
《Nine Nights》is an indie hardcore action-adventure game. You will become the killer Ci Lang, escape and fight back in the crisis-ridden world of Nine Nights. You have to rely on the high martial arts skills tenacious fighting, struggling to lead to the road to revenge.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Интересный линейный экшн с боевыми искусствами Китая для не мощного ПК без открытого мира на Unity. Возможно и графика для кого то устарела, но вполне приятна. Nine Nights: The Wolf Killer напоминает игры Sekiro и Prince of Persia. Есть акробатика: беганье по стенам, плаванье, карабкаться, различные кувырки включая прыжок назад с переворотом и прочее. Нет усталости (выносливости). Есть навыки открываемые за монеты а так же с боссов https://steamcommunity.com/sharedfiles/filedetails/?id=3026100002 Из недостатков: - привычка у игрока бегать на шифте тут очень плохо сказывается (шифт используется для бега по стене и вертикальной лестнице. для активации бега надо идти в сторону и дважды нажать на направление и продолжать держать). - игра переведена только на 2 языка английский и китайский (упр.) и есть проблема с подсказками в обучении - текст залазит за пределы экрана и они быстро пропадают (вроде если остановиться не пропадают пока не отошёл от точки). - только 1 сохранение автоматическое и это очень плохо (если пришёл к боссу с низким здоровьем, то после смерти воскрешаешься с таким же лв.) К сожалению, джойстик нормально не работает (левый аналог у меня проблемным оказался). Соулс игры я ранее не играл и навыка совсем не много. Запись геймплея и мучений https://www.youtube.com/watch?v=ayhHBBeynNI
画面有古风,有点武侠的味道,动作很帅,剧情也很有意思,推荐大家玩玩,就是对于动作类游戏新手来说,难度还是有点高。
Listen, you need to know what you're getting into with this. This is an extremely janky action game probably made by one guy, with some suspect sound assets (you'll recognize them when you hear them). But, it's actually pretty fun. It has a nice flow to it and handles surprisingly well. I give it a recommendation if you want to just have some hack and slash fun without being concerned for a top tier game. A cheap price for a budget experience, but still a good one.
这么复古的游戏既然强调硬核就不要学魂,你动作没有魂系的操控感。第一个飞刀boss只要被打一下就被硬连一套,你觉得合理吗?一点儿反制措施没有不说,就连耗血都做不到,因为空间太少,飞刀疯狂压制,近身就被打一套。 还有键盘双击方向键奔跑有bug,有时候跑的起来,有时候跑不动
太难了,好玩,就是过不去。
没时间玩的,不推荐,没娱乐性,找虐待。
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 《九夜刺狼》这是一款第三人称动作冒险类游戏,游戏采用复古的画风,每次在感叹这个游戏有多简陋的时候,总会有出乎意料的东西,动作系统虽说简陋,但是他还有处决敌人动画,你说内容简陋吧,剧情boss平台跳跃,样样俱全各有优点之处,真的是一次又一次击碎我一开始的定义,重拾对游戏的信心,相对其低廉的价格,本作内容还是蛮不错,值得游玩体验。
游戏关卡设计很有意思,是值得一玩的作品。 游戏指引需要做得更明显一些...(例如“alt"提示),前面的关卡最好多一些新手指引
风格让我有点怀旧,但玩起来体验感还蛮好的。解迷和打击感,设计的有一定水平,就是游戏难度有点高啊!
Wuxia Prince of Persia. Ci Lang, the Red Wolf, was a feared assassin. After his last job, the organization he works for declares him a wanted man. His only chance to survive is to reassemble the knowledge of a lost technique that would allow him to face his rivals. But many hunters are striving to claim the reward for his head, and he will need to perfect his skills in order to survive. A set of levels full of enemies and some secrets that you need to traverse and fight your way through. The game is a mix of combat and platforming, navigating maze-like levels. The platforming is clearly inspired by Prince of Persia, with wall-running, swinging on beams, and navigating loads of spike traps and sharp circular swords and blades. There are also some underwater sections, but most of the time you are jumping, wall-running and swinging across the levels. The combat has a lot of beat'em'up influences, with each enemy having a health bar in the top right corner, with the bosses having multiple health bars. The combat system includes regular, heavy attacks, blocks and dodges, and , as well as multiple combos with jump + attack, and multiple moves you can purchase, allowing you to speed up to a hyper-run, from which you can launch into jump kicks, or power slides. There's a fair bit of variety in strikes, though I found that jump + aerial kick is probably the most broken attack, because iit can be chained against most mini-bosses, essentially stunlocking them out of comission. Of course, this only works when there are no minions round who can knock Lang off his combo, and leave him vulnerable to enemy strikes. There's a pretty good enemy variety throughout the levels, with encounters being mixed and requiring strategy and mixing your skills and attacks to approach. Overall, the combat system was a lot of fun, even if there were some serious difficulty spikes. The story is paper-thin wuxia, with enemy charaters getting barely any backstory, but it's pretty irrelevant, as it's all about the gameplay. Sadly, the game is not without bugs. One level in particular had really messed up checkpoints and respawns, with the ability to fall through the level geometry, and the respawns glitching progress. Some of the minor enemies (the wolves and eagles) are also broken, being able to dodge hits and stunlocking Lang on impact. Because the game relies on checkpointing, a progress bug could require a full restart, which would obviously lead to frustration. Similarly, encountering a difficulty spike without sufficient healing and chi-restoring items 2/3s into the game could lead to a non-winnable encounter, which is a different type of a soft-lock. Despite this, I do consider the game to be a hidden gem. It is the kind of linear action game we do not get enough of these days. As such, even with all the caveats, I had a ton of fun with it.
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