
Ready to die? Experience the newest brutal action game from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to like this game, but it failed to meet my expectations in almost every aspect. The combat is the only thing carrying the entire experience, which isn't necessarily a bad thing, but every other part of the game feels weak in comparison. I'm writing this review after completing all side quests and fully learning the combat system, including stance switching, Ki Pulse recovery, and different builds. Before anyone says I didn't play the game properly, I've explored everything the base game has to offer. As for the DLC, apparently you need to complete NG+ because it's not balanced for a first playthrough for some reason. One of my biggest issues is the complete lack of enemy variety. The same enemies appear throughout the entire game, usually with only one additional move to differentiate them. It gets repetitive very quickly. The game also reuses the same bosses across multiple missions just to artificially extend its length, which becomes tiring after a while. The endgame is also disappointing. What's the point of wearing heavy armor when enemies can still kill you in two hits? The progression feels unrewarding, and the balance is questionable. The story doesn't do much to help either. It's mediocre at best, though story isn't the main reason most people play an action game. Overall, I had an okay time with it, but I enjoyed Nioh 2 far more. For me, this game is a 5/10.
The best game. I also play this to honor my uncle who passed away and he gave me this game on ps4. He told me that he could not pass the game and asked me to pass it for him.
绝对意义上的垃圾游戏,比魂更恶心的藏怪、陷阱,比魂还严格的体力问题(别给我说tm后期,我就说nm前中期,老子一管体力打三刀)。加点是意义不明的,阴阳术、忍术是不知道有啥用的,全nm是投掷道具,你那b怪物的攻击欲望,也就推图能用,推图nm还喜欢堆怪,老子有处理群怪的能力吗?还说技能书多样,有几个 技能是有用的?你设计的长枪的五月雨,到底啥时候能用? 打boss跑路是nm远距离的,篝火是不舍得给放的,存档是只有在篝火才能存的,教程是nm用脚做的,boss的数值是nm崩坏的(老子2000多的血条穿重甲是能被两刀砍死的),制作组的🐎是批发的。 垃圾中的垃圾,只会给boss加数值加霸体,我真nm无语了,别给我说用蹄马厩和迟缓符,你给老子发技能点 ?
[h2] Изучил все техники, включая запретную — "ALT+F4" [/h2] После "Клинка" думал, что водное дыхание — имба. А в Nioh пришлось освоить дыхание через одно место, когда первый босс вытер об меня пол. 10/10.
A game that is decent and fun at the start and that gets stupid in the end game. It was clearly untested in the end game they just released the game and the DLCs. Very annoying loot system that bores the ♥♥♥ out of me. Review after 100% base game + some of the turdy end game and turdy DLCs. Good: - Weapons + stances - Some boss fights are well balanced. - Base game is fine but you still die in 1-2-3 hits max. Play 2020+ Souls games before this untested and unpolished turdy game. Sorry to say this but this game is a turd in the loot system and difficulty wise. Bad: - Loot explosions which get worse and worse as the game advances. You get so much gear in the end game that you start hating the gear because it means you spend 50% of the time in your inventory + at the blacksmith. - Related to gear as well, its a very stupid idea to add Diablo loot system in a game that is based on skill. You basically force players to grind gear which is just a worse version of Diablo gear, the gear is similar to D4 in the first year - gear does damage on Tuesday. Very hard to understand what each piece does. We dont come to souls games to farm gear and customize gear 50% of the time. Just stupid choices. I dont want to learn the affixes of a gearing system similar to year 1 Diablo 4. - In the base game you can just equip the higher level gear and you will be fine, that part seems it was tested but the moment you hit the dlcs and end game you need to farm so much and optimize the gear so much that the game turns from a souls game to a Diablo grinding/customizing gear game. This is not why we are here. Just super stupid design. DLCs and NG+ ruin the game because they were not properly tested. Garbage souls game in the end game. Even if you customize and grind you still die 2-3 hits, lame. - Stupid design choice to add fights with 2 bosses that can 1 shot you. Fights are so stupid.... you add in 2 bosses that can 1 shot the player even if he farms gear. Seems like the devs were just pissing on the player base. I understand this game was in development for a long while and im sure it was not fully tested in the final chapters etc.. You dodge or block 1 boss that can 1 shot you and the other one will 100% one shot you. Its just retarded difficulty. - Ninja and mage points and confusing and boring to be honest. I almost regret putting 90 hours into it. I could have finished GTA4 or GTA5 or something more polished. - The weapon skills are hard to pull off when you have to press 3-4 buttons in a sequence or more and when you can die in 1-2 hits. You have this complex combat system and these complex moves that you are afraid to execute because you die instantly. Herp Derp game. - The game evolves from the first 4-5 chapters which are fine into a mess that are chapter 5-6 + NG+ and DLCs, those are untested, grindy and stupid. The game can hook you in but its the biggest let down in the final acts. Just finish the base game and move on to Nioh2.
如果你是一名休闲玩家,非常喜欢闲暇时来开上一两把放松一下,那我劝你赶紧跑,仁王这个游戏你不能每天都能腾出几个小时的高强度游玩时间,那么对你而言就是纯粹的狗屎游戏一枚,脑瘫数值,完全是策划半夜喝酒喝醉了用🐔⑧填的数值,整个流程所有的怪都能两刀砍死人,喜欢被我的立花宗茂一居合秒重甲2k血吗?老子拿把双刀上去就是给你妈乱刀砍成子路;脑瘫地图设计,仗着有个99就他妈的乱做,不是他妈的天花板藏怪就是他妈的乱堆怪,老子不开99我有什么清怪的能力吗?在一些犄角旮旯塞几个远程兵一直搁哪火力压制你妈呢,后面还能堆你妈逼的boss,双boss一出刀就他妈的瞎几把乱跳,跟他妈马戏团的猴子一样,策划你是因为你妈被一群操死你妈的大汉拿着他妈的镰刀火炮铳枪大太长枪在你妈的坟头蹦迪对着你妈奸尸鞭尸颜射有感而发吗?等级加点也是个傻逼,你按着主线推等级绝对跟不上,哪怕把直线打满都还要落后许多级,老子他妈打到八岐大蛇的时候都还落后推荐等级十多级,到了dlc就他妈直接跨越一百多级,你他妈好歹告诉老子去哪刷精华好不好啊?进去被一群小怪吊在树上操,而且你这个推荐武器加点有什么🐔⑧用啊?本来前期点数就少的可怜还要他妈教你照着那个错的方向点点数,策划你这么干你不怕你妈被怨灵君和夜枭一起玩着个兽人三P给两鸡巴给肠子都捅穿吗?老子打完二周目本来就累的要死,然后看到后面的傻逼等级和数值,又是差不多一百多个小时的学习成本和几百个小时刷装备都给我看力竭了,完全没有玩下去的动力。 要不是steam没有评分老子他妈连一分都不给你,傻逼忍者组我就操死你妈了,你妈是不是死了看看你做的什么b东西吧,不是他妈的群怪就是他妈的投机和活压制老子上的buff一分钟不到就被砍死每次打架光是要去上上你妈的buff都要弄他妈半天你知道吗?还有你那傻逼boss不是tm前后左右跳就是他妈到处飞跟你妈吃了猴子兴奋剂一样到处勃起乱跳操人精力条打空了你还动你妈嘞个臭逼呢老子磨半天弄出来的处决还不一定打得出来这怪是用了你妈倒模的飞机杯了还是被你妈人兽交配操爽了吗怎么这么能跳,跟你妈跳跳僵尸一样搁你妈的烂坟头蹦迪还能顺手一刀给你妈劈死,地图也他妈黑的像你妈底下的黑暗森林和被人寿操的发黑的烂福箱子是装了你妈的骨灰盒是吗才给这点鸡巴东西,真的他妈傻逼死了以后老子路过都要给你吐两口口水顺便给你妈扣的潮吹,操你妈的
各位被推荐入坑别来找罪受了,玩了十几个小时真玩不下去了,最大的问题就是拿脚填的数值,boss满血秒,各种小怪精英怪也是两刀就能把你砍死,能吹这种游戏我也不知道是什么成分
Nioh is a somewhat older Soulsborne-style game with some Diablo-like elements mixed in. That creates an interesting combination, especially since the game offers a wide variety of weapons, builds, and stats to experiment with. However, the story is rather forgettable, and the gameplay doesn’t feel quite as polished as games from FromSoftware. Another downside is that the game can feel overwhelming at times. Every mission seems to throw hundreds of weapons and pieces of gear at you, all with countless different stats and effects, some of which can be pretty unclear at first. Still, the game has a certain addictive quality to it, and it’s very easy to sink a lot of hours into it. [h2]Achievements[/h2] [b]Required time:[/b] 40-60 Hours [b]Difficulty (in my opinion):[/b] 7/10 [b]DLCs required for 100%?:[/b] No (Everything is included in the Complete Edition) As for achievements, there is quite a bit to do, and depending on your experience with Soulslikes, getting 100% can take a while. Naturally, you’ll need to complete the story, collect all collectibles, and finish all DLC missions. On top of that, there are a few achievements that basically require you to make it through NG++. With the right build, this should go by pretty fast.
The eastern Dark Souls! Really hard and challenging, sometimes even unfair, especially in the endgame dlc missions where you can get killed in a couple of hits or even instant killed by bosses. But overall a great game that will keep you busy for a long time, if you can endure the rage moments.
以下是纯游戏测评: 首先一周目:首先这游戏的键盘适配极烂,按键提示只有手柄的按键,你必须记住每个手柄键位对应的键位,否则就要时不时在锁定装备,打怪,学武技,卖东西全选等时候翻按键绑定看一眼这到底是哪个键。除去这点一周目玩起来还是体验不错的,丰富的系统和深度会有很不错的体验,虽然有一些恶意关卡(海鸣又起说的就是你)但是整体而言有阴阳术+隐身+99几个轮椅也不至于卡关,顶多被坑死气笑了,即使不用轮椅(99武器和阴阳术)打立回,也只是稍微刮痧一点,量大管饱的体量也完全值得打折后的价格,唯一问题可能就是老人都去玩3代了没什么稀人(玩家助战)可以召唤 但从一周目末期开始已经出现了互秒的趋势,配合堆怪和强制破隐,多少有点恶心人,稍微操作失误就直接回神社了,就算有替身术的第二条命,因为复活是在空中跳下来,在空中没法闪避格挡,因此也可能被空摘相当于还是被秒,怒了,而且就算第二条命,你上的五六个buff在实战里想再上一遍只能说手忙脚乱,因此最大的用处就是后期无间狱趁着这段时间回主菜单然后回档到上次坐篝火() 高周末(2-5周目)就是上一堆buff然后互秒,本质刷刷刷游戏,捡到什么用什么,不仅刮痧而且极其脆皮,跟路边的小骷髅兵打的有来有回,失误一下直接打出替身术有感觉吗。。。你说那我隐身做支线直接冲周目不行吗,你好,不行的,一堆强制触发的怪物战斗让你没法隐身,其次这游戏开门没有无敌,即使你想跑酷也可能被门堵住路,顺带一提处决倒地敌人也没有无敌,我真的不知道这是谁想出来的。 打完五周目就是无间狱了,先打到三十多层,然后打固定层数boss可以给装备附上你对应的套装词条,然后一直在铁匠铺刷其他加成词条然后就开始硬刷999层boss了(真的有999层)但是配合上极高的数值和破隐机制,游玩的体验不亚于在厕所吃榴莲,你不能说这个游戏是史,但体验和赤石没什么区别,可以说打完一周目大多数人就可以封盘了。 尤其是234周目基本上都是快速冲周目,导致装备很难成型一套,之前的血刀冢很多也找不到了。打个红皮妖鬼刮了两套数斩还没死有感觉吗,想解锁下周目要在每周目的最后一关打女王之眼,更是有3人形怪强制群殴你,一个防御一个投技一个远程,打中一下99没了,再来一下替身没了,再来一下彻底死了有感觉吗,而且这样的关卡你要打四次(本关只能自己打没法叫人)接着你就可以享受999层的无间狱了,想享受boss连战也是不可能的,因为每关还会给你一堆恶心人的debuff,想消除还要打小怪连战(有些是强制战斗必须杀完)或者潜行跑图,打boss失败了想去消buff不小心再死一次直接强制退出关卡,气笑了,而且不像平时推主线可以找回守护灵(可以理解成掉的钱),无间狱想找回守护灵必须用稀有掉落的道具,你可能会问不找回不就行了,首先不找回再死一次会强制退出+丢失你封装的装备,且每次进无间狱要消耗道具,这玩意每天刷新的两个关卡打完才给你俩,多死两次你可能直接现实等到第二天再玩了;而且不捡回来你将失去守护灵的大量加成且不能开大(99武器)或者你肉身跑下去赶紧捡回来然后再立刻回城术祈祷回城时不要被打断一招秒掉,当然,这些都不如打boss前直接存档,死了直接存档sl(流汗黄豆)毕竟你死了还得重新用道具攒大招,这样还能省道具 关于这个毕业套装也是神人,全都是靠sl或者疯狂刷材料,首先你要找对应的关卡/boss刷对应装备的制作书(比如盾无要打双boss木瓜雄狮有概率出,不过可以回去虐一周目的任务,虽然我没封装装备时回一周目还被打出替身了,幽默。还有天钿女毕业需要航海家套,要打完五周目全主线支线才给)然后刷到制作书后回到铁匠铺开始锻造低概率的稀有星号词条,好不容易出了星号词条还不一定是你需要的,比如你的主力武器或者装备出了一个作为素材的词条/出了我们锁镰的幽默强化蛇咬伤害(蛇咬还在追我,我不知道这玩意一个控制技能加伤害到底是谁设计的,不加强薮斩加强这玩意)或者攻击力反映,但是不是你对应的加点,不好意思,还得做新的,而且大多数高级装备需要boss材料,一般45周目结算会给一共十几个,如果不出就只能找boss一个个刷或者开始sl了,而且做一次装备的操作都极其繁琐,每次做一件装备都要手动按6次左右,真的纯逆天。好不容易出了需要的星号词条,还没完,你要前往无间狱对应层数封装,打到四层之后在第四层sl存档,封装你出了星号词条的特殊装备,想出你对应的套装只有1/8的概率,而且还有概率封装失败,每次回档你都要重新打一遍这一层的boss,你可能说不就是再打一下吗,反正只是互秒,不好意思,你光是回到主菜单跳过这沟槽的厂商logo和cg就得狂按按键,每次进图读盘更是慢的要死,更重要的是你打boss只要十秒,但是你上buff要半分钟哦,喜欢我燃生烧半天血好不容易绝境了赶紧手忙脚乱一边用武技消耗到空精触发增攻一边赶紧上夺灵符昂灵符结界符开运符替身术虎驱术浮云术然后赶紧补上下一个燃生再捏一个灵石触发吸精增攻然后下去找boss上克金符减防+迟钝符然后一套秒吗。而且这游戏绝对有仓检,前面几次封装套装虽然折磨,但也只是累了点,当我的套装只差最后一件时,其他的散件都已经穿上了,我tmsl了接近一个小时都没出对应的套装词条,全nm是别的套装,打字到这里我都气的手抖,关键是你mlgb的也没保底啊,我回档一次触发一次你的sb仓检,而且想堆量一次多封装几件也不行,因为你忘了吗,tmd这游戏的星号词条本身就很难出,还洗不出来,只能制造的时候出,所以你还真就在这棵树上吊死了,打的这一个小时我都快龙场悟道开始思考我玩游戏的意义是什么了,就这样吧。steam显示我游戏玩了55h,实际上游戏内存档只有48小时不到,就算除去每次登录的时间,也起码实打实sl了5个小时,直接占了游戏时长的1/10而且这是因为我前1-5周目基本上不用sl,只有后期无间狱才开始大量sl。就这样吧,心累了 接下来是个人破防后的主观意见:忍组你m死了你知不知道tm3个光头做的是nm什么傻逼东西不会做多人战斗别做傻逼东西有99就能随意堆怪吗想集火一个还tm给我防御上了削两下精nm了个b的还给我投技我上半天的buff全没了每次打架之前上个buff都占你游戏时长的一半知道吗死一次buff全没了,老子重击一下你秒防御秒后跳你tm开马戏团呢,配合你那些傻逼陷阱坑死老子一次你全家被凌迟一天还有那几个傻逼妖鬼一个锁镰大炮一个双刀就是你爹你妈老子杀一次你爹妈被我手刃一次cnm一个个boss跟上了蹦蹦床一样全后跳后跳后跳老子学他们拿个跳跳杆在你爹妈坟头蹦迪你有感觉吗封装个nm素盏是把你跌吗骨灰盒拿走了是吧一个小时不出,留着给你浮木出宾当花圈呢
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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