
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For the Love of God Optimise!!!!!! This is objectively a very good game with lots of potential, but the optimisation and memory leaks are absolutely awful right now. I play with friends and there our times on our server when the game will randomly crash, objects and cars will randomly fall through empty floor into the abyss. We've all got powerful pcs and high specs, but even if we run this game on low specs it is so unbelievably buggy and unstable that it's impossible to enjoy. Please Ramjet studio, do your thing. Stop worrying about expanding the game modes, styles, items until you fix the most egregious bugs plaguing this game right now. This shouldn't be so unbelievably difficult to run in a stable manner.
I wish zombies didn't spawn inside houses/garages while I am in a house... breaks the immersion for me. They spawn out of freaking nowhere and it just doesn't make much sense lol. Game could use a lot of work at this point in time. It becomes a bit empty despite the rando zombie spawns. I would recommend waiting until it is either on sale or has been fleshed out a bit!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good as a tech demo to show what they can do so far with what they made but it is not nearly as close to zomboid as people say. There is no real danger even on higher difficulty settings, the spawn systems for zombies is... lackluster to say the least and if you have any survival game experience you can just waltz into the prison, grab a gun and food, blast all the zombies away and choose a car before flying down the highway to seemingly peaceful areas.
游戏框架可预见的极具潜力,然而诸多问题也导致实际体验糟糕。 光照系统存在问题,游戏默认伽马值极高导致画面发白严重,电视机更是无法正常使用,如果调到1.0又会导致阴影过暗以至于完全看不清,白天在室内甚至需要开灯才能看清。同时手电耗电又极快,游戏中的手机默认耗电以至于掉电极快,同时手电光照也依旧暗的完全不真实,没有漫反射。 设置存在诸多bug,画质每次重进都会变成最低,且仅有通过预设这一栏调整才能调整画质。同时,游戏中调整物资的选项不起作用,且无法细节调整,仅支持整体调整。同时物资分配又很不合理且缺乏,不合实际(例如手机作为常见物却格外缺少,食物偏少,电池少见,药品过多,子弹过于罕见,钥匙缺少关联),这意味着玩家在部分符合现实的行为会很难受,同时意味着基本没法关闭物资刷新。 游戏内容过少,游戏几乎很难说有多少实际内容,物资种类过少导致物资刷新的问题更加凸显。建筑物过于稀缺,且分布完全不符合现实垃圾,搜刮体验不好,也没有什么代入感。 僵尸凭空刷新,意味着你没法获得类似僵毁的写实体验,虽然可以关闭建筑腐朽,但还是意味着本作更游戏化而非写实化。 食物和饮水的系统尽管有所创新但缺陷也相当明显,角色的食量和饮水量完全符合大胃袋以至于需要相当多的食物,而物资的稀缺又意味着在现代社会的背景下玩家甚至要花大量时间去寻找食物,甚至不得不让人怀疑整个地图的物资到底够角色使用多久。另一方面例如就算有鸡汤之类的预制品,玩家也无法加热使用,必须搭配其他食材加热成其他食品,体验相当受限。建造系统同理,就算玩家有木材也必须去拆解旧家具获取废木板才能制作一些家具,显得相当诡异。 一些有趣的系统,例如可以播放电影,然而在物资稀缺的情况下玩家也只能偶尔搜到一个《活死人之夜》,实在谈不上有什么深度。
你妈画质不知道为什么永远是最低每次都要重新调
Oyun gelişmeye çok açık, project zomboid oyununun 1.şahıs hali gibi, tek sorun şuanlık optimizasyon sorunu ama 2 kişi yapıyomuş olur o kadar
yarrrak gibi oyun almayın
3D版僵尸毁灭工程,终于有官翻了,再养1年来玩应该会更好吧?期待早点开放创意工坊。 加油!!~
玩法细节都很有趣,目前缺点也不小。 首先是4060全低只能跑40-50帧,开上车可能只有30帧。 其次就是近战武器打击距离和打击感都差点意思 未来可期,期待优化。
i love everything they are doing with this game mechanics items maps buildings ect. But i feel like there is no solo playability. you have to play it multiplayer. there are no npc missions storyline lore nothing just multiplayer and i think this game would soar if it had something like that.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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