
A third-person action RPG that brings to life the world of Gaia from the Anima: Beyond Fantasy RPG table-top books. Explore a deep and multifaceted story where your choices and actions directly impact the journey and decide the fate of the characters.
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Anima Gate of Memories I&II Remaster brings together two acclaimed action RPGs in one enhanced game!
Anima is a third-person action RPG that weaves together two fates—one of a legendary monster and a mysterious girl with no memory of her past, the other of an immortal soul cursed to wander the world forever.

Their existence will take an unexpected turn when they discover that all of them have been involved in something sinister, a war in the shadows in which they will have an involuntary leading role in opposing sides of the table.
Experience the original Anima: Gate of Memories and its companion story Anima: The Nameless Chronicles — both fully remastered with improved visuals and gameplay.
Explore a rich fantasy universe inspired by the Anima Beyond Fantasy tabletop RPG saga, filled with deep lore, fast-paced combat, and branching storylines shaped by your choices.
Whether you're new to the saga or returning, this is the ultimate way to discover the world of Anima.

A deep story. Uncover the secrets of the Tower of Arcane in a mysterious tale where nothing is as it seems. Your choices shape the journey, and your actions determine the fate of those within.
A combat system which combines RPG elements with fast paced action.
Unleash spectacular and dynamic move chains with the Dual System — seamlessly switch between characters with a single button to create thrilling combos.
An interconnected world full of unique locations made of memories. Travel through the tower of Arcane discovering its secrets.
Each character has a large set of special skills that you will be able to develop and customize as in a traditional RPG.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Simplified Chinese, Hungarian, Japanese, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bad voice acting and cringy dialogue topped off with boring and clunky combat that doesn't show any sign of improvement and bad level design. The only thing praiseworthy about this game and remaster is the aesthetic and that isn't enough to carry this game. I know the original games and this remaster were developed by 3 people but I can't recommend it unless maybe you are an Anima fan which I am not and this was my first experience with anything related to it. Should've changed a lot in the gameplay department and revoiced/revised some lines instead of only being a graphical update to justify these remasters.
