
Selling over five million copies since its release in 2000, FINAL FANTASY IX proudly returns on Steam! Now you can relive the adventures of Zidane and his crew on PC !
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 12.4Kreviews | 95% | — | $5.8M |
| $6.29−70% | 19.7Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My favorite Final Fantasy game and still my favorite game of all time. I make a new friend because of this game. I learn my English through this game. This game is important to me and I don't think any game will ever top FF9.
[h1]“¿Se necesita una razón para ayudar a alguien?”[/h1] Durante muchísimo tiempo, hasta yo fui de esos que defendían a muerte que el mejor [i]Final Fantasy[/i] de todos era [i]Final Fantasy VII[/i]. Y lo entiendo: fue mi primer [i]Final Fantasy[/i], le tengo un cariño inmenso y durante años la nostalgia me tuvo completamente cegado. Tanto así, que me rehusaba a darle una oportunidad real a [i]Final Fantasy IX[/i]. Lo miraba desde lejos, casi como si ya hubiera decidido por adelantado que nunca podría estar a la altura del VII. Hasta que un día, estando en una casa en el sur, sin mucho que hacer, decidí darle la oportunidad que llevaba tanto tiempo negándole. Y qué error tan grande había sido esperar tanto. Para mí, [i]Final Fantasy IX[/i] no es solo un gran videojuego. Es, sin ninguna duda, [i][b]el mejor Final Fantasy de todos.[/b][/i] Y no lo digo por impulso, ni por querer sonar distinto. Lo digo porque, de toda la saga, es el que mejor logró hacerme sentir algo que muy pocos juegos consiguen: la sensación de haber vivido una fantasía de verdad. No una fantasía cualquiera, sino una de esas que parecen sacadas de un sueño. De esas que tienen castillos, bosques, aldeas, cielos inmensos, criaturas extrañas, música que parece abrazarte el alma y personajes que se sienten más humanos que muchas personas reales. [i]Final Fantasy IX[/i] tiene algo especial, algo casi imposible de explicar del todo: se siente como entrar a un cuento precioso, mágico y melancólico al mismo tiempo. Como si por unas horas hubieras podido vivir dentro de una fantasía con corazón. Y eso es justamente lo que lo hace tan distinto. En una saga que tantas veces buscó reinventarse, romper moldes o irse por caminos más futuristas, [i]Final Fantasy IX[/i] abrazó la fantasía en su forma más pura. Y no solo la abrazó: la convirtió en arte. Este juego no da la sensación de estar avanzando de misión en misión, sino de estar emprendiendo una travesía real. Un viaje donde cada ciudad, cada escenario, cada tema musical y cada conversación hacen que el mundo se sienta vivo, encantado, casi intocable. Hay algo en su atmósfera que me cuesta encontrar incluso dentro de la propia saga. Tiene una identidad mucho más fantasiosa, más cálida, más de fábula. Más de esos mundos que uno imaginaba de niño y soñaba con poder visitar algún día. Y, al mismo tiempo, debajo de toda esa belleza, hay una historia profundamente humana, sensible y dolorosa. Una historia que habla de la vida, de la identidad, del miedo, de la pérdida y del paso del tiempo de una forma que te toca sin necesidad de exagerar nada. Y si todo eso funciona tan bien, también es gracias a su elenco. Sin exagerar, [i]Final Fantasy IX[/i] tiene uno de los mejores elencos de toda la saga. No solo porque sus personajes sean memorables, sino porque se sienten vivos. Cada uno aporta algo al viaje, cada uno deja huella, y varios se quedan contigo mucho después de terminar el juego. Vivi, por ejemplo, no es solo uno de los mejores personajes de Final Fantasy, sino uno de los personajes más hermosos y dolorosamente humanos que he visto en un videojuego. Pero no es solo él: Zidane, Garnet, Steiner, Freya, Beatrix… este juego está lleno de personajes que uno no olvida, porque no se sienten escritos