
Embark on an exotic journey into danger in this rip-roaring 1930s third person adventure for 1-4 players! Encounter pulse-pounding action, treacherous traps and tales of derring-do!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Almost 8 years after release, and the game STILL has Denuvo. Shows how little they care about their paying customers.
HOLY MOLY.... Forsaken City level on EXTREME is something beyond... I don't even know what the heck to say! It's very very hard to beat! That said, what an amazing game! I highly recomend this game!
This game is underrated and a lot of fun. I was playing with a friend of mine and he's got a hysterical personality type and he was trying to use the single shot rifle. I told him to switch to the SMG and he tried shooting enemies from too far away. He then complained about the bullet spread and I had to basically tell him how the SMG works compared to the rifle. After that his ego was ruined and he never played with me again. He blames the game, says the controls are too janky. For some perspective he also sucked at Injustice: Gods Among Us, and he said the game had malware. 8/10.
Strange Brigade is kind of like playing Zombie Army with different skins. It's a decent game get it on sale
tried to get into it multiple times, just a quirky game that's not very engaging.
THIS BELONGS IN A MUSEUM! Good fun, if its on sale absolutely pick it up!
Another 1-4 Co-Op Game? I'm here for it, and loving it! Strange Brigade is just a lot of fun. The graphics are pretty cool, a lot of the scenery is beautiful, and the levels are well designed. Plus, I love the snarky announcer guy. Is this the perfect game? No. But is it a damn lot of fun? Hell yes. 16 hours + 3 levels left to play. And after we're done with our first go through we are already talking about going back to look for some of the unlocks we know we've missed. Good value for $20.
Дивний на перший погляд екшен у сетінгу схожему на фільми жахів 70-х. Але грається він напрочуд весело, особливо у компанії. Заруби на великих аренах міняються з купою простеньких загадок на рівнях купа секретних скарбниць та секретов тож є що досліджувати. Тож це просто гарна, весела гра не за всі гроші світу.
Lots of fun, although co-op is pretty dead nowadays unless you link up with people via Discord or the Steam forum. A pulpy, campy adventure shooter that has some significant flaws but is still worth playing. Puzzles are fairly simple, but some you can't access unless you play one particular character. But they are well-hidden, so incentivize multiple playthroughs. Movement is SLOW, and there is no selectable sprint function. That is a simply bizarre choice by Rebellion. Instead your character auto sprints after a certain amount of time when running. Dodge is your best function, as most enemy attacks are directional and easier to roll out of than run away from Hitboxes for bosses are a decent size, but the wonky aim and absolutely dreadful "Rebellion Bounce" when aiming down sights makes them frankly an unpleasant chore. Hordes are fun, but bosses are tedious. Did I mention how slow your character is? Slow to sprint, slow to aim, slow to open gun boxes, slow to draw souls to the amulet, slow in every possible way. You can't run away to get respite from the hordes (in closed arenas, natch) so there is a frustration that you just cannot bring power to bear against them. I guess that was the aim of the game, but in seeing its reception I cannot help but think the devs' plan for how to make you play backfired badly. It works in the Zombie Army games because most hordes in that are slow. Here you get rushed, bulled, and sniped all at the same time. Since you can't tank damage, and you can't run, you generally just die until you get lucky with the gun boxes and get some OP drops. On one level end, you have to take on the soul globe amidst all of that above, while also trying to go through the unreasonably slow "pick up the health potion" animation if, god forbid, you take damage. And when you weaken the soul globe it shoots explosive bolts at you, guaranteeing you will take damage (did I mention the awful aim and lack of sticky assist, especially if you play on controller). Perhaps with a full co-op lobby these issues fade away with the extra gunpower. But if you play solo there will be moments of sheer frustration. Of some humor: when you take too much damage the screen whites out on you. And then you can't see your reticle to shoot anything. Do you think that was a good idea? This game fights itself between fascinating level design, engaging puzzles, interesting enemies (I'd play a whole game just based on the pirates!!!!), and bizarre motion, UI, and base design choices. On the whole, the game is well constructed and worth playing. It isn't a GOTY, but it deserved better than its limited-support fate. With improvements this could have stuck, but some weird design choices limited it from appealing to mass players.
trash :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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