
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 129 reviews with recorded playtime.
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很粗糙的游戏,剧情绝对绝对没有吹的那么神,看似很宏大,但是根本经不起细想,很多剧情都和设定矛盾,糟糕的引导,无聊的刷子,还有脑瘫的解密,又臭又长,前期难度简直不平衡到家,充满挫败感和恶意,非常不推荐,但是毕竟是一个人做了14年的产品,勉强给个6.5分.
别玩,听我的,好评如潮,但总评价只有2w条 这个评价数量顶破天也只能算小众游戏 再叠加单人中年非专业多年业余时间制作的独游,体验奇差 这个游戏整体素质,只能算一个你知道作者非常努力非常用心在做,但是只能勉强到及格线的水平 屎一样的UI交互,屎一样的按键,勉强及格的战斗,僵硬的动作 墨迹无比的剧情演出,不知道在写什么东西,非要说慢热,那都是水平不够的借口 大家已经很宽容了,因为知道作者已经尽全力了,所以,虽然好评如潮,但是也别跟风购入
[h1]刷子玩家一生要守护的三样东西:战损的X键,腱鞘炎的大拇指,薛定谔的爆率。[/h1] 游戏本质为带有剧情的刷宝游戏,硬推主线会因跟小怪天差地别的数值而被随意秒杀,所以每章必须反复刷数值刷武器熟练度,使主角各方面强度达标。你以为这章运气爆棚拿到强力武器可以开心推图看剧情了?大错误,倔强的作者绝不会轻易放弃他的刷宝概念。到了新章小怪和boss的数值又断崖式上升了,所以玩家又得重复刷刷刷刷刷刷刷刷到厌倦的这一过程。后期BOSS的血量堆得贼厚,我等级升到60级、血量3k多的数值都需要重复大量刮痧过程,极其折磨。这游戏推图过程中还没有自动存档得手动!如果你厌恶重复刷装备的游玩过程,请逃离! 场景采用了大量免费素材进行拼接,所以画面非常粗糙劣质且部分场景很怪异。局内小怪的设计极其恶心,恶心程度可以跟黑暗之魂一起决战最丑角色设计之巅,让人多看几眼就想狠狠地自戳双目,(以人类目前的意志力根本无法抵抗此等邪物…)对重度画质党玩家来说很劝退。 游戏内的引导也是极其差劲,解密很拉胯大多都是作者自嗨的脑洞。场景内很多阴间交互点位不看攻略很难意会到,看了攻略后只会被无语得苦笑。主线本来是带有悲怆沉重色彩的严肃剧情,臭作者非得在剧情里给玩家喂点他的恶趣味小巧思,推到这部分剧情不仅突兀而且给人观感极其不适,论日本人骨子里面对黄色废料的痴恋。主线剧情见仁见智,个人觉得对比其他JRPG算优质剧情。 综上:如果你是因为该游戏赫赫有名的「神剧情」评价被吸引而来,但接受不了我以上说的痛点,建议跑路!
Played and 100%'d the base game on a friend's steam copy. It is so good I decided to buy the base+dlc on my own steam library. I fully understand that Keizo has retired after releasing astlibra, but even so, it deserved my money for the time I got out of it. Upon finishing the dlc, I can safely say the overall game was a great experience. I completed both base and dlc on Hell mode. The game has the CRUNCHIEST gameplay ever, and it is purified dopamine straight to my brain. I am too lazy to write the full review without spoiling it, so do give the game a try.
I was hesitant on buying this game originally. But after playing it for almost 90 hours in less than... two to three weeks, I can say this. It is worth every penny. The characters, the adventure, the weapons, the bits of comedy here & there, all of it. It is an amazing game.
是否回到过去重新游玩? ——是 是否使用天平? ——是
剧情牛逼,剧情牛逼,剧情牛逼 世界观宏大想象瑰丽,战斗机制多样有趣,谜题和地图设计提示有点少但还是很有趣 非常感动,这几年很少有让我玩到停不下来的好游戏
就冲这稀烂的操作手感,,按键操作,和这傻逼的第三章boss, 我高低得先给你个差评
Finally got the 100% on Hell Difficulty. Amazing game. I found this game by just scrolling on steam and it somehow spoke to me. I have never played a left to right 2D JRPG before but it works really well. Whether this game is for you, depends entirely on what types of games you like. Here are some of the characteristics of the game: (take a shot every time I use the word "system") It's very long if you go for 100% on Hell / Impossible Difficulty and there are times when you kinda have to grind. This is a typical characteristic of JRPG's... though technically you can beat the game without grinding if you are really good. The story is very complex and it has a lot of plot twists. This really surprised me. I think it's one of the better JRPG stories out there. I really like the characters and humor of the game as well. It's not for everyone though. But if you like the typical humor of Japanese media, you will also like it. My favorite video game genre is Metroidvania (who would've guessed, ik) and many things in this game reminded me of them. The best feeling in any video game for me personally is finding a secret and being heavily rewarded for it. This game has multiple of those moments. What I miss personally, are pure platforming sections. With what the Karon skills offer, there is a lot of potential there. Though in order for that to be enjoyable, some of the jankiness should be removed. Yeah, this game is janky. And I kinda like that?... because I hate when games are too polished. Here are some examples of "bad" and "good" jankiness: Without spoiling abilities, the game doesn't treat you the same if you fall of the edge vs if you jump. some abilities don't work if you simply fall off. When it comes to forced movement, like wind for example, abilities that involve movement just don't work. e.g if you use an ability that moves you forward and wind is "behind you"... you slow down. There are many specific scenarios where the game doesn't behave as it should, I feel like. One exploit involves a Karon skill I don't wanna spoil. Let's get to the good part of the jank though. You can kinda break the game in some aspects. There are ways to reach insane walk speeds in the endgame for example. My walk speed was faster than any forward moving ability. One positive experience (for me) was using a lot of karon skills that buff possession skills and then using the Possession skill Sylphid, which buffs your attack speed. The attack speed is so fast that you can't even see the trail of the weapon and the only way to fully utilize it is to mash the attack button really fast. Like.. really fast. I had to use a vibration technique with my thumb on the controller in order to fully utilize it. I did that for many hours yesterday and today my arm hurts lmao. But I love it. This game has a very unique combat system. First of all, every system that contributes to "getting stronger" in this game is amazing. I love the growth system. It's almost like a Metroidvania map that you traverse on a grid, looking for new possession skills. I love the Karon skills. It's like a typical badge system but in order to learn the skills you have to Master equipment. The libra system is unique and interesting. And to spice things up and make every equipment viable in the endgame, there is the board system. There are not only a lot of different playstyles; what really makes this game stand out is how you can abuse the fact that you can pause at any time in a fight. You can use a lot of strategy to beat bosses, swapping karon skills at the right time for example, using a reset potion at certain times etc. This combines strategy with execution in the best way. It's what the Final Fantasy 7 remakes try to do but fail. The best part is that you can define presets so you don't have to switch multiple skills around. I used a normal layout, a high dps glasscannon layout, a high dps farming layout, a tool build + magic nuke layout and a farming layout, utilizing all 5 slots. Switching to the right layouts at the right time during boss fights felt amazing. This kinda reminds me of labbing in fighting games. Just by learning more about the game, you can get better. It's not just an execution check. I could write a thesis about this game.. I really enjoyed it. Overall this game is incredible. I rarely have this much to say about a game.. Considering most of it was done by one person is really inspiring for me, as someone who's also working on their dream project. Thank you, KEIZO.
迷路
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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