solo para acompañar la historia, sino para vivirla contigo. La música, por su parte, es simplemente mágica. Nobuo Uematsu aquí no compuso solo una banda sonora: compuso el alma misma del viaje. Hay temas que transmiten aventura, otros tristeza, otros esperanza, y muchos que te hacen sentir esa mezcla tan difícil de describir entre asombro y nostalgia. Es de esas bandas sonoras que no solo acompañan escenas, sino que las convierten en recuerdos. Y quizá por eso este juego significa tanto para mí. La primera vez que me lo pasé no fue en una consola ni en un PC. Me lo pasé en mi celular, en un emulador de PS1, estando en una casa en el sur. Y todavía recuerdo perfectamente lo que sentí cuando llegué al final: lloré. Lloré por la historia que acababa de vivir, por los personajes, por el viaje, por esa sensación de que algo muy hermoso acababa de terminar y ya nunca iba a poder vivirlo por primera vez de nuevo. Cuando volví a casa, lo primero que hice fue comprar [i]Final Fantasy IX[/i] en Steam para platinarlo. Sentí que era lo mínimo que podía hacer por una obra maestra así. Porque hay juegos que te gustan mucho, hay juegos que amas, y luego están esos pocos que te marcan de verdad, esos que te hacen sentir que les debes algo aunque sea imposible devolverles todo lo que te dieron. Y eso es exactamente lo que me pasó con este juego. No sentí que simplemente lo jugué. Sentí que lo viví. Sentí que viajé por un mundo imposible, bello, triste, mágico y profundamente humano. Sentí esa clase de fantasía que te hace mirar todo con otros ojos. De esas que te recuerdan por qué uno se enamora no solo de los videojuegos, sino de las historias en general. Y creo que esa es la mayor virtud de [i]Final Fantasy IX[/i]: no solo te entretiene, no solo te emociona, no solo te deja grandes personajes o grandes momentos. Te hace querer quedarte un poco más dentro de su mundo. Por eso, para mí, no hay otro [i]Final Fantasy[/i] que lo supere. Podrán existir entregas más revolucionarias, más populares o más impactantes para otras personas, pero ninguna me hizo sentir lo que sentí aquí. Ninguna me hizo sentir que estaba viviendo una fantasía tan pura, tan hermosa y tan llena de alma como esta. [i][b]Final Fantasy IX no es solo mi Final Fantasy favorito. Es uno de esos juegos que me voy a llevar conmigo toda la vida.[/b][/i] Y sinceramente, ojalá más gente pudiera experimentar aunque sea una parte de la magia que tiene este viaje. Porque hay juegos que se disfrutan, juegos que se aman, y luego están esos pocos que logran quedarse contigo para siempre. [i][u]Final Fantasy IX es uno de ellos.[/u][/i] [b]PD:[/b] Para una mejor expeciencia de [i]Final Fantasy IX[/i] recomiendo descargar [b][i]Moguri Mod[/i][/b].
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $6.29−70% |
| 2.6Kratings |
| 78% |
| — |
| not modelled |
| $20.99 | 130ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easily my favorite game in the series out of the ones I’ve got the chance to play. Character driven to its core, FFIX is a game that stuck with me through its masterful use of its cast to communicate its message and themes, culminating in one of the most beautiful celebrations of life I've ever had the pleasure of experiencing in a work of art. Most of the gameplay quirks can be addressed through the boosters included in the port, though I'd still recommend playing the game with at least the Memoria launcher to truly customize the experience to your liking. FFIX is a charming and poignant experience that I think everyone should experience at least once, or at the very least give it a try, especially considering how accessible and inexpensive it is to play this game these days.
Felt like an Elixer after surviving the sickness that was Final Fantasy VIII... Please play it with the Moguri Mod!
