
Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−85% | 5.2Kreviews | 83% | — | $700.2K |
| $6.99−86% | 3.6Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a huge fan of Studio Ghibli, so back in 2013 when I first heard about their contribution to this game, I bought the physical wizards companion (a guide with artwork) and borrowed a friends play station. But, after my first albeit wonderful playthrough, I realized the ultimate playthrough of this game "had" to be to sharing it with my own child; and.. well.. I didn't have one. ..ok.. no problem... "Time breach," now it's 2025, my daughter is 10 and enjoying the post game. Hahaha.. yeah.. GREAT GAME!
Another mixed review. In the beginning I was actually engrossed by the ghibli world, the child like fantasy. Combat was also interesting. The story was just okay. But slowly the familair catching grind kind of killed my fun. And combat also became more of the same. side quests started to become similar kind of fetch quests so sadly i couldn't finish the game and dropped it at 70% maybe. Maybe if you are an OG fan who played this in ps3 this will be good. Or for some jrpg fan or younger fan. For me started out great then became very mid sadly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to love it, but I walked away incredibly disappointed. To the surprise of no one, the art and style are gorgeous—but unfortunately, that is where the compliments end. For Ni no Kuni: Wrath of the White Witch, beauty is only skin-deep. The story is remarkably simple-minded and shallow. While there are occasional moments of emotional resonance, they aren't enough to compensate for a chronic lack of narrative drive. This is especially painful because the gameplay is even worse than the writing. The combat system is lackluster and overly simplistic, even by creature-collector standards, and the UI and controls feel consistently sub-par. The quests might be the most uninspired I have ever encountered in an RPG. The "Heart Element" mechanic is a repetitive loop: Person X lacks Emotion Y; you find a surplus of Emotion Y in Person Z and ferry it back. This cycle repeats ad nauseam. It’s so lazily designed that the developers frequently recycle the same NPCs just to fetch them a different "flavor" of heart element the next time. God forbid that the devs would have to invest into interesting new characters or some plausible background story for their side quests. Between that and the constant hunt for a dumb NPC’s lost diary, it’s clear the designers had no qualms about padding the runtime with bottom-tier fetch quests. The green chests are a perfect example of idiotic game design. These chests can only be opened by the character Swaine shooting them from a distance, but the game demands you stand in one specific, invisible "sweet spot" to trigger the interaction. You’re forced to shuffle your character inch by inch, constantly realigning the character's direction towards the chest, just to get the prompt to appear. It is amateurish, frustrating, and representative of the game as a whole. I am in genuine disbelief that a studio like Level-5 produced something this poorly considered. Final Score: 61/100
Honestly, I was really enjoying the game. The mechanics, story, visual art, everything was very elegant and eye-catching. But as the story progressed, I realized that it was increasingly necessary for me to set up my tent in a field and start grinding excessively. As the game progressed, it became more and more evident. Tired of grinding, I changed the difficulty to easy so I could have a little novelty and advance, ok, it lasted well for maybe 10 hours, until I went back to grinding again. Honestly, if it weren't for already being on the last mission, I would have abandoned this game, absurd repetitiveness and all the mechanics that had excited me in the beginning started to seem tiresome to use 300 times in a row to get +1 lvl.
My opinion on Ni no Kuni: Wrath of the White Witch Remastered Ni no Kuni: Wrath of the White Witch Remastered is a beautiful and enchanting JRPG that brings Studio Ghibli's magical animation style to life. The remastered version enhances the original game with improved visuals and smoother game play, making it more fun to play. The story follows young Oliver as he embarks on a heartfelt journey to save his mother, while encountering memorable characters and engaging in unique combat. What also adds to the games fun is the use of familiars, which are monsters you can combat and capture to use as party members in battle, kinda like Pokemon. Familiars can evolve into a stronger forms after meeting certain requirements which adds to the joy of finding and obtaining all them. The story is lighthearted and nothing insanely complex but it is enough to keep you engaged and interested to reach the end. The game's fantasy world, great soundtrack, and emotional depth make it a must play for fans of JRPGs and Studio Ghibli's works alike.
I might just be lathered in nostalgia playing this game. But the story of this game has always stuck in me, this is one of those games I come back to when ♥♥♥♥ gets tough, and as many times as I beat it, ♥♥♥♥ around in the casino, play with the cauldron genie it never gets old for me. Is the fighting a little clunky... I do have to agree, but I kind of enjoy the constant multitasking it takes. It gives the game, the fights a sense of urgency. The pacing is slow, you have to take your time. You have to be strategic with your familiars, your items, your armor, your levels, your timing. Its a game you take your time with. you might find this boring or frustrating and that's chill. However for me this is a game that transports you a lot of grinding is involved but its in some of the prettiest settings ever! with a cool ass story waiting for you.
