Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 43reviews | 51% | — | $11.4K |
| $9.99 | 42ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good idea, poorly executed. Boring and tedious.
Lost the game while playing the tutorial. Staggeringly inept.
И СКОЛЬКО РАЗ МНЕ ТЕБЯ УБИВАТЬ?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BAAAAD! Game runs once before it refuses to load Tutorials are ok (ish) and no way to build your own schools
Good idea, not that great of an implementation.
This game is meh at best
This review section is in dire need of a sense of humour, but they summarised it perfectly. A school management game where you lobotomise your students in the name of academic performance is a very solid concept, but the gameplay is repetitive and takes way too long, and the fast forward button is bugged. I had fun, but I can't guarantee you would too.
really interesting idea, but theres so many buttons yet such little direction on how to use them :(
No Pineapple Left Behind shines in the two most powerful aspects of video games, its gameplay and the narrative that it tells. Both should be enough to hook anyone, with stylistic choices reflecting both the story and the focus on student management in modern schools. While creating a game that’s actually fun to play, Subaltern Games took the opportunity to say something, and in doing so, managed a haunting reflection of modern education.
La media delle recensioni per questo gioco è ingiusta, così come per molti titoli provati da pochissimi utenti. Il gioco è frizzante, divertente, intelligente e, soprattutto, orginale. Insomma, per gli appassionati del genere "Gestionale" è assolutamente da provare! Il tutto ruota intorno alla gestione di una scuola, con un sottofondo di amara critica verso il sistema scolastico statunitense. L'ananas è facile da controllare, ma non eccellerà in nulla. Il bambino ha un universo di possibilità dinanzi a sè, ma spesso finisce per essere indisciplinato. Non è importante insegnare ai ragazzi, ma che essi abbiano dei voti alti ai test standardizzati a crocette: in base a questi il vostro budget cambierà. "No pineapple left behind" non è certamente perfetto, ma merita una possibilità. Ad esempio, finché ogni personaggio non ha concluso l'azione, l'orologio non va avanti, e questo rende le fasi del gioco con molti studenti lentissime. Manca una buona gestione delle finestre, impensabile per un gestionale, e così via. Buon divertimento!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.4K | 153 | 95% | $1.99 | |
| $11.4K | 103 | 92% | $4.99 | |
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| $11.4K | 155 | 90% | $4.99 | |
| $11.4K | 54 | 69% | $9.99 | |
| $11.4K | 94 | 66% | $7.99 |