
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don’t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ The game itself is a big terrarium for bugs ---{ Replayability }--- ☐ One and done ☐ Maybe after a year ☑ Worth a second run ☐ Played it 20 times and still not bored ---{ Microtransactions }--- ☑ None ☐ Only cosmetics ☐ Slightly pay-to-progress ☐ Pay-to-win ☐ More shops than gameplay ☐ Casino Simulator ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seems like a fun game and I'm always up for a good RTS but it has a lot of annoying problems that need to be dealt with 1. When your logistics is approx 90% full, your AI says "we need more logistics" every 30 seconds and it gets annoying real fast. Change it to say this if trying to create more units when you don't have enough logistics to make more. People hated Navi from Ocarina of Time for less 2. The combat AI for units is really bad. You try to position them at the edge of a battle to group up units for a battle and they go Leeroy Jenkins on you. Theres also the problem units want to be a close as possible to the enemy rather than trying to fight from maximum range which is especially troublesome with Archers as they charge right into the front lines with Brutes. 3. The Deneb mission of campaign is pure evil. 3 minutes into the mission before you have time to do anything, you're given a mission to defeat a fast moving juggernaut before it reaches your base. The game expect you to already have Artemis built and already be moving them into position before the message plays telling you about advantage point as once you get the message, you have less than 30 seconds to get the Artemis there before the juggernaut passes it up, slow the damn thing down. Tanky units should never be fast unless you're trying to make a cheat map
无中文不推荐购买和游玩
experienced RTS player (1000< hours in the genre) and i'm still struggling with any AI level above "normal" (9 tiers of AI, 4 entire levels above normal). i find myself "solving" the AI modes of most RTS games rather quickly (getting good enough where the hardest AI never has a chance at winning) but that feels like a pretty nonexistent problem here. basically; high skill ceiling and high skill floor for the AI modes. good if you're not new to the genre as the skirmish mode WILL give you replayability through the sheer difficulty of reaching and opposing the higher tiers of ai
没中文,你就是一坨shit,有中文,就是shit我也能夸你香
Fun game similar to Star Craft 2. Nobody will read my review so I Will Eat 1 Tablespoon of ketchup For Every Like this gets.
到目前为止还在做平衡更新,但是依旧不更新中文,故不推荐。
Неадекватные системные требования у игры это раз. Во вторых слишком много лишнего в самой игре. Плюс ко всему отсутствие русского языка портит и без того шаткое впечатление об игре.
很久以前买来当基准测试软件的。DX12炫技制作,支持这个API的几乎全部特性,包括无需驱动优化的原生多GPU渲染模式。我甚至可以用RTX 3070 Ti和HD 7970 GHz混合交火!等以后DLSS这样的技术也不够用了,我们多半还是会重新回到多GPU并行时代。技术上没有问题,就看游戏开发商和显卡制造商想不想。
First off, I have played the original Total Annihilation back then since 97/98 or so and many years after that due to the excellent mod support and active modding community. I played Supreme Commander, which was quite nice, and also Supreme Commander 2 which was not very nice. Now, I really wanted to like this game but I can't. I does not capture the spirit of TA or SC1, merely selecting units is already a pain, especially if tightly packed, trying to click a turret when an engineer is in front of it means you have to move the engineer asides first. Unit selection is displayed VERY BADLY, especially during pause which is a key element in these games (pause the game to give instructions). The whole "form army" thing is a fail as well, especially with bigger/valuable units in it as it prevents you from looking at single units and makes getting an overview a lot harder while not helping in any way. There is a lot of stuff done to "make unit handling better" but it all fails spectacularly. I rarely had that massive "♥♥♥♥♥♥♥♥♥♥ THESE UNITS ARE DUMB!!" moments in any game ever. You HAVE TO micro manage everything, especially bigger units, to make them not kill themselves or just be super stupid. The game looks nice, yea, but even unit selection is a pain, unit control is a nightmare, there are so many small things done wrong here that the whole game feels from start to end really bad. Not to mention that the story could have been super awesome, considering the theme, but it's all very generic, the missions/campaign looks interesting at some points but it all boils down to the bad unit handling and just overwhelming the enemy again. TL;DR: It's a bady copy of Supreme Commander, good graphics but fails in everything else, especially unit handling, and is just so annoying in so many ways even the campaign is just a pain. Edit: It neither manages to capture the feel of special "super units" from TA / SC1, dreadnaughts look too generic, all some big floating ships with marginally different guns and traits, and are not strong enough either to get close to what TA / SC1 delivered in this regard. Edit2: This game also vastly misses features like blueprints, where you copy a set of buildings, like, a defensive setup and just place all the buildings in one, SC had that, it is beyond me why this game does not have it, it's a huge pain to build that stuff on every choke point again from scratch. Above that, most defensive turrets can only be build as basic version and need to be upgraded ONE BY ONE, you can select multiple but only upgrade one per click, that's so backwards it hurts. Next is, there is a unit that can build some but not all advanced turrets directly, but you can not build that special engineer directly and only call it via special ability that increases in cost every single time you use it, which is again complete ♥♥♥♥♥♥♥♥. edit3: though you can chose to use WASD for map scrolling, which is a must in my opinion, this will take the construction shortcut keys from you, and there is no way to re-map them, which is about as dumb as it gets, either having to use arrow keys for map movement or no shortcut keys... wtf ... seriously wtf.... Oh, and you can't stop upgrading a turrent once started. ...this keeps getting better every step, now I realized you can SHIFT-click an upgrade to upgrade several turrents at once, but wait, if there are ... say... 4 turrets of the same base type, you select 2 and SHIFT-click upgrade... what do you think will happen? right! it upgrades ALL OF THEM, including those that were NOT selected, just all that are visible, which does not always work somehow because yea why should it... This game really is all visuals no polish, even the ancient TA did everything better than this one, and SC is lightyears ahead of this... game... I have to agree with other reviewers, this game is technically still in beta or something, so horribly unfinished it hurts. [edit4:] Sinking some more hours into the game, I can tell you that the entirety of the campaigns is dull, the story is bad and the ending is so very unsatisfying and empty as it could be. Story missions all pretend to be something special or new with new ways, (mostly) obstacles and (not really) tactics, but all burn down to the same, dull, repetition. There is ofc also no carry-over, no game progression connection between story missions, not that you'd expect anything like that from a 3rd class copy of a good RTS that this is. FInal TL;DR: This is a WEAK copy of Supreme Commander / Total Annihilation. But the devs did not grasp what made SC/TA good, or special, or groundbreaking, they tried to get away with good looks and large unit numbers, which still do not get close to the originals, yet cost a lot more computation power to look good. It lacks literally everything that made SC/TA good, and then adds a lot of dull-ness in unit design, story missions, story and tactics, and then goes on to add bad UI design and even bugs. It is, even for me as an RTS enjoyer, not fun to play, especially not after a few hours. I bought this on sale and I would highly regret having payed a full price for a cheaply, and wrongly made copy of a good game that this is, sadly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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