
Ren Xia is a ARPG game in which you play as a young knight who competes in a martial arts tournament in an ancient oriental country and makes unremitting efforts to win the first place in the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Game Introduction

RenXia is a low-fantasy, realistic wuxia-themed action RPG set in ancient China. Players take on the role of young swordsman Yang Che, who enters a martial arts tournament to find a cure for his injured senior brother. There, he must engage in intense combat against other warriors, each driven by their own powerful personal desires.
The combat experience emphasizes hardcore, real-time tactical dueling—every move and every strike matters as you react to your opponent's attacks. Players will face multiple challenging enemies and enjoy a series of thrilling, engaging battles. Meanwhile, the story unfolds through the perspectives of various martial artists, allowing players to appreciate the unique narratives of different warriors, and through them, explore diverse interpretations of chivalry and traditional Chinese culture.
Game Background

In the East lies an ancient kingdom known as the Northern Realm, a nation founded upon the way of martial arts, where every citizen practices combat skills. From nobles and aristocrats to farmers in the fields, all dedicate themselves to the martial path. Across the land, training halls and martial schools stand in great numbers. Warriors bond through combat and travel as chivalrous wanderers, their blades, spears, swords, and halberds clashing endlessly.
This national ethos has given rise to spectacular arena competitions held across the realm. In every prefecture and city, annual tournaments produce brilliant heroes and lively spectacles. Most grand of all, once every five years in the capital, the "Greatest Under Heaven Martial Arts Championship" convenes, gathering the finest warriors in an awe-inspiring display of skill.
Should one claim victory in this championship, they earn the adoration of ten thousand—a glory beyond words. Even more, they may enter the palace to meet the Emperor and have one wish granted. High official positions, peerless martial arts techniques, miraculous medicines—all are within the Emperor's bestowal.
The tale of RenXia begins here.
Game Features
A wuxia story experience rich with Chinese characteristics!
Intense, high-difficulty action combat that keeps you on edge!
Offensive and defensive clashes between multiple weapon types!
Development Team
RenXia is being developed by a team of two—one full-time, one part-time. From the project's inception to its completion, the team has adhered firmly to three principles: accepting no outside investment, keeping the team as small as possible, and maximizing creative freedom.
