
NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good. Not perfect. But has a good and well-meant message for the players. It doesn't enforce an ideal and says "i'm right, you're wrong" (unlike certain Mangas like Berserk & Gantz, not meant to downplay their quality). External media shows this game and certain characters way oversexualized but the game is rather tame on that aspect (Or maybe all other media is just so overly sexualized that Nier felt normal compared to them). What i wanna say is that it conveys it's good yet simple message without distracting the player. As i said not the best out there but definitely better than most. Sadly the "message" or "thought-process" starts in the second playthrough. You get new important cutscenes that explains the bosses and communities you slaughtered in the first playthrough. Things that were random and unimportang are still random but at least serve the main message in the second playthrough. You don't gotta delve deep into "lore" or something like that to get a good understanding that is necessary to enjoy the game and the story. A solid 8/10 but a personal 7/10 (i would've liked the clarity of why were are doing things in the first playthrough already but i understand that this i smeant to make players think why things are happening the way they're happening. Problem is that even world building lore is not iven to you in the first playthrough. So you struggle to differentiate the content and representation meant for the messag eof the game and the content for the world building of the Drakengard/Nier series itself.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 709 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hmmm. I see. It seems this Yoko Taro was quite the profound thinker. Or perhaps he skipped right past profound and went straight to crazy instead.
i mean vibes are amazing
There are no other words to describe this game other than masterpiece everything from music to story and combat is amazing this game deserves a 10/10 like no other
salah satu game terbaik yang pernah ada, bosennya cuman pas di route b
키보드 마우스 ㅈㄴ 불편하긴하지만 프로그램 깔아서하니 좀 할만하고 불편함을 감수할만큼 진짜 꿀잼이긴함 !
I bought this game to see what is it all about, if it is really the best game ever made. No, it wasn't to me, but that's fine. This game is not meant for everyone, it was not created for that purpose. It is more like a medium for the creator, the director and the team's message, vision and will. The game doesn't pander to the market and perhaps that's also part of its charm. A lot of things are set up to be somewhat pointless, and even seem like an afterthought, but most likely that's the idea. The game can be as difficult as you want or as easy as you want, because that is not the main focus. There are no skill trees or flashy movesets, with an interesting take on equipment and attributes. You can spam recovery items or easily double your damage via a consummable. I guess the headline mechanic is the game combining shooters and bullet hells into an action RPG. There is novelty the first few times, but after that it just becomes repetitive and boring. As for the story, you can only grasp the major plot points after several playthroughs. Personally, the story pattern becomes very obvious, especially with some of the side quests. One of the playthroughs are very similar to another which feels like a waste of time. I am sure there are better ways to approach storytelling but it could also be on purpose. Sometimes there's dialogue during fights and it is very easy to miss them too. Lastly, after the boring playthrough, the game flashes something like an epilogue chapter, taunting the player to continue. Personally, I really wanted to just uninstall the game at that point. As for the post-game content, grinding, fishing and more, it really felt optional, as if the game itself is making it clear about it. It felt weird, like it was made to be a chore, but there is an option to not do it or to cheat. As if the game was testing you. The music was great, but it does get repetitive after a while too. If you remove the individual elements of the game and view it as a whole, it felt like an analogy to life. The wonder, the chores, the repetition, the hope of something new, the satisfaction of it being over. Even one of the endings, it uses the game to deliver that bittersweet feeling of achievement and then knowingly lose something, facing the loss, and moving on. The best part is that the ending itself is also optional. That's life. Personally, I play games to have fun, to explore worlds I cannot even imagine and to escape from life. I admit that Nier Automata is a unique existence and experience, but not something I prefer. I do wonder, if the game was made in 2026, would it be any different? I would still recommend it to people, because in my entire library, there isn't a single game like this.
无中文、任务设计一般
Hall of peak. 10/10.
Best soundtrack of all time
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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