
This is a 3D ancient style fantasy, multi ending action role-playing game. As the third installment of the Ryukyu Hidden series and the Ryukyu Hidden Nine Absolute Reincarnation Chapter, the game is designed with the principle of promoting offense and hesitation to defeat in its combat system.
Modeled estimate, not a reported figure. How we estimate →
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About
As the third installment of the Ryukyu Hidden series and the Ryukyu Hidden Nine Ultimate Reincarnation Chapter, the game is designed with a combat system that advocates for attack and the belief that hesitation will lead to defeat. The goal is to create a sweat drenched combat experience for players in every game.
The story begins many years ago when a crystalline fragment of spirit stone suddenly appeared on the earth. It is rumored that this thing can cure a hundred diseases and regenerate nature. The rulers slaughtered extensively in order to collect more fragments, leading to separatist disputes and rampant monsters. This world seems to have become another hell. The protagonist is a member of a mysterious organization who sets foot on an ancient fortress in search of a divine artifact. They meet a group of cunning enemies and fight against the powerful enemies within the fortress, uncovering the truth behind the world's curse of decay.
The ancient style is mystical and fantastical, with strange thoughts and deeds. The battles progress layer by layer, and the plot twists and turns.
In addition to honing their combat skills, players also need to analyze the characteristics and strategic strategies of their skill combinations. The game is designed with three sets of active and passive systems, allowing players to quickly familiarize themselves with and combine these skills to quickly defeat and suppress enemies.
The game adopts a multi branch plot mode, where the order of defeating each branch will affect the original boss or plot structure, resulting in slightly different changes in the plot and drops. Increasing efforts to explore treasures and adventures can greatly reduce the difficulty of facing enemies.
The game has a rich combination of skill strategies, a thrilling storyline, and dozens of different mechanisms of enemies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好评是刷的
做成这样还能特别好评?
看好评多才买的 结果太失望 你这好评率怎么上的 一直都是支持国产所以这次不退了 现在已从库中卸载 打击感太差 画质并没宣传那么好
[quote] 提示:首先,新手或尚有动作游戏佳作待尝者,请绕道而行。本作仅能喂饱特定时刻的饥渴,远非值得主动追寻。 初见此作,小公司、虚幻五、国产只狼,这几个buff加一起,期待值直接沉入谷底。然而深入之后,它倒未如想象那般不堪。像一只姿态笨拙的麻雀,虽有些残缺但五脏俱全。 战斗系统框架简单完整,招式、资源与成长体系皆在;地图大部分为单线,关卡结构清晰可辨;数值设计平稳,未曾设下刻意刁难。Boss战简单容错率高。它是一具勉强拼凑完整的躯体,有骨有肉,只是血肉模糊、关节生涩。幸而小怪设计尚可,攻击节奏清晰,战斗过程尚算轻松。剧情上普普通通但是会设置悬念,能使玩家好奇接下来会发生什么。 游戏中人物动作过快,华丽招式成了僵硬抽搐,糖味十足毫无打击美感。给人一种没经费还想耍帅的感觉。面对boss,特效乱舞与角色翻飞纠缠一团,视线迷失在混乱中;九尾鸣婵二阶段存在恶性bug,两人原地呆立,动弹不得,连退出都无门,只得强制关闭游戏。主角甚至曾如磁石般被吸入敌人体内。地图设计基本是一条路走到黑。当故事触及寺庙、夜王宫与皇城三方势力时,我曾满心期待一场三线并行的自由探索,选择心仪之地率先深入,然而幻想终落空,路线并无分叉。支线提示吝啬,一周目若无攻略指引,许多秘密注定擦肩而过。 正因如此,它仅适合一类玩家:动作游戏老饕,在游戏荒芜的旱季,市面佳作已尽数通关,百无聊赖之际。若你属此列,待它打折入骨时,或可一试,权当一次游戏的探险。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code][/quote]
除了名字好听以外毫无任何优点,好评是刷的,画面稀碎手感更是稀碎中的稀碎。
the idea and the combat system is great but everything else is bad. the sound is the worst my ears still hurts.
处处透漏着简陋,但是打戏部分做的还阔以,走出新手村boss伤害直线飙升,对于我这种又菜又爱玩的很劝退。 顺便说一下,人物形象太过网红AI化,好比粗糠里面还掺杂着一些老鼠屎,有点恶心人。
二代3D化后战斗更爽,连招流畅弹反干脆且没跳跃键和视角问题拖后腿,看似硬核实则偏无双,别当正统魂系玩。制作组有诚意,但基础体验还得再打磨。
玩起来战斗框架其实不错,弹反判定宽松,连招的手感也算流畅,但是部分场景的暗色调让人看不清敌人动作,希望后续能调整
傻屌玩意一坨狗屎,人物跟个唐氏儿一样就算了,光标延迟像个低能儿就算了,你妈的动态模糊死活关不掉,bug一大堆,这样的垃圾免费送我我都不要👎👎👎💩💩💩💩💩💩💩💩💩💩💩💩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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