
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
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About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 96 reviews with recorded playtime.
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1200+ hours in Rimworld. 500+ hours in Dwarf Fortress. Norland is meh at best. It's very stifling and its playthroughs boil down to the same thing every time.
The people in game have the emotional depth and complexity I wish rimworld and clanfolk had!! love the game so far
看来官方是狂热信徒,喜欢每次更新补丁后被痛骂。更新是喜欢削弱的,承诺是一直没有的。一天到晚在捣鼓这个烂的没边的政客机制。我祝官方身边多来几个政客,然后体验一下政客搞狂暴的快感吧。
玩不明白啊,看似简单又不简单,我的领主是个姓爱机器啊,天天都和配偶干,流民和新来的还没他自己生的快
Bom jogo para quem curte gerenciamento e estratégia
Great game, a lot of good mechanics and they update quite often with good content, can't wait for it to be 1.0.
A great game with a mix of relaxing and some space for min-maxing, possibility for spicy choices and mishaps despite the silly graphics. Hopefully the devs never reduce features to please whiners again(e g when the inspection system was removed/simplified) I would like to see the salary system back into the game instead of welfare, aswell as the possibility to limit house residents ability to buy products when their home has a certain quantity of them
The game is very complex, to me it's a mix of: - Rimworld. - Crusader kings. In Norland you spend hours stabilizing everything, then one noble dies, gets angry, falls in love with the wrong person, becomes addicted, leaves, or starts a civil war—and suddenly the whole system collapses for reasons you could barely anticipate. The difference is that Crusader Kings treats catastrophe as the story. Losing a kingdom and continuing as some pathetic cousin is almost the point. Norland makes you personally manage food, production chains, jobs, books, armies, relationships, and nobles—then throws similarly random character drama at that carefully built machine. I do not find it hard to learn personally, yes you need to take time and not start this game when you're tired. But the rules are introduced well through the tutorial and the rules only grow complex throughout the game when your village becomes bigger. No single game will be the same, the replay value is very high. I would personally not recommend it though because it does not feel rewarding at all. The further down the game, the more things you need to take into account: - politicians trying to overthrow your ruler. - lords that don't like each other and want to stab each other in the face. - depressive lords and there is little to do about it. - sins, crime, riots, etc etc. - Warriors not happy because they want to be free. - Prisoners not happy, starving. - Giving food is not enough, you also need to track that your peasants don't stock too much food in their house. - Nobles visiting with ill and good intentions. All of this, slowly grinds your game down to a micromanaging hell. Most of these are very cumbersome to follow up and in many situations you can't do anything about them. As others pointed out, you might have a 2 year old being angry at your commander because they're jealous that they won so many battles.. that 2 year old will start plotting to kill him.. you can't do anything about it. Or a lords that got depressed and goes in a tantrum, in contrast to Rimworld that is.. survivable. Here, they can be stuck in the Tantrum for years.. or to the end of their life. You can't kill him, you can't strip his title, you're stuck with a lord taking a place between 5 lords and doing nothing. Some events have much impact, e.g. a gambler (who cheats) got in my town to gamble and made every lord depressed. I didn't see it in time, that's a game completely ruined since you can't easily reverse that. One gambler, destroys a dynasty. I think this game has great potential (the idea is brilliant) but: - is severely missing balance (which, granted, is incredible hard in such a game). - is too complex, what I've always hated in strategy games is that they throw in needlessly complex mechanisms to make the user feel like the game is "complex" and "deep", while all they do is make you micromanage (e.g absolving sins.... or even tending to the sexual needs of a lord). - some upgrades come too late, by the time I can upgrade lord housing, typically 2 of them are depressed. It's surprising that just upgrading a house sits that far back. - the things I did not like about crusader king are less harsch here, you can prepare well for if your ruler dies, but the mechanics where people start do dislike each other for silly reasons are really annoying. I prefer my games not to be that depressing that everyone in a town always finds a reason to hate each other. - you can essentially easily screw yourself over. If you're too mean you can't get books/goods anymore from the loving family. There must always be an easier way to gain knowledge imho. - personally having lords lead armies or having to send a lord somewhere to simply do diplomacy, set up trade, is annoying since each time you have to rearrange which lords orders who around. Personally, I would preferred to not require peasants to be ordered around simply to work. I had situations where everything looked fine yet nothing was produced, which is very frustrating. - it's very fuzzy how you can ensure prisoners do not escape or crime is limited. Sure, I kill every bandit camp and I put in routes to guard the most important parts of my village, and later on add the justice building (don't recall the name), that does not stop crime, at all. Again a situation where everything looked set up fine, yet it did not have effect. Therefore, this game is not for me, it's simply not rewarding, it's deeply frustrating yet you still want to play it. I'll refrain from playing it for now, personally.
