
Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−85% | 5.2Kreviews | 83% | — | $700.2K |
| $6.99−86% | 3.6Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantastic game that thankfully made its way over to PC and wasn't lost forever to PS3 exclusivity, like many others. Fun, snappy combat and clearly made with a ton of love and heart from the dev team. Can be super grindy at certain points early on and at the 3/4th mark, roughly, so fair warning, but still a ton of fun from beginning to end.
I know it's not a proper review begining but i just quitted at the very end for a cheap shot. The story has been dragging on for long enough with at least 15h of "inflated" unnesscesary traveling and lenghty combats. I've beaten the game but the game just went "Nope, see the 1cm hp bar remaining on the final boss? yeah, let's chain op attacks on your full health team, massacre the 2 with lowest max health and double strong attack the last one as it tries to heal and protect itself from death. I've beaten the game and you can't say otherwise but a massive F*** you to whoever designed that chaotic boss fight and for whoever die has to restart the previous boss's 2 phases. just NO! I've had enough of such cheap shots. Now onto the actual review. It has a LOT of minor issues and minor positives. It may even be used as an advice guide in what to expect and where to invest your time and efforts into. Positives: - There's a crab you can help :) - It has a complete "guide" and lorebook with all the creatures displayed. - It has a lot of points where you could use the wrong spell and it prevent any MP loss and consequences if not done correctly. - Did I mentioned you can help a crab? :) Neutral : - Enemies you "recruit" will almost certainly be found elsewhere evolved, you don't need to get a good team early, just pick whatever seem good or fun at the moment, evolving them resets their level to 1, which means you better wait for late game to build your team once you have access to most final forms. - The main protagonist is supposedly 13 year old. yet look like he's 7 and often acts like he's 4. Pea, a character who literally looks like a 3-5 year old is only a few inches shorter. Idk about you but a young child shouldn't be close to a young teenager in size. (normally) - The system of "affection" is almost pointless since it barely add anything for how much time you gotta spend feeding them only to get a few points here and there and is rather costly. You need to farm for world resources and enemy drops to upgrade the food so it's even worth your time at all. Only upgrade their weakness if it's really low and problematic, like accuracy. - The music is a bit unfitting. Too "powerful" when unneded at multiple places. I feel like they should've made a dozen more tracks with less budget. - Early on, there's too much cinematics and I understand the frustration of a few negative reviews I've read reporting this issue. But for some it might feel like they putted more efforts and budget than usual, which can be a +. Negatives: - Accessories almost serves no purpose for how weak they are, don't even check up on them unless you need something like accuracy because your big hitter keep missing. - I bought the game because the protagonist was a wizard but his overall effectiveness is reduced to a healer past the middle of the game for how surprisingly weak he is despite his stats saying otherwise. - Accuracy and evasion stat is a joke. Very high dodge chance is maybe 10% against an average accuracy foe, 30% against a garbage accuracy and 3% against a foe with high accuracy, what's the point of evasion and accuracy if it barely matters outside of buffs and debuffs. - Skills used by familiars are WAY TOO COSTLY and should heal or damage twice as much for how expansive they are. - Esther's ai is built to completely burn her MP for no valid reason. Her ai isn't coded to check the difference in stats and check on enemy health because she'll activate buffs when the fight is ending. - All allies will do the minimum no matter their role and when given the order to defend or attack, it seems to only check physical attack and defense, rather than checking for attack speed as well as the enemies' defense (low defence = fast attack is better, high defence = slow powerful attack is better... When ordered to defend, they'll switch to their familiar with the highest physical defense and start blocking (if they can) but once the block window is finished, they often just sit there instead of avoiding enemies and repeatedly get struck, which means they're just not doing anything productive. And when on the offensive, they often stop attacking and reposition themselves for no good reason, which lowers a lot their potential dps. AND SOMETHING TERRIBLE TO MENTION IS, THEY SOMETIMES KEEP THEIR WEAKEST PHYSICAL ATTACKER AND GO FULL MELEE WHILE DOING 1 DMG PER STRIKE. - Alchemy ingredients aren't easy to come by and almost serves no purpose other than food to maximise the potential of your team. - Some spells serves almost no purpose at all, some are only used by certain side quests and others who are only used once and only bloat the spell list (like "Conjure familiar" which couldv'e been used to get familiars instead of the low chance