
DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.43/day in the week after.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bugs galore! Seems fun in theory but in practice it was very buggy and gave me a headache. when you're in a dark area and turn the sub the light flashes with every pivot and there's awful screen shake when you're getting attacked that you can't disable. We weren't able to get very far in at all because of the bugs which just made it near unplayable.
Rich mans Barotrauma
its fun with friends. if you have those
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The coop is where this game really shines. Everyone has a role to play, and good communication makes a huge difference. Things rarely go according to plan, but somehow that's what makes it so much fun. I also like that each run feels a little different. New upgrades, random events, and the constant pressure of keeping the submarine together keep the gameplay from getting stale. Even when a run ends in disaster, I usually want to jump right back in.
Pretty good game. Although, there's a bug where if an enemy latches onto your sub, and you destroy all of its arms inside, and repair all the hull breaches, it sometimes remains attached even though there's literally nothing left to kill or repair. The game still somehow considers it latched on, and it disables your shields for the rest of the biome. I've found the only way to remove it is by entering a cave or progressing to the next biome.
lair guardian is ♥♥♥♥♥♥♥ retarded trash. "lets just make it so if you are singleplayer you cant do anything other than just lose!" Great design!
Game is boring. The only fun you will have is the group of friends that you bring with you. Hope your friends have good teamwork skills. This game offers you zero walkthrough. You start the game and are just in it. No help. Dont know what to do. Some people think this makes the game "fun". Those people are simple minded. This is the exact same thing as an old 90s flash game with some basic game mechanics. The game mechanics are pretty terrible and you can only do very basic things. WASD, E, and jump. The graphics are "meh" and maxes out at 1440p. The gameplay is boring. You just need to go deeper and collect treasures/gold. I wouldn't recommend this to others. There are many other multiplayer games that are worth your time and money. This aint it.
Well i came into this game with the hopes of a simmilar experience to barotraumam I.E Submarine crewing and mission gameplay ect. However if the menu alone wasn't poor enough the actual gameplay of piloting the ship and doing menial tasks was beyond ♥♥♥♥. One of us died to drowning and his corpse rotted for many minutes as he watched us walk around the ship. There was a crab, with a title above its head like someone gave him a boss title, its a crab which got smashed with a wrench. TLDR: It could be worse, but its pretty bad unless you have litterally nothing else to do.
Extremely unpolished and hard to play or enjoy
Honestly extremely cool game had some great memories back then when it was still being updated. Very sad that the development for the game has shut down, nontheless the game got enough content for you to have over a week of fun with friends so dont get shy of buying it only because it doesnt get anymore updates
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.4M | 5.7K | 85% | $14.99 | |
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| — | 0 | — | — |
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| $2.8M | 3.8K | 95% | $24.99 | |
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