
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
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About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 96 reviews with recorded playtime.
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My succession plan: wife stops having kids, wife gets sacrificed, new 19-year-old bride by next feast. Done this four times. Court chaplain has stopped asking questions. My heirs turned out great somehow. 10/10, absolute menace to my own bloodline.
This is one of those Early Access games that feels like a complete game and then the devs find a way to make it even better (I mainly play on the unstable branch). I bought this on release and what the game is today is mind blowing. The devs are VERY active at updating, overhauling, and improving the game too.
Пока мой Роберт из дома Баратеонов первый его имени король Андалов и Первых людей ходил на охоты с соседскими королями и улучшал отношения путём силы дружбы, его жена Серсея совратила младшего брата у которого была 18-тняя жена (ему 36), подмяла под себя церковь, работяг и правителя африканской наружности из другого королевства, чуть не подняла восстание, но получила промеж ляшек булавой и была отправлена в монастырь, а продажный епископ изнасиловал дочь короля и лишился головы в дуэли (от удара копья), из-за этого по жопу короля пришла инквизиция, но толпа крестьян с копьями задеффали очко Роберта от проникновения рьяных и набожных дубинок... Ставлю 10 жён-давалок из 10
Это моя первая игра в жанре управления чем-либо и мне очень интересно изучать и планировать развитие своего города, я бы советовал попробовать любителям средневекового сетинга
I've followed this game since beta testing, and I've got to say, it has some really great potential. The gameplay is essentially a blend of Rimworld and Crusader Kings 3, executed in their own Jaunty way. Has lots of playability, and the devs are actively working on the game.
好玩,一款卡通风的中世纪策略经营类游戏,拥有较为完整的产业体系,以及各种阶层之间的矛盾与分歧,希望能够时刻保持更新,不断完善其内容
중세 림월드를 생각하셨나요? 짜잔! 그런건 없었습니다. 지금은 게임이 되었는진 모르겠지만 진짜 역겨울정도로 유사게임이었음 마치 내가 치킨을 엄청 좋아하고 앞에 치킨이 있어서 허겁지겁 먹는데 자꾸 씨발 튀김에서 검은콩이 나오는 느낌임
1200+ hours in Rimworld. 500+ hours in Dwarf Fortress. Norland is meh at best. It's very stifling and its playthroughs boil down to the same thing every time.
Bu kadar güzel ve bir o kadar umut vadeden oyun nasil mahvedilir canli örnegi bu oyun. Son güncellemelerle beraber oyunda nüfus kazanmak ve nüfusu elde tutmak asiri zorlasti. Gün +100 de hala 35 nüfustayim. Zaman zaman 55 e kadar yükselip tekrar 30 a kadar düsüyor. Ve bu nüfusa bagli kitaplar aciliyor. Örnegin domuz ciftligi yapmak icin 55 nüfusa cikmadiginiz sürece tüccar size o kitabi satmiyor. Asiri zorken cogalmak bide kitap okumaya nüfus siniri getirince gercek dünya zamaninda hic gelismeden ayni sekilde günleriniz geciyor. Isciler calismaktan nefret ediyor, mutlu ve tok olsalar bile. Oyunu normal ayarlarda oynamak bile asiri zorlayici hale getirilmis. Tamamen zaman kaybi ve kendini tekrarlayici bir oyun haline getirmisler. Ordu kurmak icin kalkan ve basit hafif zirh bile üretemedim örnegin. Eskiden gün 30 a gelindiginde tam profesyonel ordunuz olurdu. Simdi en az 200 gün harcamaniz gerekiyor ve bu asiri uzun gercek zamanli günler demek. Birkac hafta basindan kalkmadan uyumadan oynarsaniz belki ordu kurarsiniz diyebilirim. O da hafif zirli kalkanli. Agir zirh icin gercek dünya zamani ile aylarca oynamaniz gerekiyor.
这款游戏本来有无限美好的未来和潜力可惜遇到了一群失败的开发者 为什么说失败?因为两年过去了,该游戏的开发效率和隔壁的 庄园领主 有的一拼,开发者可以当鸵鸟但是市场销量不会,开发效率和玩家的耐心不成正比,最后只会留下差印象 我不会再购买你们工作室开发的其他游戏,因为你们只会磨洋工 玩过 边缘世界 的朋友,如果想玩这款游戏,我不推荐,因为这款游戏没有创意工坊。还有一群找不到方向的开发者。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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