recruitement system. It would have been used to summon familiars with a "currency" for which every monsters drop a certain currency like their type (sun,moon,planet,etc.) and with that currency, would allow you to either summon a random one of a certain type for cheap or a precise one for maybe 8x more. - The mix of real time and turn based combat mechanics doesn't mix well. It's unresponsive, clumsy and very easy to get punished because some powerful attacks are only prepared in a mere 2 SECONDS! You have to cancel what you're doing, maybe switch familiar just to block a massive hit. and some others just take a lot of time and attack 5 seconds after the notification, which makes "dodging" familiars risky no matter your skills and is rather memory based. AND REMEMBER, ALL THE COMBAT ACTIONS OUTSIDE MOVEMENT AND TEAMMATE SWITCH IS SELECTED VIA A COMMAND WHEEL, THERE'S NO QUICK IMPUT OUTSIDE DEFENCE AND OFFENSE COMMANDS FOR YOUR OTHER TEAMMATES. On a final though. It definitely has minor problems scattered everywhere but I'll keep it a positive review because it doesn't make it a bad game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Al terminar este juego, me queda un poco la sensación de que fue una oportunidad perdida de hacer algo grande. Esto es debido a que tiene unos apartados donde es sobresaliente y, sin embargo, en otros, es deficiente o aprueba raspado. Empezando por lo bueno (que es MUY bueno): el Studio Ghibli está detrás en la animación y la música es de Joe Hisaishi ([I]no hace falta disir nada más[/I]). Continuando con lo [I]sí, pero no[/I]: la historia. Es cierto que tiene cosas muy del estudio anteriormente mencionado, como el tono/mensaje entrañable o ese halo de, llamémoslo así, "infantilismo profundo". Pero, por otro lado, los giros de guión son tremendamente predecibles. Terminando con lo malo: la jugabilidad. El sistema de combate me ha parecido bastante mediocre y descompensado, en parte por la IA tan mala que tienen los compañeros. Por otro lado, para conseguir mejoras tienes que hacer unas secundarias que son muy repetitivas y, sobre todo, cansinas (ir del punto A al B, matar a X bicho, grindear como un chino, etc.). En resumen, si te compensa con lo audiovisual (que es excelente, eso sí) y/o eres fan de Miyazaki o del Studio Ghibli, pa'lante, sino yo me lo pensaría bastante. ✪✯ 7.5 ✯✪ https://steamcommunity.com/sharedfiles/filedetails/?id=3595292705 https://steamcommunity.com/sharedfiles/filedetails/?id=3595292849 https://steamcommunity.com/sharedfiles/filedetails/?id=3595292907
I played this on the PS3 when I was a little kid, I remember it being good to me but forgot the game entirely. Wanted to experience the game again and see if i’d like it after all these years so I bought it, and this is easily one of the best games i’ve played. I forgot they used to make good games like this that feels ‘handmade’ with care if you know what i mean, missed playing games like this.
出个中文会死啊!!!
I tried to like this game so bad but it just isn't fun for me. I'm just getting to the point where I am hitting the waters and discovering more parts of the region so I'm just realizing I have a lot more cut out for me but hopefully it gets better. I feel like the only way you would like this game is if you're a Studio Ghibli fan and wanted an exclusive story in this style that you can only get from a game. If you ever wanted to play through a Studio Ghibli, movie this is your game. But as a Pokemon enjoyer, someone who's played every gen and enjoyed Digimon Story games like Cyber Sleuth, someone who's played Temtem and Palworld, this is far from my favorite creature collector/battler game. I don't like the battle mechanics even after playing for 10 hours it's hard to get used to. The bosses are super annoying. Also the catching and transforming your familair aspect of this game is a pain. Imagine Pokémon if they give you your first 3 Pokémon and don't give you Pokeballs until the 4th gym or so. Imagine playing Pokémon for 10 hours and they're like "yeah you gotta fight these monsters but you can't catch antthing yet. Use the one creature we give you. We'll have a couple more for you soon before we let you start catching." I do enjoy the art style. The art style and the creature designs so far might be my favorite aspect of the entire game especially the Boss Designs although battling them felt like a pain. The areas before you get to the boss are so formulaic and repetitive. The whole gameplay loop gets old fast. I was so excited when the girl was added to my team and the idea of the battles becoming a little easier/faster got me hype but Did after that the more characters that were added on to my team made the battles more chaotic and all over the place. Idk. Thought this game would be really fun but its really borong and slow-paced. It feels I'm watching a long Ghibli movie or series that I have to do tedious chores in between episodes. I'll continue to play for a while but I hope I can finish it soon to complete the story at least.
Jeepers, the gameplay is boring mun. Neato Let's defeat cheddar. If you here because of Studio Ghibli aesthetic(only did the character designs, background art, and animated cutscenes), you're gonna have a bad time, save yourself and go watch some anime instead.
