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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No Pineapple Left Behind is a comical and satirical look at how schools function in the US through the lens of a strategy game. The mechanics are easy to understand for players who don't play a lot of strategy games, but substantial enough to stay interesting. The controls are simple, the visuals are pleasing, and the audio fits the mood well, too. I recommend giving it a shot if you enjoy dark humor, manipulating digital pineapples or children, and underpaying employees to improve your bottom line.
Great strategy game that takes a problem in the school system and puts a comical spin on it. The game has created a whole new world, that already exists. It is very interesting to look at how school's function through this new lens, while also staying as a fun strategy game.
If you've ever been a student and/or had a teacher, you should play this game -- especially if you've had an inspirational teacher. This game will make you THINK about the academic system in a different way, since you get to BE the academic system, and appreciate all the hard work teachers put in in spite of the system. Also, it's got a nice, catchy theme song.
Mixed. It is an interesting idea and concept, just not executed as well as I would prefer. Most of the day is idle and at full speed, with a few select times where I pause every other second to efficiently use teacher energy. Some of the scenarios seem to be designed with the intent of failing, which is maybe the way the developer wanted to drive the point of the game home. In the end it gets tedious. This is better to be viewed as political art more so than a game, at that point I can understand the allure it may have. [h1]Additional Details[/h1] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 18.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]Ryzen 5 1500x[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 1050, nvidia-410.78[/td] [/tr] [tr] [td]Game Saves[/td] [td]Seemingly automatically after each day, but there is not always confirmation[/td] [/tr] [tr] [td]Notes[/td] [td]Achievements trigger on exit; game speed seems to randomly adjust down sometimes[/td] [/tr] [tr] [td]Technical Notes[/td] [td]Unity game engine, no problems[/td] [/tr] [/table]
[url=http://www.the-backlog.net/no-pineapple-left-behind-review/]My full review can be found here.[/url] No Pineapple Left Behind is an interesting and satirical look at the US Educational System. Your role, as the player, is to manage a school. However, in this school, all that matters are the grades. Children are dirty little things that tend to have wants and needs, Pineapples, on the other hand, are ideal students. All they do is take tests and get graded. We want more pineapples. In NPLB, you will mainly be managing the courses that your teachers are giving. These courses (called spells in the game) will influence the humanity and grades of your students, should they succeed. Success will depend on how much energy your teachers have, and it generally only recovers at the end of the day when they get paid. While I did have some issues with game (detailed more in my full review), if you're looking for a somewhat different type of management/sim game, then this is a game worth giving a shot. However, with that said, this is one of those games I wish I could just give a neutral review to. As it is, I can only give it a shaky recommendation, as there were some elements (Fruitbol, for example) that I just did not enjoy about it. Disclaimer: I was provided a copy by the developer for review purposes.
Supported in the failed Kickstarter. Nice premise: have to play dystopian to try to achieve any goals (as in I think you need to turn the kids to pineapples to make money). Buggy at this time, but hopefully will improve. Keep an eye on this.
This game is awesome. Fantastic game about the awesomeness that is public schools in Chicago. The worst part of Chicago. Where the kids can't read because the teachers are terrible. Initially, this game was tough, requiring you to blow through teachers in order to make any progress, however in the months since its release they have vastly improved the legacy teachers, and now it is much more viable and in most cases preferable to keep teachers on hand. If you do decide to keep teachers, the first week you will be losing a lot of cash flow, making some levels very difficult to keep teachers on hand. As far as simulation games go, this one is pretty good. I've enjoyed it and have put a decent number of hours into it. The graphics are sub par, but for a game made for a small number of gamers, from a small company, the graphics are actually quite good. the user interface is very user friendly and the tutorials help you get running almost without delay. All in all, I would recommend this game, to those who like challenging simulation games. There is no difficulty settings, and I have found some of the levels quite challenging.
I'm a good friend of the developer, and I have to say, overall this is a great game. It's not terribly heavy handed with the politics like the other reviews have said, not any more than other simulators of it's kind. There are one or two small bugs, but nothing terrible that gets in the way of gameplay. The Mac version could use a bit of attention, but the PC and Linux versions work perfectly. Overall, 8/10, would reccomend.