A truly underrated hidden gem that deserve more love and support
The remaster is...very disappointing. I played the first version back in 2017 and I loved it, especially it was the first game I played. After 8 years there are barely any improvements at all...and everything is just poorly designed with modern standard...
All I can say about this game is that its a hidden gem and its also one of the best remasters out there. This game is also optimized really well cant really say that about games these days. Finally went ahead and put a review video of this game go ahead and check it out if you want more of a in-depth review for the game. No idea how long it takes for it to upload to steam thoe so if you want you can just watch it on youtube search for Cannedsilly.
[h1] 游戏前言[/h1] 怎么说这游戏当初我玩为什么呢?其游戏让我最吸引的地方是游戏画风,即使有着非常的复古游戏界面,但虽然是上个年代的但是制作组重置了,但是这游戏做为西班牙独立工作室的成本很少花钱很少的游戏作品,不得不说这游戏其画质放在几年前也粗糙得像是十几年前的画面,当今在画面技术已经发展近十年之后,初代 Anima Project的两作进行复刻也许是尝试它们的好机会。 [h1] 游戏画质 [/h1] 根据我在网上查到的这游戏阿尼玛系列游戏的先河之作,查到其实是这个游戏《阿尼玛:回忆之门》,而《记忆之门》说实话也不是这一IP尝试吧。作为复刻版,本作在没有重新建造模型的情况下,几乎百分之一百重置了贴图以及光照,虽然清晰度画质并不是很理想的毕竟是复刻,但是有着明亮的色彩和真实的许多的光照,也让本作有了现代的画质,虽然复古黯淡的视觉感,属于有些粗糙,但是也可玩的游戏,当你玩到游戏进入打怪的环节,游戏有着丰富的特效和快速动作效果节奏,会让你就可以让你忘记复古的画质让你沉浸其中。 [h1] 游戏玩法 [/h1] 本作最大的特点就是双主角的战斗以及随时可以切换,但是我玩下来的体验,因为打击太弱,后摇太长,打不出对面硬直等,所以游戏设计的动作部分相当程度因为平衡性的问题,在我游玩当中男女主出场一半一半。除此之外,游戏还有一部分的问题是r复刻版的问题就能优化等的弊病,比如平台跳跃的问题,还可以但有点糟糕的配音等,有可能是没全重置的问题探索也有那种很复古的游戏引导不知道干什么、纯来回瞎跑的玩法。 [h1] 游戏总结 [/h1] 总而言之,这游戏实际体验依旧拖累了剧情以及世界观展现,游戏相对僵硬等问题,优化差 。如果不在意这点问题想对是个不错的体验。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
It's a shame the art style and direction and the soundtrack are really good, because the necessary conditions for a game to be good, the gameplay and narrative, are deeply unremarkable. The voice acting is astoundingly bad, but that could be set aside of what was actually going on in the plot was clear and compelling, instead of vague, mysterious nonsense. Because Dark Souls ruined video games, now every character always has to speak in oblique gibberish and we can never just have a clear futtbucking goal to achieve and direction to go for which to achieve it. And this "puzzling it out" exploration kind of gimmick could work IF the level design and combat were markedly above average. Unfortunately, those are both also extremely average. The level design feels like a rough sketch of an idea for Zelda dungeons, back when Zelda was good, before being filled in with more meat and mechanics to make it COMPLETE, only they never filled it in, so