Parental review at the end! ❤ Audience ❤ ☑ Beginner ☑ Casual Gamer ☑ Normal Gamer ☐ Expert Appeals to both a younger and older audience. The simplicity works for children and has positive messages throughout whilst providing an experience which will appeal to adults through a beautiful story, engaging enough combat system, and gorgeous cutscenes which still hold up today (thank you Ghibli). ☼ Graphics ☼ ☐ Bad ☐ Alright ☐ Good ☑ Beautiful ☐ Fantastic Okay, I'll be real here, the graphics are clearly from the PS3 era even with the remaster. The reason I used a beautiful rating is how gorgeous the styling is. Every location, character, item, all have stunning designs and carefully chosen colour schemes. Each location having its own styling and feel adds so much to the beauty the game has. Don't like one location? That's fine because the next one will offer you a totally different viewing experience! The full cutscenes are still amongst the best in gaming due to Studio Ghibli's contributions and are masterfully constructed. It doesn't get a fantastic rating because the game does show the era it was made however it doesn't take anything away from the beauty the game has to offer. ♬ Music ♬ ☐ Bad ☐ Alright ☐ Good ☐ Beautiful ☑ Fantastic Listen to the OST. That is all I have to say. Tab out, go watch a video of the OST, come back, now do you see why I put fantastic? Yes, I know you do. Add the design beauty of the game and it adds another layer. The music fits perfectly between whimsical, epic, optimistic, and threatening. A lot of love was put into this game's music. ☠ Difficulty ☠ ☑ Easy ☑ Average ☐ Easy to learn / Hard to master ☐ Hard ☐ Unfair This game has 2 difficulty settings: easy and normal. Neither are particularly hard, the game overall is rather easy however I put both easy and average here because from reading other reviews it seems that people really struggle with using their familiars effectively. I'm putting that down to them ignoring gameplay mechanics designed to make the companion AI more useful and trying to blindly hack and slash each encounter. Although the game is easy in a general sense, there are some large encounters which can be challenging if you're not prepared but that is on you not being prepared, not the game being hard. TL;DR - Don't ignore game mechanics and the game is easy. Many other reviews complain the combat is bad because familiars aren't good which isn't true and I suspect they skipped all tutorials and forgot core mechanics because they assumed that this is a dumbed down kids game- it is not. § Bugs § ☐ Bugs destroy the game ☐ Lots of bugs ☐ Few Bugs ☐ You can use them for speedrun ☑ Nothing encountered I've not experienced any bugs. There might be some but I've not seen them. ☯ Story ☯ ☐ There is none ☐ Bad ☐ Alright ☐ Good ☑ Fantastic The story is beautiful and has something to offer for everyone. You got an interesting 'big bad', a likeable protagonist, an awesome selection of allies, a Welsh fairy with the best voice acting in the game, and a mystery which sits below the story to prop it up. Under every story beat is the same overarching mystery you slowly discover pieces throughout the game. The smaller story beats are fun and follows a standard flow of being more lighthearted early on and getting more serious later on. [spoiler] Although the story starts of being very emotional and dark, once you progress into the first true gameplay section, it lightens up the tone quite a lot [/spoiler]. It balances the line between something a younger player would enjoy and something to engage an adult audience as it ultimately is an emotional game which touches on some serious topics in a way which is subtle to some and obvious to others. Excellently done and it is a game where you'll have moments of 'what is even happening but I love it' and other moments of 'why am I crying?' ⚔ Gameplay ⚔ ☐ Frustrating ☐ Sleepy ☐ Boring ☑ Fun ☐ Challenging I'm putting fun for the gameplay which I know many negative reviews would say is wrong. I think that the gameplay is fun and continues to grow in how engaging it is as the game moves into mid-later stages. I wouldn't say bosses get harder, I'd say they get more interesting which adds an element of difficulty oftentimes but certainly makes large encounters feel fresh from one another. It is a game which is designed for both children and adults so a more well-versed gamer may possibly find it too easy and therefore boring but I'd disagree. Its not a serious gameplay game, you don't stay for the gameplay. You stay because of everything else and the gameplay is serviceable enough to keep you interested. I actually quite like it, I enjoy sticking a show on the side and kicking back in my chair with a controller and chill for a bit. If you want to 'lock in' then you might feel disappointed but this isn't that type of game, nor does it position itself to be. ۞ Game time / Length ۞ ☐ Really short (0 - 3 hours) ☐ Short (4 - 8 hours) ☐ Few hours (10 - 20 hours) [if you focus on the main story] ☑ Long (40-60 hours) [if you complete everything] ☑ Very Long (61-100 hours) ☐ Extremely Long (101+ hours) If you want to only do the story, not level or collect familiars, do side content, etc then the game probably sits around 30 hours depending on just how much you want to roll through content. I