
Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
<3
Great for Mental Health
«Ni no Kuni: Wrath of the White Witch» - это не просто игра, а самое настоящее путешествие в сказку, нарисованную акварелью. Здесь не стоит ждать головокружительных сюжетных твистов или мрачного нуара - это светлая и добрая история о мальчике, попавшем в волшебный мир. Главный козырь проекта - его визуал. Графика настолько прекрасна, что каждый кадр хочется сохранить как открытку. Персонажи и окружение проработаны с такой любовью к деталям, что атмосфера затягивает с первых минут. Что касается геймплея, перед нами классическая JRPG, но с очень вкусной "изюминкой". Механика приручения существ здорово разнообразит бои и напоминает сбор коллекции покемонов, только в антураже студии Ghibli. Идеальный выбор для тех, кто хочет отдохнуть душой и вспомнить детство».
9/10 - I simply LOVE this game for what it is. A touching story, a fun battle system, Studio Ghibli graphics, collecting creatures (more of this please!), and a world with secrets and discoveries everywhere.
This game is one of my favourite games of all time as it has an amazing plot which makes people all people who are playing the game enjoy it. The animated cutscenes and art style of the game is amazing as it fits the overall theme of the game so well. The gameplay is very unique as most RPG's nowadays are turn based of real time whereas, this game uses both in a new style of gameplay never seen before. This game is such a great choice for long time JRPG fans of new RPG fans.
SOULMATE
i know i have put 'do not recommend' but there is a reason. i have always loved the story, the aesthetic of this game, its one that i can always enjoy and gives me that heart warming feeling! its a game with beautiful Ghibli art style, and amazing graphics for 2013, and they hold up pretty well. its a game i would recommend if it were not for the battling system. i need to start by saying i didn't go into this game blind, i had watched many a playthrough growing up of this game (shout out to stampy because i watched his playthrough so many times.) i have played both games in the series (i actually played Nino Kuni 2 first on PlayStation 4) and THOROUGHLY enjoyed the gameplay. HOWEVER Nino Kuni ones gameplay leaves a lot to be desired. I can see what they were going for, but the constant battles with the familiars are almost frustrating, especially with no real way to avoid the battles, the 'run away' option BARLEY works and often you cannot escape fights or avoid them. i understand that you constantly need to be in these fights to level up. which brings me to the levelling system. grinding takes FOREVER. now why am i fighting the creatures in the [spoiler]ivory tower[/spoiler] and only getting 600 EXP, the same amount when fighting in [spoiler]Yule[/spoiler] there are no ways to boost you levels unless you do 800 battles with enemies for HOURS on end with very little result. i spent one hour playing just fighting battles and levelled up from 50 to 52. in an HOUR. doing nothing but battles. including doing some bounties hoping to get more EXP. but no. not only that, but it is CLUNKY. i said this out loud over and over again while playing. to me it was frustrating to control. i would often get stuck on certain corners and some invisible walls were frustrating. the speed of Oliver too was actually infuriating, and i understand they added fast travel and later [spoiler] Tengiri [/spoiler] but Oliver is SO SLOW, plus having a speed boost is something you have to unlock with merits just like the jump which is ENTIRELY USELESS. BUT with all that being said, do play it. i think the story is magical and although intended for a younger audience, everyone of any age can connect to the story. (also play the second one its much better)
Terrible combat, terrible companion. The only good thing about this game is the art style
An absolutely incredible game! Just fantastic artwork and creatures all around and if you don't want to train up that many monsters the human party members are very capable all on their own and is an excellent jrpg on its own. I played mostly for the monster taming experience so of course used as many creatures actively as I could in my party and it gave that pokemon like feeling as I was filling out my team and evolving them to see how they would turn out. By the time I finished my playthrough was already thinking which monsters I would use on my next run of the game. One super underrated aspect is the game provides so much info for you in the wizards companion. I appreciate it's not shoved in your face but if you wanted to look up certain recipes or what monsters are out there it's all in the book readily available in the game. The combat system is truly unique and once you get the hang of it, it feels very rewarding especially once I learned I could switch or recall a monster to dodge an enemy attack or spell. I appreciate that it's not overly complex and I never felt like I needed to use a guide just to keep up. Even the sidequests were all extremely intuitive to figure out and follow. Only downside really is not a lot of party member control, its very basic attack or defend commands you can shout for the 2 members you are not controlling. You can switch your active character on the fly which is nice but it was difficult to get all of my team to defend as the big spells were coming in.
La prima cosa che salta all'occhio in Ni no Kuni è la sua bellezza visiva. Il gioco non punta su una grafica super realistica, ma sembra in tutto e per tutto un film d'animazione interattivo. Le musiche poi (bellissime), rafforzano ulteriormente questa sensazione. Il compositore difatti è lo stesso che ha creato le musiche per i film più famosi dello Studio Ghibli. Il sistema di combattimento non è statico, ma dinamico. Quando si incontra un nemico si può muovere Oliver e compagni liberamente sul campo di battaglia per schivare gli attacchi o raccogliere delle sfere colorate che ti ridanno punti vita o mana. Per attaccare o difenderti, si usano dei comandi rapidi che appaiono sullo schermo, e questo rende gli scontri sempre movimentati e attivi. La vera particolarità del combattimento però, sono i famigli, piccole creature magiche (un po' come i Pokémon) che è possibile catturare in giro per il mondo e far combattere assieme ai personaggi. I famigli salgono di livello, possono essere nutriti con i loro cibi preferiti per diventare più forti e, dopo un po', possono evolversi in forme più potenti. Una delle cose che mi è piaciuta di più poi, è che questo è un rpg vecchio stile che non ti tiene per mano. Per capirsi, tanti giochi moderni hanno la mappa di gioco piena di indicatori che ti dicono dove andare. Qui fortunatamente no. Per esempio, quando si inizia una quest, il testo potrebbe recitare di "trovare una persona che si trova in una foresta ad est della città, vicino al mare..." e qui sta al giocatore aprire la mappa, cercare di capire quale è il posto esatto, eventualmente rileggere la descrizione per capire se magari non si fosse perso un dettaglio utile o cose così. E questo penso sia bello perchè aggiunge un tocco in più di avventura all'esperienza in generale. Infine, la storia. Non è niente di sconvolgente ma è curata quanto basta e mi ha ricordato molto una favola per bambini e per questo motivo credo che il gioco sia adatto a tutte la fasce d'età, soprattutto ai giocatori più giovani. Consigliato.
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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