After finishing FFIX I completely understand why so many people consider this one of the best FF games. It’s also a game that frustrated me repeatedly. And somehow both of those things are true at the same time. At first glance, FFIX feels almost deceptively light compared to FFVII and FFVIII. Where those games leaned into dystopian sci-fi, moody protagonists, and a more serious tone, IX opens like a storybook. Cartoonish characters, medieval fantasy cities, theater performances and airships. It almost feels childish. That’s the trick. FFIX uses that aesthetic as a Trojan horse. It invites you in with warmth and charm, then slowly starts asking much heavier questions about identity, mortality, purpose, grief, and what people choose to do with the limited time they have. And it absolutely lands those themes. The emotional core of this game is its cast, and Vivi might genuinely be one of the best characters in the entire franchise. Watching this tiny, awkward black mage try to understand what he is and why he exists is devastating in the best possible way. His arc gives the entire game its soul. Zidane was also a huge breath of fresh air after Cloud and Squall. Instead of another emotionally unavailable protagonist, you get someone charismatic, empathetic, impulsive, and genuinely fun to be around. Which makes his own late-game existential breakdown hit much harder than I expected. Steiner’s transformation is fantastic, and his dynamic with Vivi is consistently great. Garnet avoids becoming the stereotypical helpless princess, with some surprisingly grounded emotional storytelling, especially around trauma. Kuja also deserves credit. At first, he feels dangerously close to being another Sephiroth clone: flamboyant, theatrical, dramatic, absurdly pretty. But he becomes much more compelling once the game reveals what really drives him. The Active Time Event system it’s one of the smartest storytelling systems in the game because it makes the cast feel like actual people instead of silent backpack decorations by showing what they are doing outside of the main narrative. Now, mechanically is where the game starts losing points. The combat systems themselves are good. FFIX fully commits to classic RPG roles again, which I loved after the more open-ended systems of VII and VIII. Characters feel distinct. Party composition matters. Equipment matters. Learning abilities through gear is one of the best progression systems in the series because suddenly every weapon, armor piece, and accessory has meaning beyond raw stats. Synthesis is also fantastic, rewarding hoarding in a way that feels incredibly satisfying. But dear god, the pacing. Battles are painfully slow. Random encounters take forever to start thanks to dramatic camera sweeps and transitions. Combat itself often pauses awkwardly between actions like the game is taking a coffee break to think about what happens next. By late game, backtracking becomes less about exploration and more about testing your patience. Then there’s stealing. Since Zidane is a thief and bosses often carry excellent gear, many fights become a miserable ritual where you intentionally keep dangerous bosses alive while repeatedly attempting to steal items before you actually engage with the battle. This adds strategy in theory, but in practice often just creates frustration. And then there’s Trance. This may genuinely be the worst limit break system I’ve seen in a FF game so far. Because it activates automatically when the meter fills, the game constantly wastes your powered-up transformation on random trash fights you didn’t care about. No control, no strategy, just vibes and disappointment. The soundtrack is phenomenal and emotional. It’s warm when it needs to be, melancholic when it hurts, triumphant when it matters. TL;DR: A beautiful, emotionally rich Final Fantasy with one of the best casts in the franchise, incredible themes and fantastic progression systems, but held back by painfully slow combat pacing, frustrating steal mechanics, and a terrible Trance system. 8/10. For me, it lands above VIII and lives right alongside VII, as my favorite Final Fantasy so far depending on my mood.