Why is everyone hitting on my wife?
Игра - прелесть. Жена узурпировала власть своего мужа буквально на следующий день после свадьбы и первой брачной ночи. Пережила своего мужа, так как он умер во время дуэли. Из-за смерти противника мужа, началась война с соседним королевством. Чуть не потеряла трон, так как невестка её сына, заручилась его поддержкой, поддержкой епископа раздвинув ноги, превратила в алкоголика своего мужа, сделав его практически марионеткой и готовила мятеж, что бы узурпировать трон также, как это сделала её свекровь. Однако, Свекровь вызвала её(Слепую) на дуэль и в ходе одностороннего избиения её убила, за что обиду затаил уже Епископ, лишившись любовницы по её вине. Тем временем сын женился на новой девушке, которая полюбила его, пьяницу, всем сердцем, став верной союзницей семьи. Тогда же церковь решила, что защита дома от внешних врагов уже не нужна и лишила семью своего покровительства. После смерти отца жены моего почившего монарха, в её родной провинции у власти встала её младшая сестра, которая желала покорить Нордленд. И пусть, по началу она заключила мирный договор со своей сестрой, в тот же день, когда защита церкви спала она объявила ей войну и напала на неё. Тем временем, за убийство лорда на наших землях(Дуэлянта-убийцу мужа), на неё затаили обиду ещё две семьи, которые также начали терроризировать провинцию. Жена, будучи правителем, была вынуждена участвовать в многочисленных походах против нападений. А после того, как она, путем интриг, вступления в соседний союз городов она свергла дочь умершего главы семейства убийцы своего мужа, что тоже состояла в этом союзе, после чего её выгнали. За помощь в свержении на несколько дней она получила вассала-соседа и разграбила свою родную провинцию, где выросла. За это время, что она провела в интригах в союзе её сестра и её брат успели умереть и у власти встал её дядя по отцу, который также желал завоевать мир. Тем временем, бывший вассал забыл о том, благодаря кому он занял своё высокое положение и вышел из под её власти, что в свою очередь, жена сначала поддержала мятеж вассала другого королевства, а после подчинила и сюзерена этого королевства и его бывшего вассала, тем самым наконец защитив свою независимость от соседей. В это временем, в ходе оборонительных войн её сын умер в битве, оставив после себя двух внуков, а его вывшая жена, лишившись своей родины и любимого, стала ярым противником трона, но из-за общего горя из-за потери Тиримоса(Так звали Сына), обе по очереди спали с епископом, что бы заглушить свою боль, за что стали ненавидеть друг друга еще больше, но были слишком разбиты, что бы пытаться друг друга убить. А после разграбления женой малой родины, её захватил другой монарх, а жену, что пережила мужа, отца, брата, сестру и сына назвал своим смертельным врагом, который поклялся уничтожить провинцию с лица земли, точно также, как и все кто окружает провинцию. Пока он бросался угрозами, дядя по отцу умер, оставив свою провинцию сыну, что не заручился поддержкой армии. В ходе заговора, не без поддержки своей тети, дочь сестры жены убила своего троюродного брата и захватила власть в провинции, попутно поклявшись в вечной верности. Вскоре и завоеватель тоже умер и власть захватила племяница жены, дочь её брата, которая каким-то раком оказалась в другой провинции. После короткой стычки, положение племяницы закрепилось на троне, а сама жена умерла буквально за день до вторжения мародеров, так как не смогла отказать на старости лет в возможности помахать мечем. Провинция досталась её внуку, который был вынужден на похоронах молиться за то, что бы его тетя, сестра его отца, смогла отбить вторжение. Вскоре после смерти этой королевы, её родина превратилась в пепелище, так как племяница не смогла прожить достаточно долго для того, что бы родить наследника, и власть была передана брату короля, будучи единственным свободным сыном рода своей бабушки. Я как будто игру престолов посмотрел, пока играл в эту игру. 10 из 10, я такого даже в Римволде не видел.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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