
Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
buen juego
GOOD GAME
Ойын ұнады маған, жазғы демалысты жақсы өткіздім!
мне понравилось обзывать компаньёнов
Thank you so much to bandai, level 5 and everyone who made this game posible. I played in steam and enjoyed until the end. Even now with the post game events I am still enjoying it . This game has everything: good music, beautiful scenery and cutscenes. I experienced everything since happiness to discover the world and the story, to heartbroken, even hopeful. However I loved the way I could restore people's hearts with every peace: love, enthusiasm, restraint, etc. I recommended everyone to give a chance to this story. I won't regret it ever, and the price is even better🥳🥳🥳🥳
yes
Ni no Kuni is a very cute game, but its flaws are so punishing you can easily find yourself completely detached from the actual story that's radiating with warmth and kindness. The plot isn't some deep complicated masterpiece, the delivery is sometimes anticlimactic (epic cutscene with chaotic conversations and fights into un-voiced dialogue), the progression is insanely rough if you don't look up the exp exploit spots, and even then it's not like you automatically gain significant combat power with the levels flying up, not to mention the RNG factor. You're playing as Oliver, who after some circumstances travels to another world to save some people and search for answers. You have your basic JRPG stuff like inventory, spell menu, team management corner, but it's actually a bit cooler than usual: You have the Wizard's Companion, a big book where you can actually find useful information if you know where to look - be it the chest locations, the alchemy recipes, favorite treats of different familiars, decipherable text in the ancient language and the guide for the symbol translation, possible item drops, possible enemy encounters and the location of their habitat, and some more. You are also pure-hearted, which means you have the ability to heal the broken-hearted by collecting the heart pieces from people who have excessive amounts of a virtue and share it with someone in need. This mechanic is sometimes tied to the main quest line, and sometimes the game encourages you to come back to the previously cleared locations and talk to the NPCs there/fight or tame a specific creature. The taming routine is at first confusing - why would I need so many creatures if I can basically focus on accelerating a single one by feeding him all the resources and boosting his stats? Basically, the answer is... Just for the grind, I would say. For the achievement hunters, and for the enjoyment of seeing different evolution forms of the basic mobs. I actually poured so many hours into hunting for the rare mobs that give a ton of EXP just to see what cool final forms the familiar species might branch into. Might finish the 250 requirement for the achievement later, since I'm relatively close, in my post-game adventures, but it's honestly a huge slog at this point. By slog I mean running around hoping for the rare spawns for hours, trying to steal a rare drop from even rarer spawns than the EXP exploit mobs, revisiting the stronger/tankier versions of the game's main story bosses. Now, after already beating the first and second ending (the Ni no Kuni: Dominion of the Dark Djinn ending and the Remastered WWW expansion), the grind feels that much more tiresome and the motivation isn't really there, but maybe I'll dedicate a few hours when I feel like it. Have to say, the amount of stuff to do is overwhelming compared to the dynamic I was used to during the actual playthrough: even the grind felt alright, with how balanced-out the quest/bounty hunt/story mission/exploration loop felt, but once you've watched the ending, the game bombards you with more stuff to do. Not complaining, of course, - content is content, just saying that the fatigue after this many hours does become stronger than the motivation to do the same, but less important-feeling routine stuff. Dropped this game once years ago, dropped the second one as well back then, this time the exp grinding method barely managed to keep me going, we'll see how the sequel feels second time around as well and if it could be salvageable in my eyes, but honestly the series would've been top tier if not for these brick walls they constantly spawn before you and make you collide into.
Juegazo, graficos, historia, simplemente perfecto
Story and art: they are amazing. Like living through a Ghibly movie. Simple, but quite cute and charming. The story is not deep at all, rather leveled at children, so it will appeal to you if you still enjoy child-targeted content. Combat mechanics is so despicable: it is boring, unimaginative, too croocked to be RT (because you're expected to choose options from menus while actively being attacked, no key shortcuts). And TRASH FIGHTS, you can't navigate in peace from point A to point B without repeating the same boring fights dozens of time and god forbid you turn around because the monsters respawn almost immediately. I just did, no kidding, 40 trash fights while exploring the dungeon just to get through it - because you can't save in dungeons and I could'nt bear the thought to repeat the process. It is dumb and frustrating AF. The point is, they are all exactly the same (aside of bosses or some overleveled enemies). To level up so enemies starting run from you, you need to do hundreds of mind-numbing absolutely same "mash button to be done with it" fights. It is just the worst. Also the amount of leg work you need to do for no reason is asinine too. I am 30 something h in the game and just got a "teleport to a location" spell. But the amount of plain "go fetch" quests had me running back and forth across the same locations for probably a dozen of hours. Now it probably will be better but my patience was really thin at that point. There are a number of high level chests I wasn't able to open when I was exporing the locations and I will probably not backtrack to get them, it will take me hours and the payoff is probably either a useless consumable or a slim chance for some cool weapon without which I totally can live cos I already got a lot of stuff. Also leveling up your pokemo... familiars is not that good: while the new ones you will be getting gonna kinda catch up quite soon, the ones you got earlier and started using earlier will always be overleveled compared to the newer familiar who will forever be like 10 levels under. My oldest familiar is now level 54 and my youngest which I am carrying around for a good chunk of the story is just 34, which is not that fair because later familiars tend to be better mechanically. All that said and done, you can FLY A COOL DRAGON AND IT'S AMAZING.
Mi JRPG favorito de todos los tiempos. El estilo artístico de Ghibli es increíble, el combate es sencillo de primeras pero complicado de dominar, y la historia profunda y con personajes carismáticos Sigue al [url=https://store.steampowered.com/curator/45594951-Medutt/]mentor de Steam[/url] para más reseñas cortas
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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