[h1]Внимание, сказка)[/h1] Игра из рандома, уже 2-я финалка из списка. После 7-ки, я ждал довольно хорошую историю и немного душную игру ближе к финалу игры своим гриндом. В целом игра оправдала ожидания что и не удивительно :) [h1]Хорошенькое:[/h1] + Сюжет. Отличный рассказ с большим количеством загадок, информации, действующих лиц, сюжетных поворотов. + Геймплей. Это тот же самый пошаговый геймплей, что был в 7 части. Единственное, я играл с функцией ожидания. Тут множество различных атак и действий на каждом шаге. Теперь тут интерфейс гораздо адекватнее, нет путаницы в том, куда атакуешь. + Саундтрек. Очень крутая тут музыка, дополняет всю эту фэнтезийную и сказочную атмосферу, а песня Даггер невероятно мелодична. + Персонажи. Персонажи по ходу игры делают большой рост и учатся на событиях. Как пример могу привести Штайнера, который делает колоссальный рост, хоть он меня всё равно бесит) Все персонажи запоминаются и имеют свой характер, только чуваки из банды не особо отличаются друг от друга. + Боссы. Босс-файты хорошие. У вас будут проблемы с ними, если их не изучать. Иногда может повезти, иногда нет. Но бои с ними действительно требуют изучения. На среднем — не обязательно, только под конец игры. На высоких сложностях, скорее всего, каждый босс будет требовать подготовки. + Диалоги. Диалоги тоже очень интересные. К сожалению, тут нет озвучки, а только текст. Читать это всё интересно, также присутствует юмор. + Визуал и дизайн. Просто невероятная работа над визуалом и стилем, так стилем заглушить ограничения в графике и возможностях, похвала. https://steamcommunity.com/sharedfiles/filedetails/?id=3666556993 + Локации. Они разнообразны и интересны, всё красивенько и с отдельными дорожками с лутом. + Оружие и экипировка. Её достаточно много. И при должном желании всё можно пройти, даже имея всего лишь первый уровень. + Прокачка. Если же забить на экипировку, то в целом можно и передавить уровнем. Вообще тут несколько уровней прокачки: просто характеристики, способности, а также их уровень. [h1]Средне:[/h1] +- Противники. Их достаточно много, есть очень неприятные, очень многие из них являются стандартными (уязвимость к огню, льду и т. д.). Но из-за большого объема сражений на протяжении игры количество противников ощущается недостаточным. +- Сложность. Очень нестабильна: то пролетаешь боссов, будто это стандартный противник, то обычный соперник представляет дикую опасность. Но скорее всего это по причине того, что я не вдавался в уязвимости противников. +- Катсцены. Хорошо поставлены и, на удивление для своего года, имеют более-менее адекватную картинку. Но это всё равно очень мыльно. https://steamcommunity.com/sharedfiles/filedetails/?id=3673061544 [h1]Не понравилось:[/h1] - Графика. Ну уже очень слабенько, очень, хотя стилистика тащит. - Скриншоты. Нет фоторежима, что очевидно, ну и сделать какой-либо оригинальный кадр нет возможности. - Гринд. Я наткнулся на него в конце по причине того, что не разбирался в вещах. - Часть имеет неуместный дизайн. Я вообще не понял, что это за армия такая с голожопыми девицами. Враги точно так же иногда странные: то драконы, то бегающий кактус. Что? https://steamcommunity.com/sharedfiles/filedetails/?id=3679494396 [h1]Итог: 8/10[/h1] Отличная сказка, которую потрепало время, но от этого она сильно хуже не стала!
[h2]A Final Fantasy IX Retrospective[/h2] FFIX was always one of my favorites growing up and re-playing it now with the help of mods to bring the game up to modern standards, was an absolute 10/10 experience. With the Memoria Launcher and Moguri Mod, the game is essentially re-mastered and is highly recommended. Some mods I used alongside Moguri were: [i]Portraits Pack, 30fps videos, PlayStation Sounds, Kupo UI Suite, and Cursors Mod.[/i] All of these can be directly installed with a couple clicks from Memoria Launcher which makes it nice and easy. With 80+ hours of playtime I only had 3 crashes. And because I prefer to save often it wasn't a big deal. [b]Pro tip for playing with Memoria Launcher:[/b] In the Advanced Settings, turn "New Audio Engine" OFF. This setting will devour your RAM and CPU usage if left on. Nothing else to say really. [b][u][i] This game is a masterpiece.
