
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.
But the night belongs to the Visitors.
A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.
Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.
Some are Visitors.
The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Меня до сих пор посещают флешбеки о бабке, сидящей в гостиной после убийства зека в первую же ночь у меня дома.
Çok güzel oyun ve arkadaşımla birlikte oynuyorduk sonlara doğru Sleepless Man denen siyah kapşonlu geldi ve oyun takıldı kaldı ilerletmedi kapatıp açtım bütün ilerleme gitti. Bilerek yapılan birşey sanırım oyun çıktığından beri olan ve hala düzeltilmeyen bir şey salak saçma iş.
GOOD
Come in.
This game is simply just really good. The story telling, the overall vibe of it all & the music it self make it an atmospheric master piece. It takes place on a apocalyptic universe, where the sun is too bright and hot to be able to step foot outside. Many people couldn't survive the blazing sun and its heat. So you decide to never sleep during the night, and always sleep during the day to minimize the risk of you getting hurt. You're essentially on your own. You're in a house where it used to be your dads, and you kinda hate that guy. You need to let ppl in to survive. But there are a few bad apples you have to sort out. And even have to end their entire existence... Or deport them the american way by giving them a notice. Why does it feel so oddly eerie, but also very interesting at the same time? The developers cooked with this one. I have yet to unlock many several secret endings & characters. It's really fun every time i get to replay the entire game, and meet new characters / secrets that i have yet to discover. So.. Is the game ever gonna receive updates? Yes! The developers have confirmed this on the social platforms they engage on. Is the game replayable? Yes it is. Like i said, many endings, many secrets and interesting... cults..? Got a potato laptop? Boot it up, this game can easily handle it. Maybe even a raspberry pi. Overall rating for me: 9.5/10
pale visitor my beloved
Сыграл в No, I’m not a Human — и мне пару дней было не по себе просто на соседей смотреть. Это такой симулятор паранойи: сидишь в своём доме, а к двери то и дело кто-то стучится, и ты такой: «Ну давай, будь нормальным и ровным перцем… или не будь. Я всё равно не уверен». Суть простая: ночью пускаешь людей на поспать, днём проверяешь, не Гость ли это. А Гости — они маскируются под людей, чертилы эдакие, но у них есть свои «фишки»: красные глаза, идеально белые зубы, ногти как после стройки и прочие милые детали. И вот ты стоишь, разглядываешь очередного гостя и думаешь: «Так, зрачки бегают… или мне кажется? Может, он просто нервничает, что его не пускают?» В какой-то момент ловишь себя на том, что подозреваешь вообще всех — даже бабушку с пирожками. Самое жёсткое — это когда ошибаешься. Пустил Гостя — утром труп. Пристрелишь обычного человека — и тебе в лицо летит скример, а потом сидишь и чувствуешь себя тем ещё «защитником человечества». Игра здорово давит на совесть: вроде бы надо выживать, но каждый раз, когда нажимаешь на курок, внутри что-то ёкает. Ещё тут есть этот бледный тип, который вечно спрашивает: «Ты дома один?» И если честно, к середине игры этот вопрос начинает сниться. Потому что остаться одному — это почти гарантированный конец: он просто выбьет дверь и скажет своё коронное. Так что стараешься держать в доме хоть кого-то, даже если у него зубы подозрительно белые. Атмосфера на максимум, напряжение держится до самого финала, а концовок тут штук десять — и почти все такие, что хочется сразу начать заново и сделать всё иначе. Из минусов: местами игра ощущается как очень плотный, но короткий кошмар — часа на три-четыре, не больше. И после неё реально хочется пару дней пожить где-нибудь в людном месте, чтобы никто не стучал в дверь. Прошёл на платину за ~15 часов — «хоррор», где страшно не от монстров, а от собственных решений.
a arte e ambientação desse jogo é uma das coisas mais fodas que ja vi
This will be the next mini horror game to become a movie. The paranoia is great.
[h1]No, I'm not a Human. I'm an indie dev.[/h1] (And neither are my customers^) [u]Strongly do not recommend buying or playing it. An infinitely better alternative is to quickly skim through a YouTube video recording of this game.[/u] The audiovisual experience is mostly fine (minus the [b]very lame censored gore[/b], which seems to have been forcibly applied to the game just before release) and the little immersion and detail into this world is fun especially for people from the relevant parts of the world, but the game itself is [b]shallow, poorly thought out, unorganised[/b] and in general a [b]waste of time[/b] that is accompanied by a [b]lot of distastefully written dumb foul language[/b] and a veil of [b]atheistic pretentiousness[/b]. The trailer and the store page are very misleading, tricking the user into thinking the game is better than it is. The game also suffers strongly from [b][u]petty and malicious game design[/u][/b] , especially the save system . It is tied to a consumable item that can be replenished only sometimes and it compromises the acquisition of other consumable items , which hinders the player's exploration of the game greatly . The sly developer's malpractice here is intentional as it is a way to ensure that play-hours are accumulated (first of all to minimise the amount of refunds , secondly to establish a form of "credibility" through means of "look how long this and that user has played the game for , It must be good and with content !") , by forcing the player into situations where, if they have to step away from the computer, they must choose to leave the game running or closing it but then on the next session restarting from a much earlier point in the game . [b]This is intensely disrespectful of a human's free time and will[/b] Exactly the kind of wrongdoing that the "games are art" and the overexcited indie-worshipping infantile hiveminds tend to celebrate. Speaking of which, the game has a whopping of 10 or so endings, because God forbid a game has one ending - the neglected brain of the zoomer will start to hopelessly and desperately search, over-analyse and then convulse from the lack of "content" and "deep" meaning. Obedient dog, you must experience all of these 10 endings and to do so you shall play through this short but painfully SLOW, REPETITIVE, LINEAR game 10 times, because a decent save, checkpoint or restart system could not be incorporated into the game, because the typical gamer has no self-respect and no time and space awareness, just a narrow mind focused on the chasing of numeric entities [u]A relatively interesting world is presented, but to explore it you must engage in completely unnecessary repetition.[/u]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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