
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.1Kreviews | 66% | — | $13.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm going to be honest, this game was on my wishlist from the time it was announced until yesterday (2/24/26) I finally pulled the trigger and got it on a huge sale. Played just long enough to be unable to refund. It's not fun. I tried to immerse myself in the story, figure out what was going on, and I just don't get it. The way the realms interact with each other? No idea. Random items, augments, cards, etc. is all just too much with a D- tutorial. Graphics are good. Everything else is pretty mid.
他的建築是我玩過這麼多生存工藝裡面最漂亮、建築手感也很好的,科技樹系統也獨樹一格,然而一手好牌卻打得有點遭。 一上市就入手甚至去年底還再回鍋遊玩。 然而現在看來從2025/11月至今沒看到有動作,感覺是涼了,內心著實替他可惜... 發一篇評論作為他的悼文吧
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, bummer that the devs put it on the backburner.
Game looked great, awesome artstyle, start was promising, but...on "ultra performance"-mode it's close to playable (>80fps avg), yet on "balanced" with DLSS to performance it's still fugly but also unplayable (<60fps avg). Speaking of the start-area, doing absolutely nothing but walking in circles. For comparison: Enshrouded runs with absolute maximum quality at easily >100fps average, even when drowning in enemies or in a fully stacked huge base.
Devs got so caught up in making a puzzle that they forgot to make a game out of it. There is zero level scaling. You either have perfect gear or you die. Oh, unless you're a no-lifer and are world-pro gamer anyway so it doesn't matter. No, truthfully the game had unmeasurable potential. It was far better on release than this ghost it is now. I get it's more responsive, easier to play, more in depth, better story design-- It all falls folly to the endless nighttime hordes, unplayable load times (so if you forget to sleep, you have to either set up camp in literally 5 seconds, no joke; or you have to teleport home, sleep, then teleport back to the base realm, THEN continue whatever you were doing. There's a line between "being prepared" and "ha ha get wrekt scrub" which. The devs are very clearly finance-bros whose big excuse is "well you should get better at the game then." If you're a no-lifer that somehow has more patience than a full-timer, you might have fun with this game. Except no-lifers don't have patience, that's why they've 100%'d multiple games but I digress. If you're a full-timer, probably stay away. This game does not respect your time or real life and has no desire to pretend. I cannot tell who the target audience of this game was supposed to be because it's filling reverse rolls; Full-timers would enjoy the story if you could touch it while no-lifers might play if the game was... I don't know. A game more than an interactive puzzle? We already have Myst and like games, you can't just throw a bunch of survival stuff on top and call it a day. I've come back to this game, what, 5 times in hopes of decent changes? Well now they're touting this as their big rework release, I see their goals were never to make a game. They wanted a puzzle but someone told them they could make more money with games and now we've got yet another group of gamers sideswiped by out-of-touch devs. Story as old as gaming. Might come back if they roll back to the beginning or start playing games themselves to know what makes a good one. There's a trend though in where these types of games are produced: Get more black-developers, coders, and storytellers. Get some soul back into gaming. Stop trying to retell the story of colonialism in a light that doesn't paint the oppressors as bad. We all see you; just the people on "your side" are *not* the people you want defending you or your game. (Feels very much like No Man's Sky players defending the Gek. We're not stupid. We see you.)
I do have a special place in my heart for this game. I got really into it last year. its pretty awesome if u like some very cool looking assets, monsters, buildings, etc. There is a lot to like in my opinion and I could recommend it to any of my friends. I put a lot of my time into this game. Building is so much fun, I have an entire little village with all the tilesets and furniture. I love the item customization. its really cool to have a chrome gun with white wood etc. I also really appreciate the effort needed to be put in to attain these different customization materials. The grinding I had to do was well worth it in the name of discovery. So if u want a game that rewards collecting this is a good one to do. everything has a use. I just can't help but feel sadness in how it feels abandoned. I'd wish for all the ideas in the art book to become a reality, but I feel like I'm asking for the impossible. I wish I never completed what we do have of Nightingale city, because what is left now? I got a ton out of the game already that's for sure, I just wish we could have something big and new. the snow biomes and the rest of the city. More stuff. I don't like that I need to play until the very end for 40 hours just to get new furniture and tilesets. I want to start a new game constantly, but I really wish I didn't have to devote days of time to get a cool greenhouse. Its cool to do the discovery of the plants and animals, but I really love building and decorating. so I wish I could unlock those really end game build stuff earlier. so It doesn't feel like u get all the stuff, build, and game is practically over.
J'ai vraiment voulu donner sa chance à ce jeu. L'ambiance est prenante, l'univers avait du potentiel. Mais les développeurs ne l'ont visiblement pas voulu. Le constat est brutal : plus le développement avance, plus le jeu devient chaotique. Ce que certains appellent "optimisation" relève du bidouillage d'amateur, aucune personne qui réfléchit deux secondes ne peut décemment utiliser ce terme. Le moteur s'effondre sous son propre poids, les performances empirent à chaque patch, et l'expérience se transforme en calvaire. Comment peut on gaspiller un potentiel pareil ? Comment peut on, avec autant d'ambiance artistique, couler son propre jeu par incompétence technique et mauvaises priorités ? Je n'arrive pas à comprendre.
制作组佳丽仁死光了
Realmwalkers! What a shame... what a real, real shame. This game had my friends and I so excited for such a fresh and unique survival game, but boy-oh-boy how it did not live up to expectations. Somewhat funnily enough, the game was BETTER when it was first released years ago in the early stages. From what I can tell from reading up online, the change in hands at the top has been the core cause of this game's demise. Such a waste of incredible potential. In short: not worth it. Unless you want to feel sad... then go for it.
game has network issues.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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