
Riichi Mahjong - A fun, strategic variant of the classic multiplayer game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Portuguese - Brazil +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kemono Mahjong presents itself with polish, and that polish is unfortunately where the praise largely ends. On a purely surface level, the game is competently put together. The automation is smooth, the interface is responsive, and the overall presentation is clean. The graphics are pleasant, the sound design is unobtrusive and thematically appropriate, and the tiles themselves are well drawn and easy to read—an important baseline requirement for any digital mahjong title. From a production standpoint, this looks like a game made by developers who understand how mahjong should feel to interact with. The problem is not the presentation. The problem is the algorithm. Kemono Mahjong falls into one of the most frustrating traps in digital mahjong design: artificial difficulty achieved through omniscient AI rather than legitimate strategic pressure. Instead of simulating human decision-making under uncertainty, the game gives the overwhelming impression that the AI is simply allowed to see information it should not have access to—namely, the player’s hand. For players with real-world mahjong experience, like myself more than 10 playing several types of versions, this becomes impossible to ignore. You can feel it in how the matches unfold. Defensive play becomes strangely ineffective. Safe discards are punished with improbable consistency. The AI seems to pivot its strategy instantaneously in response to changes in your hand rather than the visible state of the board. It often feels less like you are playing against three independent opponents and more like you are playing against a single, coordinated system whose primary goal is to prevent you from winning. At times, the three AI opponents behave as though they are actively cooperating—tiles flow in ways that defy statistical expectation, momentum shifts abruptly, and one AI suddenly completes a hand while the others appear to “feed” it progress. This does not resemble high-level mahjong play; it resembles an algorithm optimizing outcomes with perfect information. The tension of incomplete knowledge, which is the very soul of mahjong, is replaced by a sense of inevitability. This is not a new problem in digital mahjong. Many titles—particularly casual or stylized mahjong games—attempt to increase difficulty not by improving tile efficiency, reading discards, or realistic risk assessment, but by quietly bending the rules behind the scenes. Instead of counting tiles, evaluating probabilities, and making educated guesses based on visible actions (which is fair), these systems cross the line into clairvoyance. When that happens, the game ceases to be a contest of skill and becomes a scripted obstacle course. Kemono Mahjong lands squarely in that category. There is no sense that the AI is constrained by the same informational limits as the player. When difficulty increases, it does not feel earned. It feels imposed. Losses do not teach you anything, because there is nothing to learn from an opponent that already knows everything. The result is a deeply demoralizing experience where improvement feels irrelevant and perseverance feels pointless. Compounding this issue is the lack of transparency. The game does nothing to reassure the player that the AI operates under fair constraints. There is no visible commitment to probabilistic play, no indication of tile-tracking limits, and no option to adjust AI behavior toward realism rather than raw win-rate optimization. When a game asks players to trust its systems, and then repeatedly undermines that trust, the relationship breaks down quickly. In the end, Kemono Mahjong feels like a beautifully wrapped product with a fundamentally flawed core. Mahjong is a game built on uncertainty, psychology, and long-term pattern recognition. When an algorithm shortcuts those elements by peeking at hidden information, it strips the game of its integrity. No amount of clean UI, charming presentation, or smooth automation can compensate for that. For players looking for a fair, skill-based digital mahjong experience—especially those with real-life familiarity with the game—this title is more frustrating than rewarding. Until the AI is redesigned to play mahjong instead of playing against the player, Kemono Mahjong remains a polished experience that ultimately defeats itself. The game has been returned to Steam immediately, after less than an hour play. It is that obvious.
Personally I like the lack of the Gacha elements like you'd see in Richii City or the like, also nice for offline play
This is a favorite vs CPU mahjong game of mine. The characters and voice lines are so charming, and I am happy this game doesn't go the "sex sells" route the mahjong gachas do.
If Alice pons off of me one more time I'm going to lose it.
If you want to learn the ins and outs of the riichi mahjong ruleset but feel a bit intimidated, you can't go wrong with this client. Clean UI, proper tutorial, and the single-player mode makes it easy to pick up and play at leisure. I've since moved on to more competitive clients like Mahjong's Hole, but this was well worth the purchase. 13/13 orphans.
It's worth the price for the tutorial alone. I taught my family how to play using the Android version. Mahjong Soul may be something to move on to after if you want to play against others online, but the tutorial and AI options there are pretty lacking. Oh, and the dev is very friendly and quick to respond to/fix any issues if you encounter them.
Perfekt für Anfänger gestaltet, es gibt ein Lern Menu in dem man die Basics erklärt bekommt, dann kann man mit Bots spielen die alle verschiedene Spielstile haben und sich Strategien überlegen, man kann auch während des Spiels nachschauen welches Yaku man verfolgen möchte. Auch sehr schön gemacht mit Hilfestellungen während des Spiels usw. Das einzige was mich stört ist der Online Modus. da es dafür keine Server gibt auf die man joinen kann, sondern man kann lediglich einen Raum erstellen oder einem Raum mit Code beitreten, das macht es unnötig schwer mit anderen Spielern zusammen zu spielen. Aber für Beginner ein sehr zu empfehlendes Programm, ich habe gestern angefangen und kann jetzt schon die ganzen Namen auch Taktik kann man mit den Bots trainieren, basierend darauf welchen Spielstil deine Gegner bevorzugen...schnelle Gewinne mit offenen Chows/Pungs/Kongs oder hohe Gewinne mit Riichi oder noch höheren Fan Punkten. Ein sehr cooles Spiel. bin gespannt was ich noch so alles lerne.
個性豊かな動物アバターで対戦できるのが面白い。 配牌がちょっと操作されてる気がするのは麻雀ゲーに有りがちな初心者サービスかな。 変なローカルルールが採用されてるわけでもなく、素直にプレイできて暇つぶしにちょうどよい。
雀魂より気軽にできるのがよい
Игра шикарная. 14 разных видов ботов (половина из них надо разбловировать) с мини-лором и разными стилями игры, приятные фоны городов и природы, простое и доступное обучение, к тому же оно есть на русском языке. Много наборов тайлов с цифрами и без, даже более крупные с надписями для драконов и ветров. Так-же если играть в маленьком окошке, игра меняет расположение тайлов и надписей, прямо как на телефоне. Ещё можно менять правила, однако половину из них я не понимаю. Расслабляющая музыка и более активная при ричи. Однажды София у меня забагалась и каждый раунд, за первые ~3-5 кругов собирала ричи и что же? Постоянно собирала комбинации: дешёвые, дорогие, я офигел какая это подкрутка, ну не может так везти уже 9 раундов, с 10к очков она догнала и обогнала меня до 70к! Чудеса, да и только, опять у неё ЦУМО, РОН! Первый раз такое за 50 матчей)) https://steamcommunity.com/sharedfiles/filedetails/?id=3529824571 https://steamcommunity.com/sharedfiles/filedetails/?id=3529824977 И запомните: восток платит дважды!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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