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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Although the game has an intriguing and comical concept, I found the gameplay unenjoyable and tedious. Not worth the buy, in my opinion.
reviewing a free copy as I was one of the bug testers. Just as a note, I would have bought the game otherwise. I have so far invested 8.1 hours. The only level left for me to do is the last one. After that it is achievements. Now what do I think about it? I think it's a good puzzle/satyrical game. Do not go here, if you wanted a more sandbox experience like Prison Architect or Theme Hospital, as this is not that kind of game. In this game you control teachers, that all have energy. Energy can be spent on using special abilities (like for example unfriending two kids from one another to make them more focused on the studies), or lessons (use more energy on a lesson that will give better grades to kids if it goes well, but also has a worse effect if it fails). Teachers get energy from you paying them at the end of the day, or buying special equipable buffs (for example if you equip something along the lines of coffee it can cost 50$ a lesson to do that, but your teacher will have more energy). The goal for the most part is to make money. You make money by either cutting spending or increasing grades. The game outright tells you that you can fire teachers to avoid paying them. However if you fire a teacher, they won't gain experience and in turn won't get better skills and lessons. There are obviously little things on the side, like hiring a headmaster that will allow you to make sure that no students skip classes, a policeman that reduces students humanity (and turns them into nice pineapple puppets), or a librarian. The game's goal is to find the right solution to passing each level. It's a puzzle game. Now if we remember that it is a puzzle game and not a prison architect sandbox, it's quite a good puzzle game for 10 Euros. You get about 10 hours worth of gameplay for your money (which is more than I got out of some games). extra potential that feels wasted - the game could have done with more optional people, therefore including more ways of solving problems and more ways of playing it, like for example making the food that children eat also influence stats and cost money. It would also have been nice if they included harder level modes, even though I do appreciate sandbox modes as I did take a bit of joy of just getting a school full of nothing but pineapples. TLDR: if you like puzzle games and this game remotely interests you, go for it. I think that honestly for what it is, it is not known enough and quite undervalued. If you want something along the lines of Prison Architect or Theme Hospital, this is the wrong place to look.
[h1]No Pineapple Left Behind[/h1] No Pineapple Left behind provides an interesting concept which if implemented correctly can make for a pretty good experience. But does it really make it work? Let’s find out: [h1]Gameplay:[/h1] No Pineapple Left Behind is based on the US educational system which is supposed to make kids smarter by forcing them to study and improving their grades. No Pineapple Left Behind gives you the objective to turn normal kids into pineapples by reducing their humanity. While a normal kid can have many traits and distractions, a pineapple is a perfect student who won’t do anything other than studying. You have to turn all the students in your class to pineapples, so that they bring better grades and in turn get better funds from the government. I live in a country where this is implemented much harder than it is in US, where students are judged on the grades they bring in one exam and are forced to study things they don’t want to. Being a very recent victim of this, this game should have connected with me more than it actually did. While the concept is interesting and is handled in a humourous way, what lets down No Pineapple Left Behind is its gameplay. Your teachers cast spells upon students to try and reduce their humanity inch by inch and slowly turn them into pineapples. Pineapples usually score more and government provides funds to pay teachers which then determines the energy of the spells and the chances to reduce humanity. You might have gotten the feeling that there is a lot of complex micromanagement involved in the game. In a simulation game like this, it is very important that all this micromanagement comes together. But here, it does not feels good enough. There is a luck factor when the teacher cast their spells and if it fails, it will return some of their humanity. Teachers have a specific energy which depends on how big a paycheck they’re getting. You are given a few periods or classes till the end of the day when everyone packs their bags and leave. After you perfectly pineapplize a school, you move on to another school and so on. Another thing here is the painful way of scrolling. To scroll up or down the screen, you have to hold down the right mouse button and then scroll. Since scrolling and clicking is a major part of the gameplay, it makes it a lot more difficult than it ought to be. And there is no key rebinding for this, so you get stuck with it from the start and till the finish. The gameplay quickly gets boring and I was struggling to play it after the first 30 minutes. Everything is done in a loop and does not feel interesting to take part in after some time. Even the traits of the students like who he is friends with and what he does is not engaging after the 5th time you’ve read it. The tutorial itself is very short and does not give you enough to learn the game properly. [h1]Visuals[/h1] Since No Pineapple Left Behind is made with Unity engine, all the assets used here are those you must’ve seen before. It looks pretty bland with no unique flavour aside from when all the students are turned into pineapples and they are all sitting down on desks. There is nothing more funny than sitting pineapples here. The UI of No Pineapple Left Behind is pretty bad. The menus clutter the screen and there is far more on your plate than is needed. The traits of the students and other stuff are written in quite small letters and you have to strain your eyes to actually read the interesting stuff. There are not enough colours here to pop your eyes and everything that is being done is shown in a pretty boring way. The only colours that come up is when the teachers cast their spells and some coloured squares pop up. Otherwise, everything here is pretty meh. [h1]Sounds[/h1] Basic at its best, annoying at its worst. No Pineapple Left Behind features a pretty basic score with only the background music being pretty well done. Other sounds involve sounds which are heard everywhere whenever you click and do stuff. Since there is no major voice work or anything, there is not much here to talk about more [h1]Overall[/h1] No Pineapple Left Behind takes an interesting concept and builds a game that is not even half interesting to play. While it feels good in start, it quickly becomes stale and boring. Bland visuals and an okay soundtrack does not do enough to redeem it. No Pineapple Left Behind is a game that hurts me more than it should. There are far better games to spend your money and time than this. [h1]Rating[/h1]: 55/100 This review was brought to you by Pcgamesnnews. For more amazing reviews, previews and gaming news visit: [url=https://pcgamesnnews.wordpress.com/]Pc gamesnnews[/url]
No Pineapple Left Behind is a challenging simulation/management game which puts you in the place of a school principal. It's a simple concept: turn students into pinapples to make cash money, but the complexity and difficulty of turning a profit makes it challenging and engaging. All in all, the game resonates with me deeply due to its overall message about how messed up the American education system is. As a high school student who has come to loathe the overbearing workloads of classes which slowly turns students brimming with personality into mindless "pineapples", I believe that this game speaks volumes about the truth of our education system. Now if you'll excuse me, I have to turn human beings into fruit to make a tidy profit.
There are plenty of games where your choices have a certain moral ambiguity - after all, if Napoleon hadnt wanted his cities nuked, he wouldnt have settled on your continent, would he? There are plenty of games that make you feel like a terrible person for playing them - celebrating the first time you cause the extinction of humanity in Plague, Inc. for instance. But these games are theoretical. We're like housecats batting at a squeeky toy pretending we're lions on the hunt. This is where Pineapple is unique - its real. Pineapple is unimaginably worse than, say, Fallout 4 - even if you know Boston, you know it didnt actually disappear under a mushroom cloud. Its pretend, its a vidja game. But this? This hits too close to the mark. It is a depressing game if you've ever been inside one of America's public schools. Its terribly depressing if you've ever had your own child in one. Its brutally depressing if you or anyone you know has worked in our public school system. I put a checkmark next to all three - I may start crying. Pineapple is a gamified version of everything that's broken in our schools today. This isnt about teaching students, its not a SimSchool, its about working the system designed by politicans who think a pedagog is some sort of sex offender. Every click of your mouse is designed to turn your students into numbers on a spreadsheet, your teachers into money-pits who are, at the end of the day, disposable. $400 a day? This is women's work! Try $80. The children have dreams, aspirations, fears, wants - but at the end of the day, who cares what the little brats think? How much money can I make off that kid? A D+? He's probably thinking for himself, need to change that. D+ dont bring in the federal dollars, kid. I'm not sure I can play this past the tutorials. I am sure that if I have any say in the matter, George W. Bush will be forced to play this game in Hell. Forever.
Terrible tutorial, poorly executed engine, and generally just dull.
I feel like this is one of those games where it's built around a single concept or critique, and once you get that, there's not much left.
Funny strategy game tackling real issues. Takes a hard look at the management and goals of the american education system as well as what is necesary to do in order to be a succesful principle.
Lost the game while playing the tutorial. Staggeringly inept.
An interesting concept, but feels quite repetitive An unbelievably high percentage of kids are generated to be homosexual
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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