Player Community
Official Player QQ Group: 272859528
Engagement
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 尽管尚处EA阶段,《任侠》已展露出令人惊喜的完成度与独特魅力。游戏核心的战斗系统无疑是最大亮点,它精准捕捉了武侠对决“见招拆招”的精髓。兵刃交击的实感、攻防转换的博弈,在适应操作后带来极强的沉浸感与成就感,越玩越上头。 目前版本的内容已足够扎实,主线清晰,江湖氛围浓厚。尽管部分系统(如家园)和叙事呈现尚有打磨空间,但其核心战斗体验足够出色,足以支撑起一个迷人的武侠世界雏形。作为一款坚持独立开发、不受资方左右的两人作品,这份对硬核动作与武侠风骨的纯粹追求,显得弥足珍贵。 《任侠》的EA版本提供了一个坚实而迷人的起点。如果你追求纯粹的动作博弈与写意江湖,它绝对值得你立刻投身其中,并对它的未来充满期待。
主打拼刀跟招式对抗的游戏,有点硬核,各种意义上的(笑)。受限于开发资金跟技术,游戏的画面、剧情跟手感表现很一般,优化更是一坨,游玩时风扇声巨大,我都害怕电脑突然崩掉。需要注意的是这款游戏目前是EA状态(作者错误当作完整版上架,并透露大概会在六月底才推出正式版),有很多做得不好的地方,急需不断优化和完善。虽然两人制作追梦不易,但玩家最终买不买账还得看游戏好不好玩,而且既然定了这个价格,就要拿出这个价格应该有的质量才是,现阶段来看肯定是不值这个价的,至于未来如何,就只能暂且观望了。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Japanese*languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
我都懒得喷你的游戏内容了,您这比大学课程还可惜的引导和比澳洲虫子还多的bug,根本就没法正常玩下去
一编: 有一说一,难,刚开始玩起来挫败感很强,非常劝退,bug也有不少,机制虽然给的很多,一题多解,但是很难实际用起来,毕竟单人制作精力有限。游戏玩法还是非常可以的,推荐游玩。 二编: 我本身不太关注什么剧情,所以就单说战斗玩法这一块,首先玩家需要打剧情模式,外面的马车可以互动,锻炼可以加攻击力和血量,等到第十天的时候才能参加武斗大赛,拿到冠军之后才能解锁擂台模式选择其他角色进行战斗。 目前只能体验三个角色,等等更新会开放一共八个角色,每个角色机制都是不同的,弹反、完美连段、完美闪避接连击等操作。熟悉游戏系统以后玩起来还是很爽快的。 后续作者会重新编排剧情模式的引导,也会修复其他bug和开放后续角色。可以等等大概六七月份的时候再看看这个游戏,希望大家能玩下去,战斗系统绝对不会让你失望的。
《任侠》是一款中式武侠题材的动作角色扮演游戏,由两人独立团队制作。整体故事发生在一个以武为尊的东方古国:北国,这里门派林立、擂台盛行,甚至还有朝廷举办、五年一度的“天下第一武道会”。玩家所扮演的心意门弟子杨澈,为救治四年前比武大会遭人下毒暗算、经脉尽毁、下身瘫痪的师兄,踏上磨练技艺、誓要京城武道会夺冠的征程。 整体进入游戏后,首先撞上的自然是游戏的战斗教程。平心而论,整体系统设计上,敌我都有“闪避、反制、防御、对攻”四种应对招式的方法,也有对应的克制攻击,还是有见招拆招的比武对决感的,并且制作者的视频也能看出、他们自己打的足够行云流水,最终通过系列的攻防正确操作,将敌人的气机条推到底、并一击必杀也是带点爽感。 但实际游玩我只能说,我那是一脸懵逼,往往我感觉我分清颜色、按对键了、也没抓住克制的时机窗口。此外,游戏似乎没有手动存档的位置、是否自动存档提示也不明显,最初打过一遍初始教程+香炉互动过了一天后,退出重进游戏却又得再打一遍教程,有些脑壳疼? 而当教程过后的养成环节,走的不是大地图自由探索的路子,而是类似传统RPG的界面养成,主要就是一个小院子里活动,通过石锁、和书生对对联、听茶馆老伯讲故事这些每日操作来积累劲力、体力、修行点,并练习战斗。 通过“马厩”也能在“农田、郊外、破庙、集市、小巷、医馆”等出行地点间选择、从而触发一些事件,结实人物、或者获得更多心法、招式啥的。不过,大多技能都是在技能页面直接点击技能,花费修行点就能学习(tab菜单),大致比较清爽、也比较简单。 此外,还有一个“比武再启”模式,可以操控杨澈外的其他角色,进行比武夺冠之路。PS:应该是通关才能玩到吧,主要我没通关、不确定。 就个人观感而言,可能需要一定的动作熟悉与上手时间,喜欢独立武侠、硬核动作玩法的可以尝试一番~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
如果主推动作战斗,那就把动作系统打磨好点,这便秘的出招和几乎没有的打击感几乎是我玩过最烂的。 快慢刀、招式引导不清晰、搓招混乱等,到底是谁给你们的勇气在这样一套动作系统下依然坚持以动作为卖点的?
刚在《任侠》里切磋了几十回合,这个游戏主要由是两人团队打磨了几年的心血,能感受到每一处细节的诚意。 首先说一下,用鼠标和键盘不如用手柄操作丝滑,和电脑对手过招就像真在比武——见招拆招的感觉有点像《黑神话悟空》,难度中上但越玩越上头。建模和画面质感超出预期,故事线明晰,富有江湖气息。 最妙的是,最近重刷了电视剧《武林外传》,发现游戏里那些高手和剧里如出一辙——低调、高深,充满了传奇色彩。 总之,如果你也向往古代剑客的豪情,这款作品值得细品。
为一个追寻梦想的人点32个赞,做了自己小时候想做的事,游戏方面简陋是肯定的,总体玩下来,战斗系统是做出来了,希望下一个更新能搞定些bug
国产独立游戏,支持一下。 对于非动作游戏资深玩家,感觉有点懵。操作时间窗口没有明确提示,找不准时机。 引导做的不太好,像网游,就是突突突一通灌输,然后拉倒了。 最后还是推荐,希望国产独立游戏越来越好,特别是武侠类越来越好。
战斗系统很有想法,熟悉之后很爽快,但有一定上手难度。开局别一直和师兄比试,师兄很难,熟悉按键后出门打打小乞丐还是很容易的。到马旁边还能触发其他区域事件,能增加数值,后面就更好打了。
Players by region
Where this game's players are, estimated from review languages.
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