
《Nine Nights》is an indie hardcore action-adventure game. You will become the killer Ci Lang, escape and fight back in the crisis-ridden world of Nine Nights. You have to rely on the high martial arts skills tenacious fighting, struggling to lead to the road to revenge.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
A surprisingly fun action game where a few dubious design decisions justify the low cost. Despite that, it still deserves attention. Simply looking at the visuals may lead you to believe that this is one of those old games that was ported by upscaling the texture. However, this is a recent game that was purposefully designed in this manner. A lot of it may appear monotonous, blocky, or lacking in detail, but a closer look reveals that this is not the case, as the game employs just the appropriate amount of resources to make it engaging, and possibly even nostalgic. Fortunately, the controls are based on modern approach, so you won't have to struggle with them. Although using a keyboard and mouse is possible, I prefer using a gamepad because there are many buttons and you want quick access to commands. The controls meet all of the requirements of an action game. Your hero can attack with a sword or kick, jump or double-jump, block or roll out of the way, and perform a variety of special skills as you acquire them. Because there is no delay or stamina that would hinder you from performing a move, everything is fluid. This implies you can evade even while the attack animation is in progress. Furthermore, if you keep the dodge button pressed while pushing the movement pad, you will enter an invincible roll motion that will protect you from practically anything. If used right, it makes every battle trivial. You just roll around, hit when an enemy is open, re-enter rolling animation and repeat. Surprisingly, your basic attack only harms the opponent you are currently striking. The attack animation will pass straight through everyone else in the vicinity, yet they will remain uninjured. New attack moves are purchased from the elderly guy who appears at specific locations. Although you can complete the game without them, they give a bit more diversity and help combat the monotony of eliminating adversaries with the same basic combos. You can also enhance them for more damage. The old guy also offers consumables like ginseng for recharging health and throwing daggers. You'll need plenty of coins because things are quite pricey. These are obtained from by smashing wooden objects. The bad news is that you need to destroy every single object to get enough money for even a single purchase. However, a cool feature is that health can sometimes be replenished by smashing these same objects. I can't really say much about the enemies standing in your way. They come in a wide range of appearances and styles, including archers, ninjas, brutes with axes, and others. They are easily killed with a few combos and don’t look intimidating. However, you die fast when you have to deal with several of them at the same time. Since you can’t switch targets, lock-target only works when you’re dealing with a single enemy. When used with a group, it never targets the one you want. This makes certain fights very frustrating because you can’t simply target the archers in the distance and take them out with daggers. Add cheap attacks, bad camera control and insta-kill traps, and you won’t be having a good time. Bosses are a pain. They attack hard and quickly without announcing their attacks. They won't be intimidated by your combos and will launch their unguardable attack animation, which will severely deplete your health. However, if you give the game a chance, you’ll soon be rewarded with a move that destroy every basic enemy and does a great deal of damage to bosses. Although the game does take you to a number of interesting locations, the journey is entirely linear. However, you get a great deal of content for the price. There may be the occasional chest with a consumable or special pieces that increase health, but there are no special goodies such as new weapons or outfits. Now we come to the biggest and only major downside: saving. The game's autosave function is reliable and kicks in after practically every battle. There is only one slot, which presents a problem because you cannot load to a previous time. It just keeps rewriting the save file as you move through the game. This is a concern because the game also keeps track of your current health. For instance, if ir saves with 5% health, you will respawn with the same amount after death. This design choice could leave you helpless and trapped in a difficult situation. In the worst event, you'll have to restart the game. I was lucky that it occurred to me close to the beginning of the game because I didn't lose much. But knowing this information diminished some of the enjoyment I experienced at first. Now I was moving slowly and making sure not to lose health. If that happened, I loaded from the last checkpoint and tried again.