you're getting the demo version. The combat also kind of feels like foundation of something that could be built upon, but they never built upon it, and a foundation is just a hole in the bloody ground. So the end result is wandering around barely distinguishable hallways while just smacking whatever is in front of you, and I am underselling how rote this feels. Considering just how low the bar has gotten in the last 10+ years, it's not really an actively BAD game, but there's nothing to really latch onto. I just can't imagine there's nothing else that would be a more satisfying use of your time.
作为一款整合重制作品,《Anima Gate of Memories: I&II Remaster》作为原作《Anima: Gate of Memories》和《Anima: The Nameless Chronicles》的整合重置版,给人的第一印象并不讨喜,画面风格偏旧,人物建模也谈不上精致,很容易被当成一款“时代感过重”的动作游戏放进待玩列表里吃灰。 但其实《Anima Gate of Memories: I&II Remaster》还是在原作的基础上对画面、光影和动作流畅度都有做出升级的,还加上了官方中文,让我们能更好的对原作那高阅读门槛的剧情世界观能有更好的理解。 《Anima Gate of Memories: I&II Remaster》作为合集,还是把游戏内容分为俩部分。《Gate of Memories》讲的是失忆少女与被封印在书中的恶魔厄戈同行的故事,还有着最为特色的双角色即时切换的战斗机制,两个角色的血条各自独立,但游戏资源却是共用的。近战与远程、物理与魔法之间的切换,让战斗节奏始终保持变化,连招的时候能进行各种即时切换,衔接流畅的时候还真有那么几分《鬼泣》式的动作爽感。 《The Nameless Chronicles》则是主要讲述无名者的复仇与过往。战斗机制改为高风险的燃血爆气,输出拉满的同时持续掉血,爽快但压迫感十足。俩部内容和玩法的不同也让游戏能拥有更多的受众。 但游戏的主要玩法其实介于ACT和ARPG之间,技能树分支较多,构筑自由度也还行,但小怪的难度整体偏低,对连段输出和技能衔接的操作要求挺高。游戏地图规模虽然不小,也有一定的机关解锁和剧情条件解锁,但地图指引很是含糊,需要频繁跑图的时候很容易导致各种迷路,加上略显复古的跳跃手感,使得平台关卡的容错率偏低,因此玩起来很容易血压升高。 整体而言,《Anima Gate of Memories: I&II Remaster》在重制的时候并没有加入什么实质性的新机制和新关卡,除了画面和流畅度之外,整体保留了老旧一代的动作RPG玩法,反正带有情怀的老玩家应该是能接受的,但新玩家可能就因人而异了。 [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
《Anima Gate of Memories: I&II Remaster》是对《阿尼玛回忆之门:无名之史》和《阿尼玛回忆之门:无名编年史》两部作品的高清化重制。不仅画面和部分操作有所提升,还增加了官方中文翻译,这下很多看不懂的内容以及谜题都可以正常游玩了。 [h2]故事简介 [/h2] 一个叫纳撒尼尔骑士团的组织一直在各地活动反抗黑暗。不过一个叫“红夫人”的高阶成员趁着神圣帝国陷入混乱骑士团自顾不暇的时候,盗走了一件鲜血之书。为了解决这件事,只能派执行者中的无名少女也是灾厄的宿主追回这本书。不过在追逐的过程中,一个冷酷的黑发男子加入了战局杀死了红夫人,在和女主对战的过程中不知道触发了什么。醒来后,女主发现自己和搭档厄戈在一个陌生的地方,在这里她们甚至发现了纳撒尼尔的创始人的灵魂,而且厄戈似乎和她有着不一般的回忆,但是那种让创始人都头疼的问题到底是什么呢? 《无名编年史》则是前传性质的作品,以《无名之史》里一个塑造的非常不错的BOSS“无名之氏”为主角揭露了他经历的过去以及真正的目的,填补了前作关于骑士团的真相。 [h2]游戏玩法 [/h2] 玩法方面,本作还是非常有特色的,整体介于ACT与ARPG之间。因为小怪难度不大,女主的法力条恢复的很快,还可以有很多连招进行追加攻击,甚至左上角还有个连击加成,所以玩起来很爽。很多远程魔法攻击举例都非常远,闪避也可以连续进行,对于躲避BOSS的多段攻击很有帮助。而且我方可以随时切换女主和厄戈,两人的擅长方向不同,很适合近身贴脸切厄戈,往后拉开身位躲避攻击切女主,实现我方的攻击不停。当然有些BOSS有弱点存在,需要特定的角色能造成更高的伤害,看到打不动的怪要试试换个角色或者打一些其他部位。游戏的地图也很有趣,地图非常大,会有很多可以探索的地方,不过有点像3D类银的感觉,需要先解决一个地方的机关或者完成与什么npc的对话打什么boss,才会触发一些封印的接触,新门的开启,所以需要跑图的情况也比较常见。路上还有些跳跳乐内容,比较考验耐心,因为游戏的画面视角是随着摄像机改变而改变,所以最开始还是很容易误判距离失足掉下去的,得等玩家熟练了几次后才会把握这个距离。《无名编年史》的话只有无名之氏一个主角,难度也就高上一些,有些地图倒是与前作一样,这个省去了很多熟悉地图的时间。 [h2]总结 [/h2] 《Anima Gate of Memories: I&II Remaster》是一次非常不错的高清化重制,特别是加入了中文这点值得表扬。