https://niveloculto.com/analisis-no-pineapple-left-behind/ Algunos videojuegos, en su vertiente cultural y comunicativa, pueden ser analizados como herramienta política. Ahí están los ejemplos evidentes de Medal of Honor o Call of Duty, que ensalzan el patriotismo estadounidense y su armamentística. Se ha hablado en otros foros de éstos y no voy a ahondar en el asunto porque no quiero apartarme del caso concreto de No Pineapple Left Behind, de los independientes Subaltern Games. Con este llamativo nombre y con las mecánicas características de los juegos de estrategia, sus creadores pretenden hacernos reflexionar sobre las consecuencias de la ley educativa No Child Left Behind, aprobada por el Congreso de los EEUU en el año 2002, durante el mandato del presidente George W.Bush. En dicha ley se establece, entre otras cosas, que el gobierno solamente subvenciona a las escuelas cuyos alumnos mejoran progresivamente sus notas académicas. No Pineapple Left Behind es una sátira de las vicisitudes de dicha ley, en la forma de un videojuego, dividido en nueve fases que representan a nueve escuelas y en las que se ha de superar distintos desafíos para su consecución, pero siempre de índole económica. Seth Alter, exprofesor y creador de No Pineapple Left Behind, nos incita de este modo a compartir la frustración derivada de la dependencia monetaria, el método educativo y la cuestionable forma de calificar los conocimientos y aptitudes del alumnado, testados mediante diferentes evaluaciones de rendimiento. La analogía planteada en el juego es muy sencilla: Los niños son rebeldes y actúan de forma anárquica, por lo que resulta imposible impartirles conocimientos, de modo que nuestro propósito como administradores de cada centro es el de deshumanizarlos. Al hacerlo se convierten en piñas, pierden hasta su nombre propio, son dóciles y obedientes, no se relacionan socialmente y están preparados para realizar correctamente las pruebas de aptitud. Cuantas más piñas y menos niños tengamos en las aulas, más posibilidades habrá de cumplir el objetivo y superar así cada fase. Para conseguir piñas tenemos a nuestra disposición distintos métodos, que serán aplicados por los profesores y empleados del centro. Los más básicos, como la memorización, pueden parecer inocuos, pero como el fin justifica los medios pronto iremos descubriendo otras formas más efectivas de manipular directamente a los alumnos, a costa de su humanidad. Los nombres de dichos procedimientos son graciosos, como corresponde a la sátira, pero representan la crueldad y el envilecimiento que denuncian. De este modo tenemos la oportunidad de castigar a los niños o incluso de hacer trampas en la evaluación de un examen, siempre con un porcentaje de riesgo de acierto y error. Precisamente este riesgo depende de la energía y capacidad del profesorado, determinando nuestras posibilidades de éxito. Esto significa que no solamente los niños se ven afectados negativamente por la ley educativa, sino que también los docentes van a sufrir nuestras decisiones. Como administradores nos resultará más efectivo, por ejemplo, fomentar el individualismo, reducir los sueldos y despedir a los empleados para contratar por menos dinero a otros profesores. De este modo los docentes quemados, faltos de energía y motivación, son sustituidos invariablemente por otros nuevos, ya que la escuela no se contempla como un lugar de enseñanza, sino como una empresa privada rigiéndose por los objetivos económicos y bajo las leyes del capitalismo más duro, con libertad de despido, sin convenios y sin sindicación de los empleados. La dificultad para conseguir el objetivo de cada fase del juego es alta y depende en buena parte de la buena suerte, debido al elemento variable del alumnado y al porcentual de los métodos y trucos de enseñanza. Esto significa que incluso aplicando la estrategia correcta, se hace habitual el tener que repetir algunos niveles una y otra vez por no haber alcanzado la meta que se nos pedía. La frustración que produce esta aleatoriedad es intencionada, por supuesto. Ni siquiera comportándonos como unos cabrones Una reflexión que yo me hago, después de jugar a No Pineapple Left Behind, es si hubiera sido entendido en toda su dimensión hace quince años, cuando fue aprobada esta ley educativa pero, salvo rara excepción, los videojuegos estaban concebidos solamente como un producto de entretenimiento y diversión. Porque la verdad es que el juego de Subaltern Games no me parece divertido, en absoluto. Pero tengamos en cuenta que quizá no esté pensado para serlo. Es más, puede que ni siquiera deba serlo. Hay muchos otros títulos de estrategia que como tales producen satisfacción al jugarlos, pero porque su propósito principal es ese. No es el caso de No Pineapple Left Behind, bajo mi punto de vista, que como divertimento es cuestionable pero como forma de denuncia de un sistema educativo retrógrado me parece intachable. Esta es mi única advertencia por si lo contempláis como futura compra.
Although the game has an intriguing and comical concept, I found the gameplay unenjoyable and tedious. Not worth the buy, in my opinion.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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