
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.1Kreviews | 66% | — | $13.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
abandoned
The developers abandoned the game. F
game has network issues.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прошел основной сюжет почти до конца и так и не понял, а где тут игра? Да, графон шикарен, можно часами обустраивать хату и любоваться как тени викторианских вензелей играют на стенах, но это не игровой процесс, это просто симуляция обустройства жилья. А игры самой тут похоже и нет. Миры заполнены одинаковыми примитивнейшими точками интереса, которые видимо создавались для процедурной генерации. Но генерацию так и не реализовали как я понял в результате. Ресурсов достаточно много, но 99% из них в результате просто занимают сундуки в виде бесполезного балласта. Точек интереса много, но в них нет никакого смысла. Квесты есть, но настолько плоские и с такими бестолковыми наградами, что лучше бы их не было. Есть много разноуровневых материалов, шмоток, инструментов, декора и прочего, но кроме чисто декоративной роли смысла в разнообразии никакого нет. Есть только небольшая разница в характеристиках, на на практике это кроме искусственного растягивания геймплея ничего не дает. Сюжет прост, но искусственно раздут до невероятных размеров пустой бессмысленной мишурой, отчего похож на сгенерированную ИИ билиберду, которая настолько кривая и душная, что привычку перематывать диалоги развивает уже в первые часы игры. Говорят вроде разработчика купили китайцы, может поэтому игра многими чертами мне напомнила последние игры funcom и неприятную историю с известным варфреймом (их обоих кстати тоже купил китайский tencent). В общем на данный момент как симулятор обустройства хаты - вполне себе очень даже неплохо. Но как игра - чет никак вообще как то.
I love this game, its got all of my favourite elements: gathering, crafting, building and exploring. I do play on the easiest setting, as I am not a fan of combat, for me this is a mindful and engaging way to relax after a busy day.
I tried the same at launch. It was so buggy I had to quit for a few years. Now I'm back and it's crashing again. Worked fine for a few days and then it crashed mid game and since then I can't start up a session again (apart from seeing the menu). I did all the regular things. I Verified the steam files. I deleted the cache. I restarted. It tried joiing a session and starting a solo game. I didn't install directx 12. All my other games on my PC still run fine so it's not hardware. Sorry but if you don't fix then soon you loose me and all the friends that just started a server
I bought Nightingale two or three years ago. Back then it was in such a bad state that after around 8 hours I just quit and uninstalled it. Now it’s definitely more playable. But there are still massive issues. Balance feels completely off. Spells are a joke. There’s basically one “correct” weapon type because everything else feels pointless. Builds don’t really matter. There are no real skills to shape your character. There are more resources in the game than actual meaningful things to build with them. It feels like quantity over depth. And they’re talking about full release next year? That honestly sounds unrealistic unless we’re only seeing a small slice of what they actually have internally. I really want this game to succeed. The concept is great. But right now it still feels unfinished in core systems, not just polish.
Симулятор групповой перезагрузки игры.
Nightingale has a fantastic setting, in both senses of the word. It really is a marvel to traipse around in the Victorian gear in the well-designed world sets. The crafting starts off accessible and then kinda spirals into this augmented materials game that, at least for me, required jotting down notes to assemble the gear. Combat is crisp and doesn't seem to favor melee or ranged, although the shotgun-to-the-head method is most effective. I started after Realms Rebuilt and can't speak to the early release that garnered so much of the negativity. There were only two significant bugs - one regarding a mission achievement and once the vault spawns didn't load - both of which were solved with a restart and redo of the activities. However, the game still feels not quite finished. The major characters for the most part lack voiced lines and, with the exception of Puck who is fabulous, the plot is abbreviated. There are hints that there is more to the story, but the writers didn't get to finish some of the thoughts about it. I recommend for the settings, visuals, and traversal mechanics. Getting on a high vista to look out at the landscape tapestry below is a true pleasure. Sadly, the dev chats point to lack of funding to finish the game as Inflexion intended and bring it to the full release they envisioned. Perhaps we'll get a few more bobs and bits and they'll call it a day.
The only combat encounter we've had in nearly 2 hours was extremely dull, and boiled down to me spamming left click and pressing Q (the quick-use button) once to instantly heal to full health. There was no combat tutorial so I'll never know if this was a suboptimal way to fight. Then we decided to build something, but no building block is unlocked by default. Known recipes are also not shared, which made me understand that the most optimal way to play the game is to only have one person in our group be able to build. 2 minutes away from being unable to receive an automated refund, this told me that the game is probably going to let us optimize the fun out of it. The introduction just does not bode well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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