
Using Unreal Engine 5 to significantly enhance graphic expression, this is the definitive version of "NINJA GAIDEN 2," featuring additional playable characters and enhanced battle support functions.
Modeled estimate, not a reported figure. How we estimate →
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About
Take on the role of Ryu Hayabusa, a ninja who has inherited the legendary “Dragon Sword” and takes on battles across the world, in this graphic remaster of the popular high-speed ninja action title that returns after 15 years!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
Great game if you like bayonetta series
还说啥了 买来就是干!隼龙无敌!!!
супер слешер
先说优点吧,重制版很高清,对应角色削弱把两个建筑boss:大佛和女神像给移除了。后面每个复活的魔神场景都是新做的。但是忍龙2重制版把ut蓄力和飞镖对boss伤害直接砍废了,有人说忍龙需要熟练武技连招,我澄清一下根本不需要。只要当作街霸去玩就行了,因为boss的读指令躲闪和霸体防护只要玩家闪避和完美格挡之后马上追击就行了,玩完这部你就觉得其他游戏的对怪质量和高欲望攻击跟本就不算什么。 战斗性能最弱的隼龙,可能team ninja当时抢2025年春季游戏发售是想给忍龙4提鲜的,心思都给优米雅和4了,可是后面也没加强啊,就这个发行时间说team ninja没工夫做成和4代一样的技能重击破防,我是不信的,就是懒。
我个人很喜欢这款游戏,但是我并不觉得这款游戏适合推荐别人毫无准备的来玩。[h3] 下面以我自己的游戏经历[h3] 一周目 下忍难度 前期勉勉强强明白了各按键使用,勉强做到饭刚落复读,到了好汉坡战斗中开始意识到落地魂吸(ut),开始练习使用。浑浑噩噩打完下忍难度。 [h3] 二周目 中忍难度 敌人数增加,ai进攻欲望增强。第一章初始就死了几次,开始学会死扣防御和虎啸(xxy)高效断肢,在不断游戏过程中学会防御中使用里风ut。在游戏后半段开始出现敌人破解和防御ut的方法,开始应对不同敌人使用不同武器 对人钢爪飞燕接饭刚落,对群月棍ut,型非人双拐。末位关卡已经开始出现异常战斗混合类型兵种,摸爬滚打总算是打过了中忍难度。 [h3] 三周目 上忍难度 开始兵种变为高科技忍兵ai攻击欲望更高,橡胶人初现端倪 招式和et难断肢,有躲避ut的动作,并且三种忍兵(普通 火箭弹 钢爪)打断 缠斗 爆破把我打的疲于奔命,开始学会 风路(xa+a踩头)和断头摔(xa+xa)对场地进行人数控制,对魂进行预估管理。前两个难度我很少使用月棍,原因:1龙剑最均衡练技术2月棍无法飞燕。开始使用风路和断头摔后我的月棍性能大幅度提高。也不再无脑在人群中拼刀。开始简化无理由的普攻和跳跃。[h3] 四周目 超忍难度 我才开始有意练习360Y,才发现月棍360UT是 如此暴力。[h3] 这个游戏期间需要不断克服自己的游戏坏习惯,贪刀,无脑ut。并且得到的反馈并不是即时的。摸爬滚打1个难度后去打之前难度的挑战章节才能体验到游龙的快乐。[h3] 这个游戏 要打全成就至少要通关8次游戏(下/中/上/超/挑战下/挑战中/挑战上/挑战超)。最爽的好汉坡也出现了历战王台阶,我直接就日你妈了。
after all these years, camera is still one of your enemies. They probably kept it for authentic experience... the game is good.
好的外表掩盖不住错的内核
빈약한 4편 만들바에 그냥 이 퀄리티로 리마스터나 꾸준히 했었으면 시리즈가 조지진 않았을텐데 닌가도 령 꼬라지 나버렸네
Another game ruined by Unreal Engine. Graphics are constantly noisy and stuttery due to textures popping in and out, and there is a massive amount of input lag, which is a dealbreaker in a fast paced action game like this. Also missing weapons and moves from the OG game as well. Unfortunately, that means the Xbox 360 original is still the best and really only way to play this game. Dont waste your money on this one
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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