
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 11 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.
But the night belongs to the Visitors.
A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.
Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.
Some are Visitors.
The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD
Çok güzel oyun ve arkadaşımla birlikte oynuyorduk sonlara doğru Sleepless Man denen siyah kapşonlu geldi ve oyun takıldı kaldı ilerletmedi kapatıp açtım bütün ilerleme gitti. Bilerek yapılan birşey sanırım oyun çıktığından beri olan ve hala düzeltilmeyen bir şey salak saçma iş.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +6 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Одна из лучших русских игр, атмосфера конца, множество концовок, персонажей... Игра стоит ваших денег!
推理がメインで人狼のようなゲームなのかと思っていたが違った、 このゲームにそういうものを期待して買うとあまり合わないであろう。 このゲームは理不尽でどうしようもない糞みたいな世界を生きる人たちの物語を楽しむゲームです。 わたしにはあまり合わずたのしめなかった。
Game is too simple and feels as if nothing really happens. You question people, sleep, let people in, sleep, question them again, and repeat. I feel like none of it matters because at the end you can still get the good ending and replaying it isn't fun if you know what happens.
Played Static Dread and instantly became a fan of this new "Papers Please but horror" kind of game. Decided to give this one a try, but it was not the same. While in Static the story changes as you take decisions, here it's always the same, you just get a different ending by doing specific things. Same radio and tv news, same events in the windows, etc. But the biggest problem I had is that you can only inspect people AFTER they got the chance to kill a human (next morning). The reason this is annoying it's because FAME agents will take random people from the house certain days, while the Pale Guy will kill if you are alone or with 2 visitors. So what constantly happened with me is that I was always losing people to the FAME agents and visitors, resulting in a game over after the second visit of the Pale Guy. Even if you use the item that allows FAME agents to pick a specific person (if you know they are visitors), they already killed a human in the meantime...this mechanic add a lot of RNG to each playthrough. Playing the same game multiple times just to see what happens if you pick "A" instead of "B" is cool; playing it multiple times to see if RNGesus let you survive enough to even have the chance to pick something different, it's not.
Я, как человек не особо общительный, получил достаточно много кайфа от того, что забирал у людей надежду. Когда по их щекам сползали слёзы, у меня на лице расползалась улыбка) НО! ПОЧЕМУ В ИГРЕ ЗА ПОЧТИ ТЫЩУ РУБЛЕЙ НЕ БЫЛО СЕКС СЦЕН!!! Мне как затворнику и одиночке крайне это не приятно!!!! Если я за цену игры мог купить кучу порно игр, и там получить кайф, зачем мне она? ДАЖЕ НЕ ОДНОЙ КАЗАШКИ!!! ЭТО ПОЛНЫЙ КУТАК!!! Я крайне не доволен игрой мне не понравилось!!! Даже не пострелять по монтсрам или не побегать по городу и не полутаться!!! На этом всё!!
Not gonna lie, I was VERY disapointed by the lack of replayability, hence the thumb down. I was also VERY tempted to thumb it up because i want the dev to make another one, but it looks like a LOT of people already did that. The problem is not that there aren't enough ending - there are 10+ of them or so - but the issue is the story as a whole is told in ONE playthrough. Playing more doesn't add to it. If i had know that, it would be cool, but the game give a VERY good illusion that there is more to it than what you learn in the first playthrough. And the trailer also add to that sense. In reality, it's the most linear thing you can think of. Good story though, i hope they make a sequel.
This game is straight peak, Genuinely what i consider the best Indie Psychological Horror game.
Come in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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