower gameplay experience or a game with more story in the "Chronicles" mode that isn't present here "UNDER NIGHT IN-BIRTH Exe:Late[cl-r]" is the better purchase if you dont plan to play online. My only gripes being a lacklustre online lobby experience and single player modes
抖M玩的游戏,快要出新角色了日活还只有一百不到吗。 没有碧蓝幻想那种线上大厅导致输给老登基本学不到什么,只是吃个中段补正就死了。 有一说一,新手教学满分手册,看完这个新手教学其他所有格斗游戏都入门了。 你别看史低是136,自己买包20多就能入手,HB的格斗游戏包! 最后,我永远喜欢七濑,凛音,美香,和泉。
under-developed-in-bred. The worst netcode in the modern fighting games on PC. Not really worth 50 euros if you gonna get some network problems (aka teleporting enemy) with almost every opponent regarding of ping, rollback or even IRL distance. Works completely normal on PlayStation as I know. Any pros? The music is fire, gameplay is pretty fun and char design is alright. Can't really recommend unless they remake the PC port to be stable
Eltnum is so freaking hot I don't even play her
正直この令和の時代にクロスプレイなしはきついっす...
the day they nerf byakuya will post a good review of this game
É um jogo de luta MUITO bom! Precisa de mais jogadores. Ainda assim, é possível encontrar partidas online. Recomendo bastante.
No mentían con que el netcode del juego es nefasto, pero Sion mi viejammmmmmmmm
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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