
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
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About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have 800 hours on rimworld and decided to try norland, its not bad but its not good either, there are too many mechanics in the background which are not clear, in the economy tab what does the green bar mean that I dont have enough workforce for the product? the game doesnt tell, you tell the game to make X until amount weapons/armors, all of a sudden they are gone from the warehouses, was it the warriors that took it? I dont know, they apparently should only take em on squads or patrol, so very confusing and unclear mechanics, and also because of the amount of mechanics it seems like they collide with each other and end up not working properly, notificatinos keep poping up no stop which is annoying and unhelpful, notifications of knowledge keep slowing the game speed to 1 every 30 seconds, again annoying, there are some bugs, bandits attacked my town and I couldnt form a squad, lords were all greyed out, was it because the brother and the nobles were making a plot? was it because the king went senile running naked? was it simply a bug in the game? I will never know because the game isnt clear in none of the 2000 notifications that keep poping up in your screen, performance is an issue as well the game very often was dropping below 30 fps at some point, changin the auto save from twice an in game day to 1 seem to get a little better but it kept it between 45 and 55, overall honestly after 25 hours Im not sure if I wanna keep playing this unless massive updates are done and make all these mechanics crystal clear
In my experience, games fall into three groups: Group 1 — Not for me. You start it, and within a few hours you realize it isn't for you. Years of experience and self-awareness reduce how often this happens, but it still does from time to time. Group 2 — Finished and done. You play it for roughly 30 hours, finish it, and nothing new is likely to come from a second run. Most games fall into this group. Group 3 — Hundred-hour games. The games worth your money and your time. Two subgroups: 3a — Repeatable. Like Civilization. You start a new world and each world is a new kind of fun. 3b — Long story. A single campaign so deep it takes you ages to finish. Wartales is a good example. You don't replay the same title, but you can return to the genre with a new story. This is a great example of 3a, you open and open new maps, you increase the difficulty and thats it you enjoy it. Also produceers really build this game in time. It is way more better than first version. And it looks like they still amking it better. Only thing I an ask a different map, and different kind of maps. but it worth the money you are given it. also graphics are great you dont need dark scenes with dripping aliens
Very very rough, especially for a title that's been out in EA for a few years now. It's a very cool concept, Crusader Kings politics + Rimworld social mechanics + medieval city builder is a great pitch. Unfortunately, it's just not very polished or engaging to play. I've encountered bugs several times which cause buildings to not be visible, or for about half the map to turn a kind of foggy gray or purple. Nothing that's affected my save thankfully, but time will tell. Still, these are quite easy to overlook, because exiting out into the main menu and reentering the game resets the visuals. What's harder to get past is the clunky UI. Why is it so hard to tell how much I'm producing of each commodity every day? Why does the in-game main menu button not prompt me to save my game before I exit? Why doesn't the notification that my subjects are being attacked by wolves focus the camera on said wolves when I click on it? Why can't I know how much housing capacity I have for each class of resident? Why are there three distinct places that alerts show up? I'm certain there's more, but this was what I had just off the top of my head. A simulation heavy title lives and dies by how it communicates information to the player. As for the systems themselves, I can't say I've gotten far enough into the game to have a strong opinion either way. But my first impressions are that managing my lords' social lives has been boring and repetitive at best, and confusing otherwise. It feels like the game is awkwardly caught between being a game and being a simulation. The simulation can't churn out anything interesting because it's a game and it needs to be somewhat predictable, and the game can't give you any more control because it's a simulation.
I love supporting the smaller indie games and I am happy I tried it out. But no, this game does not compare to Rimworld. Good ideas were made, but poor user interface and mechanics design leave this game with too much to be desired when Rimworld just does it soo much better.
I really can't recommend this game in its current state. Its been in early access for 2 years, so you would assume its getting close to a polished state. NO. It is very buggy and there are a lot of mechanics that don't make much sense. Its pretty frustrating to play.
IRL I am married with four kids. Did the same in Norland. My firstborn had a mental breakdown in the game, did the same in real life. However, in Norland I can bring my first born to the scaffold and execute him in front of the other children so they will behave. I cannot do that IRL....10/10!
This game is worth your time. I've enjoyed it immensely. The art is pleasant to look at and the mechanics are deep enough to challenge without being tedious.
This is one of those Early Access games that feels like a complete game and then the devs find a way to make it even better (I mainly play on the unstable branch). I bought this on release and what the game is today is mind blowing. The devs are VERY active at updating, overhauling, and improving the game too.
新版本,日文韩文都是完整翻译,只有简中繁中没做。 游戏越做越不好玩,傀儡机制被迫天天搞社交,随机生成地图乱七八糟
My succession plan: wife stops having kids, wife gets sacrificed, new 19-year-old bride by next feast. Done this four times. Court chaplain has stopped asking questions. My heirs turned out great somehow. 10/10, absolute menace to my own bloodline.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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