一款纯粹,淳朴,纯正还原PS2时代动作游戏风貌的Kuso Game。动作一板一眼,操作酸涩蹩手,但是无所谓,就是这个味!喝药无敌,投镖无敌,踩头取消,该有的里技奇巧都一应俱全。舞刃街,Shinobi,忍龙,无数熟悉的影子投射于游戏的旮旮旯旯。通关流程五小时左右,无数恶意的机关与战斗让人破口大骂,但善意的自动存档却又让人坚持着咬牙向前。棒读配音太有味道了,额外加一星,一定要看宣传片!
从怀旧的风格,可以非常直观的看出来是流星蝴蝶剑等国产武侠ACT鼎盛期的风格。 开发组肯定特别有情怀。 游戏里动作丰富,富有美感,场景交互较多,有大量场景机关。 武侠氛围浓郁。场景好看,细雨,黄沙,运镜,各种细节氛围感真挺不错。 有些特别明显的短板: 我玩的时候音频极差,感觉和官方自己演示的音频质量不一致。 配音非常含糊不清,一句都听不清,真随便找几个网友都能录得清。我怀疑是音频压缩的时候出了问题。 没有难度选项,虽然有续关功能,1血见BOSS简直噩梦难度,直接劝退。 建议有办法回复满血。比如简单模式,每次死亡后都回复满血,且降低所有伤害。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
画画一般,打斗很赞,配合手柄振动,居然有主机游戏的手感。 鼠标键盘玩不到这个游戏的精髓,推荐用手柄,绝对不一样。
这飞刀BOSS是人能打的吗?飞刀轻轻松松把人拉开距离,好不容易翻滚近了身,人家近战比你快你还抢不过人家,挨完一套一个后跳又拉开距离了,就算千辛万苦砍中了,你还只能砍他两刀,再砍就被抢,BOSS一堆近战无法防御只能翻滚,一翻滚又拉开距离了。作者有玩过自己游戏吗???
非常喜欢这种风格的游戏,场景制作得十分用心,游戏可玩性很高,很有趣味和挑战性,打击感也十分到位。 个人建议削弱飞刀,因为那时我们没有解锁太多强力技能,显得boss十分强大,不应是打第一个boss的难度,否则有些玩家会卡很久,于是就不想玩了 有些bug需要修复,但重新读档就可以了,影响不大但是希望修复 建议能优化一下操作,总感觉不太流畅,前摇和后摇大了点 喜欢,会一直支持,给作者加油:)
画面有古风,有点武侠的味道,动作很帅,剧情也很有意思,推荐大家玩玩,就是对于动作类游戏新手来说,难度还是有点高。
Интересный линейный экшн с боевыми искусствами Китая для не мощного ПК без открытого мира на Unity. Возможно и графика для кого то устарела, но вполне приятна. Nine Nights: The Wolf Killer напоминает игры Sekiro и Prince of Persia. Есть акробатика: беганье по стенам, плаванье, карабкаться, различные кувырки включая прыжок назад с переворотом и прочее. Нет усталости (выносливости). Есть навыки открываемые за монеты а так же с боссов https://steamcommunity.com/sharedfiles/filedetails/?id=3026100002 Из недостатков: - привычка у игрока бегать на шифте тут очень плохо сказывается (шифт используется для бега по стене и вертикальной лестнице. для активации бега надо идти в сторону и дважды нажать на направление и продолжать держать). - игра переведена только на 2 языка английский и китайский (упр.) и есть проблема с подсказками в обучении - текст залазит за пределы экрана и они быстро пропадают (вроде если остановиться не пропадают пока не