The opening to this game is almost text book in inability to deliver an engaging experience and frankly, flat out incompetence. Five five feet. Cut-scene. Walk five feet. Cut-scene. It never ends. 2 hours into the game, It is still forcing me to walk five feet. . . cut-scene. The story within those cut scenes is extremely boiler plate. It would be serviceable if was in service to game play, but it's the focus in a languid and beleaguered way. Just in terms of competent writing, you need to cut down what's here significantly or write better. Yes, they did get Studio Ghibli to make cut scenes and those are charming, but even those are clearly from the same story board. If this was repacked in some way and you told someone this was a Ghibli movie, they would call you a liar. Everything is obviouis, slow, and boring. But what about that game play when it does happen? The combat system is very older RPG which a little bit of freedom of movement and extra systems tacked on. It feels like unnecessary clutter-- busy work in the fight to make it feel more complicated or keep the player busy. I would have preferred pure turn based just to shave down the nonsense I need to keep track of. Even systems like being able to move and dodge attacks while you select your own isn't meaningful, because the game is not that hard. Are there positives? Sure. The game features a pokemon-like system of obtaining and training new critters. These are fun and are functionally the same as new playable character in combat, they aren't implemented in any meaningful way, in fact, I'd say it's pretty clunky with a stamina system that forces you to continually change them out with each other and the human characters. There's a tiny amount of exploration. Tasks to do. The larger exploration and goals are not what I'd call robust. The graphics can look nice at time. I was impressed by the towns especially. There was some weirdness to the cutscenes. The game functionally has 3 art styles. The main game, the 3d cut scenes, and the ghibli animations. The 3d cutscenes stand out as wonky and unusually poorly done. There would be weird lighting changes that clash with where you just were in the 3D game world. So that's a lot, but I really don't have a lot of positives to say. It's what looks like a ridiculously high budget game with zero aspirations, attention to detail, or inspiration. 4/10 at best.
[b]“You’re a wizard Harr- Oliver”[/b] [i]-Zach Hadel[/i] [hr][/hr] I didn't think I'd play something lifechanging, but with such a big name as Studio Ghibli associated with its production I expected more from [b]Ni No Kuni[/b] than what I got, and clocking in at 17 hours of play I think that I can give more than a fair review. [h1]X-Factor[/h1] It’s a game for kids. The simple adventure and themes mean that it’s both timeless and accessible to children with the free time to sink into a world that still has a childlike wonder to it. The game is well scored (if a bit on the generic fantasy side), the environments are amazingly textured, and a lot of menus like the monster compendium ooze style. [h1]Gameplay[/h1] A turn-based game that’s not so turn based after all… During battle you can move around the field in real time, and only when you select an action are you locked into its animation until you either complete or cancel it. Soon enough the game will also introduce familiars, creatures with strength and weaknesses that share your health points, that you can conjure out in your stead. Then introduces multiple party members each with their own familiar, and the ability to capture overworld monsters to make into new familiars. The main story makes the characters travel from place to place across an open world where you can branch out undertaking side-quests, assignments, and more to collect money and gear to equip your familiars with. [h1]Story[/h1] After tragedy strikes the protagonist is transported and embarks on a magical adventure to defeat an evil menace while seeking to undo what happened in his world. Simple hook that feels it’s been written for children, and the game’s aesthetics, themes mannerisms, and complexity (or lack thereof), double down onto this “feel”. The story is told to you through the classic cutscene-walk-cutscene format where you’ll often be left off after a scene where characters stand around explaining stuff, just to walk five steps into another scene where character stand around explaining stuff. [h1]Downsides[/h1] This title embodies every bad trope in the JRPG genre: It tries to reinvent the wheel with its gameplay but fumbles the basics, making every battle an unexciting bore. I have no problem with the story being simple, but with characters as deep as a puddle and stereotypically one-dimensional makes it a slog to go through. The main story itself, instead of being curated setpieces, is just a series of fetch quests, and even worse instead of these fetch quests resulting in story progression they always feel like you’re running around doing menial errands instead of the globetrotting adventure the game considers itself as. I also have a sneaking suspicion that Studio Ghibli had no hand in the making of the game itself, but only contracted by some shrewd salesmen to use their name and familiarity/nostalgia to sell more copies and accrue some easy accolades, mainly for how haphazardly the “Ghibli Style” was forced into a 3D format. [hr][/hr] As I always say, you pay a game twice, the first time is with your wallet, the second is with your time, this title was so bad that even if this game was free, I’d still feel ripped off. Ghibli, Ghibli, Ghibli… I would say you got the short end of the deal and you’d want to scrape your name off of this travesty, but then you doubled down and went on to help make Ni No Kuni 2… It might have been a beloved game in 2011-2013 but in 2025 its flaws are exaggerated so much that it stands as an example of what NOT to do when making a game.
I originally played Ni No Kuni on the PS3 back in like 2012, and after a second playthrough all these years later. I have thoroughly enjoyed this game start to finish, maybe with a better appreciation for it now. Compared to other JRPGs sure it is underwhelming in terms of combat, skill trees and anything that maybe say a FF or Persona game would provide. But I think that if you are cut from the kind of cloth that you don't really explore JRPGs aside from games like Pokemon but were looking for something a bit more substantial in terms of story while maintaining a casual RPG experience and if you are of course a big fan of Ghibli animations. I believe this is an experience worth having.
Extremely charming in the first few hours (mostly thanks to the Ghibli art and music), but the combat mechanics and the pacing are all over the place. The game is honestly not fun, and the story clearly not exceptional enough to help people push through till the end. I did, and the only thing I can say about it is: F*ck Drippy, that condescending c*nt ruined the game even more for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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