think for most people the game will sit around 45 hours, with people with more of a completionist mindset clocking in potentially 70-100 hours, I would be surprised if someone is getting more than 100 hours in one playthrough. It doesn't feel like a slog and you discover a lot of mechanics in the first ~25 hours at a reasonable pace. Its isn't a huge game but does have lot to offer if you choose to engage with each aspect. You certainly won't feel let down with the amount of content at offer, nor will you feel intimidated by it. $ Price / Quality $ ☐ Full price ☑ Wait for Sale ☐ Don't buy ☐ Refund it if you can There is one massive criticism I have for the game and that is the price. Bandai still having this at £40 is insulting to the consumer. The game on PC is 6 years old, with the original PS3 release being 12 years old outside of JP. The game on release 12 years ago was worth £40 easily but it is insulting to expect it to hold its value over time when there are many games with more to offer as gaming technology has advanced. Level 5 made a brilliant game here but Bandai keeping the price this high is nothing short of greedy. Do not get it at full price. It goes on sale often, usually at a high discount. Wait until then. TL;DR I recommend this game highly, but get it on sale. It is ultimately an old game and doesn't warrant its current price tag. The visual design, music, story are all 10/10 and create a beautiful experience start to end. Graphically it is aged however the amazing art style allows it to hold up well over time. Gameplay is good and I wholeheartedly disagree with the negative reviews criticising it. Read the gameplay and difficulty sections for more reasoning as to why I disagree. For parents: Great game for a young gamer getting into story games. It does touch on some emotional topics so please research this before handing over to your child however outside of the sad topics, there aren't any serious concerns. The game was ultimately targeted with a younger audience in mind and carefully packaged topics accordingly. I'd say under 7 years old, have a look at a more in-depth parental review. Due to the game needing an above-basic gaming understanding, I'd say 5-7 years old being the absolute youngest for this game and should probably be played with an older sibling or a caregiver being present to help (which itself can be a fun bonding experience!). 7 years old and older should be fine with this game, just have a look into the emotional aspects to the story beforehand. I don't want to say more than that here as to avoid story spoilers.
I wish for this game there would not just be thumbs up or down but more of a middle way. It has a lot of enjoyable stuff but ultimately I would not reccomend it. Positives first: Its pretty charming, the ghibli-animated 2D scenes are georgeus, voice acting (for the scenes that have it) is great, the story has a nice hook and the combat is fun at the beginning. Also great creature (familiar) designs! There where so many I wanted to take into the team I could barely decide :D I also really like the evolution system, with branching final evolutions for many (all?) familiars With all those positives I really wanted to love the game. I even went into it quite hyped! I like JRPGs, I love Studio Ghibli and I LOVE creature taming games. But...I could not quite get into it. The AI of your allys is *BAD* Even with the Tactics you can give them, it feels like they always find ways to f you over regardless. This took the fun out of the combat for me, and combining this with random difficulty spikes meaning you'll have to grind quite a bit. That just makes the game feel like an absolute Slog. Also the dialogue draaaags on. I love playing games for the story so its not like I mind much dialogue, but a lot of the dialogue in this game, especially the not-voiced one, is pretty boring and goes on forever. Side-quests are also mostly fetch-quest, or healing "broken-hearted" people, which also just consist of -> run to glowing green dot on the Map ->click through dialogue to get a piece of their heart ->run back to quest-guy and give them the piece. Gets old real quick. So, the game is by no means horrible! I would say if you can look past the things I listed in negative you can still have a great time because potential is definitely there. But for me the longer the game went on the more the negatives bothered me and I ended not wanting to spend more time on it (its a looong game, I just barely am at the half-way-point) Less-serios side-note: I dont want to hear the words "jeepers" or "neato" again for a loooong time.
Великолепная игра. Полностью в русском переводе. Прекрасный перевод текстов, в том числе диалоги между персонажами, игровой интерфейс и даже книга заклинаний, которая состоит из картинок с текстами - и она также вся на русском. Очень доброе и трогательное путешествие главного героя и весь его путь + шикарное музыкальное сопровождение, множество интересных секретов и неожиданных игровых поворотов - всё это делает игру одной из лучших в жанре jrpg. Проходил игру вместе с дочкой, которая ходит в садик - она с восторгом следила за сюжетом (хотя именно начало игры не детское, его можно детям пропускать).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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