отошёл от точки). - только 1 сохранение автоматическое и это очень плохо (если пришёл к боссу с низким здоровьем, то после смерти воскрешаешься с таким же лв.) К сожалению, джойстик нормально не работает (левый аналог у меня проблемным оказался). Соулс игры я ранее не играл и навыка совсем не много. Запись геймплея и мучений https://www.youtube.com/watch?v=ayhHBBeynNI
希望制作组再打磨一下
[h1]《九夜:刺狼》:极富潜力的复古战斗历练之旅 [/h1] [code]故事开始于一个漆黑的雨夜,你将作为一个孤独的杀手,就在这个九夜世界,展开逃亡以及历练的冒险,在这里可以找到许多年前游玩武术游戏的快感……[/code] [h1]危机世界,激爽战斗[/h1] 本作在场景氛围设计方面,下了很足的功夫。场景中部分设施可破坏,从而获得金币或者补给,整体的体验是具有挑战性但是相对是容易一些。玩家将会在这个世界里面不断前进,击退所看到的每一个敌人,这也给了玩家较为激爽的战斗机会。 本作的动作设计也比较多,玩家可以操控主角完成多方向的疾冲、闪避等动作,在战斗中,也可以使用腿击、飞镖等等选项,本作的敌人类型设计丰富,不仅是说敌人有持刀的,拿弓箭的,或者举盾牌的,这里有很多敌人都通晓忍术,钻个地上个天啥的都是轻轻松松,这也就让主角的这次冒险有了不少的乐趣。而玩家就可以通过多个动作来对抗他们,比如用过挑击把底下的老鼠们(遁地敌人)给挖出来,也可以用腿部的力量让敌人坚硬的盾瞬间破裂……这也就让这次的冒险有了很多的策略性。 而且本作也设计了诸多的道具和解谜,前者可以帮助玩家更加顺利地完成任务,后者在本作优秀的场景设计和音效烘托下,显得足够刺激,也有种身为杀手的敏捷感。 [h1]多重历练,释放绝学[/h1] 当然,面对这些敌人,刺狼自然是不会仅有几个拳脚功夫这么简单。就像刚刚所述的那样,玩家可以获得金币,在不断的历练中提升自己的战斗能力,学习技能,购入装备等等,本作的技能相对还是实用的,而且本作也可以释放一些绝学,在体现出炫酷的视觉效果的同时,也能形成强有力的打击,本作也在击败敌人的时候设定了处决画面,这些内容使得这款游戏可以说是耐看又耐玩啦! 本作难度稍微偏高,但是好在本作的动作和技能的设计也都跟上了步伐,使得本作本身就具有很不错的可玩性和挑战性,整体而言游玩体验是很好的。 [h1]潜力无限,还需努力[/h1] 看得出制作者已经很努力将这款游戏做成尽量优秀的游戏了,但是部分内容还是有进一步优化的空间。这点从跳跃方面可以看得出来,本作的跳跃限定于在原地完成跳跃动作,跑跳也是如此(当然真要跳跃前进可以通过二段跳跃,但刚刚提及的这一点就可以说明灵巧程度还可以进一步提升的),这就让动作的灵活性和机动性有所下降,尤其是本作也偏于类魂的设计,这样的缺点的确会影响游戏体验。 其次是场景划分过于明显,也就是说,下一小场景遇敌,作为主角的自己是可以自由出入的,但是对于敌人而言却有着空气墙的设定,哪怕是大门敞开,他们也会选择“坚守阵地”,而不是出去追击主角,这可能会一定程度上降低游戏难度,但是这也不太符合逻辑以及游戏体验的保障。 还有本作虽然设计了处决画面镜头,但是部分镜头的视觉冲击力并不算强,但是至少也说明本作也是有处决镜头方面的设计,而且在动作和镜头方面对此下了些许功夫。所以说本作总体而言还是很优秀的,潜力很大,期待后续的优化或者作品。 总的来看本作的画风很有复古的味道,武术气息很足,虽然动作不算很流畅但是也足够丰富,打击感也到位,技能、装备等等内容也都有体现,是个值得一玩的优秀之作! [quote=Lem0n juice] 笔墨写春秋,挥毫描秀色; 欢迎关注[url= https://store.steampowered.com/curator/44125219-Lem0n-juice/] Lem0n-juice [/url]~ 我们致力于游玩各类游戏并给出自己的意见供大家参考,欢迎加入我们的大家庭~[/quote]
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