Я вважаю, що Square Enix не варто було розбивати римейк FINAL FANTASY 7 на кілька частин і перетворювати сюжет на заплутаний лабіринт із приквелів, відгалужень та ще чогось. Краще б вони спрямували ці ресурси на римейки інших шедеврів наприклад, цієї дев'ятої частини. https://steamcommunity.com/sharedfiles/filedetails/?id=3748735184 Після кіберпанку та похмурого реалізму двох попередніх частин, дев'ятка повернула до мультяшного стилю та класичного фентезі старих частин. Тут крута музика, цікава система прокачки, харизматичні персонажі, та інтригуючий сюжет. Ця Фіналка стала великим хітом на PS 1, а для багатьох взагалі певним ігровим символом тих часів, навіть творець серії неодноразово називав FF 9 своєю улюбленою частиною. https://steamcommunity.com/sharedfiles/filedetails/?id=3748735218 Дуже тепла JRPG старої школи, яка може зігріти не гірше теплої ковдри. Так, тут немає солоденької Тіфи із сьомої частини, але тут є чорний маг Віві, який гарантоване вкраде ваше серце. Рекомендую всім шанувальникам жанру!
I'm playing this with Memoria + Moguri mod on Steam Deck. To install both, go here: https://sites.google.com/view/moguri-mod/install If on Deck you have to copy the terminal command into terminal. After it installs, when you run the game on Steam it will open the Memoria launcher. Some of the nice things it does even without Moguri installed is you can set it to 60/90/120 fps (you want 60 on LCD Deck, 90 on OLED), it also by default makes getting into battles much faster (no PS1 loading swirly), and I also went to "Cheats" and made the F1 turbo option 2x instead of 3x (other cheats disable achievements AFAIK). On Deck there is no special option for making Steam achievements unlock, so far for me they are just unlocking with this mod installed fine. To install Moguri, you go into the Mod section of the launcher, click Moguri, then click the download button on the left. It is a slower download so might take a couple minutes, but hey this is all free. To make battles start even faster, once ingame you can go into the config, there is an option there called something like "Battle camera" and it is On / Off. If you turn it off you get into combat about 10 seconds faster. Maybe a funny story, maybe a sad one. When this game was new, the only reason I didn't finish it is because I didn't know you could disable this camera pan. For some reason I never looked into the settings to see if you could turn it off. A friend had loaned me it, I played it for 5 hours tops, got sick of the long ass wait to do battle, so gave it back to him. And this camera feature was the reason I was putting off giving this game another go for so long, since getting it myself on Steam. Now it is, 26 years later, and I find I could have played this at any time and turned it off? Damn! Anyway, works great on Deck, *EXCEPT*, for some reason, like every other Final Fantasy I have played on Deck (at least of the first 9), there are random audio pops. It doesn't happen on PC not even on Linux. So this is something with playing on Deck for some reason. It sucks, but I still like the comfort of Deck for something like this, so I'm living with it. EDIT: Supposedly this is a common bug with the last stable version of Proton 9 Valve implemented and that's what this game at least uses. I'm reading online using GE-Proton9-15 might fix it (which you have to use ProtonUp-Qt in Desktop mode to download AFAIK, then apply through Steam game compatibility settings). Will try this next session and report back if it is indeed a fix.
[h2]How do 2 polygons in a black mage hat have more personality than the main character of a modern AAA game?[/h2] I am glad I waited so long to play this game. Not only does it hold up - it puts modern game narratives to shame. Simultaneously whimsical and deep, this game has the confidence to not take itself too seriously, while delivering profound meaning (without trying to shove it down your throat). The musical score is unmatched, the characters and writing are unforgettable, and the themes are absolutely wholesome. Pure. I strongly recommend you play this game if you want an adventure that you sink into seamlessly - a journey that feels nostalgic before it even begins. All the game asks for is a little bit of your heart, and in return, you'll be left with fantasy friends that you remember for a lifetime. 10/10.
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Where this game's players are, estimated from review languages.
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