
Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
É um jogo divertido, principalmente para quem gosta de JRPG. Ele tem uma evolução um pouco mais lenta, mas é fácil de se adaptar.
Чудова, весела, добра гра. Дуже зручно грати на джойстику, на клавіатурі навіть і не пробуйте тому що гру портували з консолі на компютер і будете грати як на піаніно. Фанатам японським рпг саме те що треба.
1시간 분량의 지브리 영화를 두 시즌 드라마 분량으로 늘려 놓은 다음 퍼즈 걸면서 보는 느낌입니다. 게임이 재미있으면 모든게 용서 되겠지만 안타깝게도 그렇지 못하네요. 액션과 커맨드를 섞어 놓았는데 상당히 불편합니다. 보통 난이도로 엔딩 봤는데 그냥 쉬움 난이도로 스토리만 쭉쭉보면서 진행하던지 스토리도 스킵(?)하고 진행하시는 걸 추천합니다. 게임에서 가장 좋았던 부분은 사이드 퀘스트였던것 같습니다.
I could see the potential of the battle system...that said. In 35+ years of gaming. This game has one of the WORST implementation of the enemy encounters possible. Formulaically time wasting. There is no run button, speed of movement is literally locked behind quests. Each area has near impossible to avoid enemies in the DOZENS, that respawn. You might have to go through 90 freakin' totally repetitive battles, for a dungeons, when you are already properly the level. The way scaling works, you cant prep for the next journey. The EXP works per boss, so no over-leveling. It would take all day, when by the next area what would take 8 hours would be done in 3 battles. I timed the old smokey level, and like 10 minutes was legit loading into and out of the countless battles that you cant avoid, due to the narrow terrain. I uninstalled out of pure boredom. Sad I can see an interesting game, and even what looks like a potentially fun battle system. but when you are bored to death by unavoidable repetition with no need for actual skill or thought (I assume later, but...) Even for a game, it's kinda insulting to someone's time, as it kas just pointless padding with literally no variable where it is actually beneficial.
All-round a pretty decent JRPG that has quite high highs and quite low lows. I usually like JRPGS with action-style combat but this one, while having a pretty solid system, just personally doesn't do it for me at times. Big fan of the creature designs and especially a fan of the split evolutions but a lot of them feel kinda samey and seem to vary wildly in power level - not too much but I did sometimes find myself not really switching between creatures in battle due to having one that was quite more versatile than the others. I like the boss fights and their designs, some of them have some very neat gimmicks and these are really where you get to show your skill with the battle system. Some were tricky towards the first half of the game but they became more satisfying upon picking up on the ins and outs of the combat a tad bit more. I do think it's a pain that a few boss weaknesses aren't clearly communicated until you're explicitly told what they are by the sidekick character but it isn't too much of a big deal. The only time it really came into play for the gameplay experience was a tanky enemy intended to be defeated with wind type damage, which I didn't have access to at that point. The game starts on a strong note, I feel, but it does get a bit slow after the first few hours and stays at that pace for a few more. The midgame felt quite frustrating every now and then, but I feel that it gets into a groove for the rest of the game. My least favourite gameplay element is probably how slow you move about. You go at a snail's pace even after getting an upgrade to your movement speed after completing a few sidequests. This is remedied later in the game in the overworld at least with two upgrades but towns and dungeons can still drag a bit. There's one town that you access around the midgame that is quite large that requires a few revisits during the main story and each visit was the definition of a drag. I do like the overworld design though, feels akin to a lot of classic JRPGs and I quite like it. Lots of optional content as well with a decent chunk of areas that you don't need to go to other than for sidequests but still have interesting things about them. Story and characters are fun but both drop off towards the last few hours of the game due to content that was not present in the original DS release being tacked on to this version, but it was still good and had a few satisfying payoffs for story elements built up throughout the game. It just felt like there wasn't anywhere left for the protagonist to go following the climax to his arc so the last bit of the narrative felt like it was going through the motions. Art and presentation is definitely this game's strongest suit. Love the graphics and the Ghibli artstyle, I feel like it enhances the game a lot. The sprinkling of 2D cutscenes throughout the game animated by the studio itself emanate charm and do an amazing job in bringing the world to life more so than the game already does.A lot of designs are very memorable and I think the artstyle fits perfectly alongside the tone of the game and its story. Definitely a game I'm mixed on but that's mostly from personal preference. Definitely one to check out for fans of JRPGS and/or creature collectors.
Le gameplay est moyen, mais l'histoire et le style ghibli sont un gros point positif. Un bon JRPG, j'ai eu plaisir de le finir.
Muito bom.
Die Story und die Musik sind nett. Aber das Gameplay ist schrecklich. Du musst ständig irgendwelche Ladezeiten abwarten. Deine eigenen Zauber werden dann aber auch sehr gerne mal ersatzlos gestrichen, wenn der Gegner jetzt angreifen muss. Dann ist dein Mana halt schon sinnlos verbraucht, Pech. Und das Spiel behandelt dich wie den letzten Dorftrottel. Deine Fee sagt dir ständig, dass du deine Zauber einsetzen sollst. Nachdem du schon ausgelotet hast, welcher Zauber am besten ist. (Nein, Elementar-Abhängigkeiten wie Feuer zu Eis verursachen nur ein bisschen mehr Schaden. Der stärkste ist immer der jeweils teuerste.) Bossgegner halten viel zu viel aus. Aber schlimmer finde ich, dass die eh schon viel zu nervigen Standart-Gegner dich teilweise auch mal One-Shotten können. Ich habe versucht die Kämpfe durch Cheats so einfach wie möglich zu gestalten. Dennoch war es mir zu anstrengend, besonders nachdem ich jetzt auch vor Standart-Gegnern Angst haben muss. Während der Story, wo ich eher schon überlevelt bin. Ich habe jetzt eine Zusammenfassung auf YouTube gesehen. Der zweite Teil war viel besser, da hat das Kampfsystem viel mehr Spaß gemacht. Du konntest sogar ausweichen, ohne dass es sich nach einem glücklichen Händchen beim Würfeln angefühlt hat. Hier hast du nur die schlechten Eigenschaften von beiden Kampfsystemen: Warten wie beim rundenbasierten Kampf, aber Stress wie beim Echtzeitkampf. Nur dass dich gegnerische Treffer fast immer auf dem ganzen Kampffeld treffen und du dafür deine Angriffe oft versemmelst. Hätte ein gutes Spiel werden können.
Amazing Ghibli art
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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