
The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.
Modeled estimate, not a reported figure. How we estimate →
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About
As the once-great Roman Empire falls into decadence and decay, you lead a small band of citizens in search of new lands hoping to build Nova Roma – a bastion for all that was once good in the Empire. Starting from a humble village, you must appease the gods with grand temples, sate your citizens’ many needs, and build a society that will be the envy of the world for millennia to come.

A wise city planner knows how to harness the world around them. Erect massive dams and aqueducts to control the flow of water as you reshape the land into artificial watersheds and reservoirs, paying close attention to how your actions impact soil fertility, or how a particularly rainy season might flood your city. Seek distant resource deposits and build infrastructure to transport raw materials and processed goods across massive stretches of untamed territory. Will you strike a delicate balance between the growing urban sprawl of your city and the risks of rapid expansion? Or will your hubris risk the wrath of the gods and nature itself?

Contend with a growing list of needs and desires as more people flock to your city – from pottery and wine to bread and games, it is your responsibility to keep the people happy and safe. Watch them grow into artisans, gladiators and thespians, and guide them through life as they spend their days toiling, and their nights enjoying the fruits of their labor.

As you consider matters of taxation and technological advancement, do not forget the powers that stand above you - build grand temples to the gods, avoiding their wrath and seeking their blessings to bolster your capabilities and ensure the continued prosperity of Nova Roma.
Featuring intricate water and weather simulations and the ever-present threat of divine intervention, Nova Roma explores the cultural, and social trials of the era. Take charge of your small Roman town and grow it into a bustling metropolis that will stand the test of time!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 87 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然是好评,但我还是要说这个游戏的水利系统就是一坨 装什么故作高深,高低地差斜着倒水,告诉你建筑挡道盖不了 md我拆完房子待会又盖回去,照旧水渠穿房子过,多此一举,还不如学以前的无敌水车, 又不是每个地图都一定有高水位,那你告诉我选了个河滩开局的咋玩 我下游的水就不是水,非要从上游拉一条管过来,是不是有病 水塔范围小,导致很多地不能盖高级住宅,浴池覆盖范围也小了一大圈 水井的范围也大砍,弄得前期tm水井比农田还多 烧炭也大砍,后期2000+人口,30+个大炭场围住一堆火神,给满祝福, 年产1200+都不够用,村民人均拿炭当饭吃。 大炭污染范围也大,盖到最后工业区的大小都快比得上居民区了 每逢需要过桥村民ai像个弱智,你怎么搭钱他就是要走直线,喜欢游泳 最后渔业神人,产量没话说,可你都打鱼,就不能睡渔屋,你知道从村子走到海边要多久吗
This title remains in early access development, with the advancement system still largely restricted. The divine relationship mechanics exhibit a notable lack of consistency, as deity anger triggers appear to lack clear, logical progression patterns. Furthermore, the quest objectives required to appease various deities often lack meaningful differentiation, creating repetitive gameplay elements. The advancement tree's unlock mechanisms demonstrate a critical dependency on early-game temple construction. Building religious structures for each deity during the initial game play phases proves essential for accessing subsequent progression content, suggesting that the game's core narrative and mechanical systems are heavily intertwined with early divine worship mechanics. Recommendation The development team should consider implementing more varied and logically consistent divine interaction systems, while providing clearer guidance on the strategic importance of early religious infrastructure for progression unlocking.
Very enjoyable scratches an itch i didn't think i had
This game is the definition of mid. It's not bad- but it's charmless and dull. I played until I couldn't unlock anything else (which was 5.1 hours.) I uninstalled it and don't see myself picking it back up. Buy whisker wood instead.
not very intuitive that harvesting stone can be done without a quarry, got immediately confused with how to progress the game as the temple needs stone. When I built the temple, the game wouldn't allow me to choose a god and stopped me from interacting with buildings altogether.
I've been loving this game, so well made and fun to play!
Tested on a Macbook Pro with a M4 Pro and 48Gb of RAM. Far above the base requirements of the game. The game uses more than 80% of the GPU, even when paused. The fans keep running all the time. If not connected to power adapter, the battery gets depleted rapidly. If the Macbook Pro is powered by screens using USB, the Macbook Pro battery gets depleted in 1H / 1H 1/2. The only way to play longer is to connect to the power. Wait for the final version to see if this bug is fixed, before spending any money on this game.
Building your city is a very pleasant experience, even with godhttps://store.steampowered.com/app/2426530/Nova_Roma/#s taking turns to annoy you with jealous commentary. Overall i recommend Nova Roma as a nice game to explore.
This gets a lot right. Dam building is fun, gods are nicely structured, and progress carries forward from the demo (so I probably actually have 6 hours, because the demo gives you a very meaningful taste). If you like city builders, then you should absolutely try the demo.
This should not even be in early acces, dont waste your time and money on this crap. The previous game from Lion Shield, Kingdoms and Castles is over decade older and much better then this slop. I want to add, the game does NOT look like in the advertised pictures, so dont get yourself scammed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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