
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 11 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.
But the night belongs to the Visitors.
A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.
Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.
Some are Visitors.
The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not gonna lie, I was VERY disapointed by the lack of replayability, hence the thumb down. I was also VERY tempted to thumb it up because i want the dev to make another one, but it looks like a LOT of people already did that. The problem is not that there aren't enough ending - there are 10+ of them or so - but the issue is the story as a whole is told in ONE playthrough. Playing more doesn't add to it. If i had know that, it would be cool, but the game give a VERY good illusion that there is more to it than what you learn in the first playthrough. And the trailer also add to that sense. In reality, it's the most linear thing you can think of. Good story though, i hope they make a sequel.
Kapüşonlu oç kapıya geldiği zaman oyun donuyor hala. 1 senedir aynı problem çözülmemiş şaka gibi. 2 saat mükemmel oynadım oç kapıya gelince oyun bug oldu kaldı öyle
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +6 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень понравилась игра, наверно первая по такой тематике которую я играл. Всем советую попробовать и пройти на 100% достижений, т.к. в них присутсвует свои сценки с персонажами
Меня до сих пор посещают флешбеки о бабке, сидящей в гостиной после убийства зека в первую же ночь у меня дома.
I was quite excited for this game, and I finally got round to playing it (after I completely forgot it came out, oops). However, I'm left a little dissapointed. I hoped that the Full Release would iterate a bit more on the Demo, but unfortunately not. I've collated my thoughts into a nice numbered list. 1 - I assumed Visitors would be randomised, but no. If someone is a visitor, they're always a visitor, making the game way too easy once you've encountered someone once or twice. While you always have to keep at least 1 other person in your home to prevent getting Home Invasion-ed by the Pale Man, the system becomes way too easy to game. 2 - The tests are intentionally imperfect, to heighten the feelings of uncertainty, but I hoped there would be more hints in dialogue to sus out the Visitors. But no, trial and error is all there is. While that paranioa is the whole point, it can lead to frustration when you meet someone new, only to have them die straight away since you didn't know you had visitors in your house. 3 - It felt there was a lack of variety. You always have to do the "tutorial" with the next door neighbour with every run you start, and the first 2 people at the door are always the same. While there are a lot of different Characters to meet, I might have just got unlucky and kept meeting the same group, bar 1 or 2 new ones every time. No, I'm not a Human is a great proof of concept, but the current version of the game is a bit lacking. With just a few small changes (randomised Visitor status, more hints in dialgoue), it could actually be pretty fun. As much as I hate to say it, this would be the kind of game you'd be better off reading on a Wiki, or watching a Playthrough.
This game is straight peak, Genuinely what i consider the best Indie Psychological Horror game.
Eh, looks like deep ocean, but its only shallow water, not worth
вы почему меня наебываете)))))))
дрочильня рандома
Сыграл в No, I’m not a Human — и мне пару дней было не по себе просто на соседей смотреть. Это такой симулятор паранойи: сидишь в своём доме, а к двери то и дело кто-то стучится, и ты такой: «Ну давай, будь нормальным и ровным перцем… или не будь. Я всё равно не уверен». Суть простая: ночью пускаешь людей на поспать, днём проверяешь, не Гость ли это. А Гости — они маскируются под людей, чертилы эдакие, но у них есть свои «фишки»: красные глаза, идеально белые зубы, ногти как после стройки и прочие милые детали. И вот ты стоишь, разглядываешь очередного гостя и думаешь: «Так, зрачки бегают… или мне кажется? Может, он просто нервничает, что его не пускают?» В какой-то момент ловишь себя на том, что подозреваешь вообще всех — даже бабушку с пирожками. Самое жёсткое — это когда ошибаешься. Пустил Гостя — утром труп. Пристрелишь обычного человека — и тебе в лицо летит скример, а потом сидишь и чувствуешь себя тем ещё «защитником человечества». Игра здорово давит на совесть: вроде бы надо выживать, но каждый раз, когда нажимаешь на курок, внутри что-то ёкает. Ещё тут есть этот бледный тип, который вечно спрашивает: «Ты дома один?» И если честно, к середине игры этот вопрос начинает сниться. Потому что остаться одному — это почти гарантированный конец: он просто выбьет дверь и скажет своё коронное. Так что стараешься держать в доме хоть кого-то, даже если у него зубы подозрительно белые. Атмосфера на максимум, напряжение держится до самого финала, а концовок тут штук десять — и почти все такие, что хочется сразу начать заново и сделать всё иначе. Из минусов: местами игра ощущается как очень плотный, но короткий кошмар — часа на три-четыре, не больше. И после неё реально хочется пару дней пожить где-нибудь в людном месте, чтобы никто не стучал в дверь. Прошёл на платину за ~15 часов — «хоррор», где страшно не от монстров, а от собственных решений.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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