画面按现在的标准来看其实是比较一般的,特别是摄像机的切换过于频繁,也算是当年那批游戏的老毛病了。不过游戏的玩法还是独树一帜的,基本上确实很难找到这种有地图设计,玩法比ARPG爽但没有ACT游戏那么难的替代品,而且本作的美术风格非常优秀,虽然游戏的画面很复古,但是优秀的美术设计还是能传达给玩家。推荐这个游戏系列的老粉或者对这种经典游戏感兴趣的玩家游玩本作! [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h2]《阿尼玛:回忆之门 I&II 重置版》:爽感,美感,以及复古的快感[/h2] [h2]爽感,美感,相互交织[/h2] 作为2016年和2018年发行的《阿尼玛:回忆之门》系列的Remaster版本,这款游戏在画面、战斗动作、光影效果等等方面都有着升级,虽然说玩起来还是有种复古游戏的感觉,但是用现在的设备来游玩的感受的确是好上了很多,这次相对于之前的版本而言保留度还是很高的,保证经典的同时也保证了3D砍杀的爽感,本作的出场角色也都是更加美型,很有种魔幻题材作品的美感,这也是本作的在现今的亮点所在——当然咯,问题也是复古游戏也存在的,就是用掌机游玩本作的确是有的地方适配并不算太好,而且地图的“空气墙”和丰富度的确也不算太舒适,但总的来看本作的确是有东西在的,值得游玩。 [h2]没错,爽感真的很有保证[/h2] 本作作为3D砍杀类型的作品,这次在战斗方面的确有着不错的爽感,就跟本作的人物、场景的唯美设计一样,本作的动作和技能也是很华丽,ACT和ARPG都有用武之地,手感的确是很舒适——即便是在现在动作类的游戏来看,可以顺畅地进行攻击、技能等等操作,在“战斗手感”方面而言的确是有着不错的展现,而且本作的战斗动作在视觉方面的发挥还是很亮眼的,各种各样的华丽效果都有体现,这个的确是爽感。 [h2]当然,快感也少不了[/h2] 当然咯,真要说快感,这个作品做得也是很棒,当然需要开启双主角啦(以《阿尼玛:回忆之门》为例),因为本作也是主打双主角+双属性+双技能树点奇妙搭配,没错,本作也是有技能树点,而技能树就是满满解锁战斗快感的所在,但是最可以称呼为“点睛之笔”的地方应该就是男女主角的双技能,双属性,所以说需要玩家根据场上敌人情况合理安排策略,这样快感那是真的高——哦对了,本作的敌人挑战性可不低(就是敌人的种类太少了),所以说真的需要合理安排策略应对啦,这也是本作保证快感的关键一环。 本作的世界观还是黑暗风的,这里有两部作品,就是《Anima: Gate of Memories》与《Anima: Gate of Memories - The Nameless Chronicles》两个作品,后面的就是前传类型的,因为后者的确是揭开了前作的秘密,所以说还是建议按照顺序游玩。故事讲述的是在一次意外,鲜血之书被盗走,于是无名少女和神秘的厄戈之间的故事就开了,回忆和真相也将随着故事的展开而不断揭开。总的来看,本作的亮点的确很明显,爽感、美感、快感都很在线,很值得游玩体验! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
《阿尼玛:回忆之门》作为一款有些年头的动作作品,虽然不能说好评如潮,但也凭借有趣的剧情和扎实的动作战斗攒下了一批拥趸,而本作作为整合了2016年原作与续作的合集作品,不仅仅在视觉方面做了极大的提升,而且采用了全新的渲染引擎,让画面看着更加细腻流畅,对于喜欢动作战斗的玩家,不妨重新温习一下这款颇有史诗感的动作飨宴。 在故事塑造上游戏沿用了桌游《阿尼玛:超越幻想》中盖亚世界的设计,并采取双主角对立叙事的结构,控制厄戈和灾厄之宿两个角色,一起追寻厄戈丢失的记忆,并帮助永生灵魂灾厄之宿则逃避诅咒的轮回,两个角色的命运在故事中逐渐交织正在一起,开展一段深邃且多结局的迷人冒险,你的每一个选择都将直接决定你的旅途和角色的最终命运,而且在重置版中,增加了高清化过场动画与新增支线,进一步完善了整体的设定,比如新增的骑士团秘史任务,说的就是教会的历史。 而在战斗方面是游戏的重中之重,核心魅力则来源于独特的双角色切换机制,厄戈擅长近战格挡与反击,其契约伙伴灾厄之宿则主攻释放大范围魔法AOE,玩家可在连击中途任意切换角色,完成各种有趣的组合技能搭配出,练习各种华丽连招。而且整体技能树设计兼具深度与自由度,让玩家不拘泥于一种打造方式,而是塑造出独特战斗风格。 另外一个有趣之处在于boss战斗,在设计上制作组下了相当的苦工,每一个头目都有着完全不同的本领和模式,就像泰坦之魂这样的boss连战游戏一样,你需要找寻到boss的弱点才能事半功倍拿下他们,不然打起来会颇为煎熬,比如乔纳森卡佩超级快速的攻击频率和较大范围的法术释放就需要玩家找准机会切换近战来打出连招,再用远程牵制。 当然,作为重制版游戏首当其冲的还是在视觉维度上做了提升。开发团队并未止步于简单的高清化,而是通过全新渲染引擎重构了整个奇幻世界,比如秘法圣堂的石材纹理在光影下浮现细腻裂痕,森林场景的植被密度较原版提升数倍,虽然整体的画质也就相当于10年后的魔兽世界等级,但是画面风格上无疑干净利落的不少,配合新增的环绕声支持,游戏的沉浸感也显著增强。 总体而言,作为一款相对有诚意的重制版,游戏还是在很多内容上做出改进的,但其仍未摆脱时代的局限性,展现出新的活力,游戏本身的战斗框架和背景设定就足够有趣,重新体验也确实让人留恋,但毕竟是一款有些年头的作品了,复古的战斗手感和稀缺的指引还是难免有些不适配如今的游戏节奏,仅推荐那些喜欢传统动作战斗和复古RPG的玩家尝试体验。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% |
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
| 73% |
| $2.03 |
| DeathOmen | $30.8K | 116 | 80% | $6.99 |
| Trainz Plus | $30.8K | 132 | 79% | $7.99 |
| $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |