
You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore. DISTRAINT 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Finnish, Portuguese - Brazil, Korean, Russian, Turkish, German, Spanish - Spain, Polish, Simplified Chinese, Italian +1 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Першу частину я пройшов на смартфоні,а друга це продовження і кінець історії.На мою думку це піксельний інді шедевр,це гра про сюжет,про нормальний сюжет,не той що в ААА за 2.500 тисячі грн...В цій грі приємна картинка,піксельна але очі не виїдає,тут все гарно,звук якісний,музика теж нормальна,а головне що не набридне,тому що пройти можна за пару годин,ну і ціна по знижці 16 грн.
Чувак под солями пытается очиститься от грехов
Twice as long, twice as creepy. You need to play the first game to understand this. [quote]Follow us for more [url=https://store.steampowered.com/curator/45113328-Awesome-Adventure-Friends/] Awesome Adventures![/url] [/quote]
DISTRAINT 2,续前卷普莱斯旧事,其人昔为利禄弃本心,终执枪欲了残生,扳机将扣之际,神魂坠入心内幻境,回溯半生罪疚与伤痛,直面贪婪、苦痛、理智诸般自我化身,于虚妄迷廊之中寻得希望,以求与过往和解,挣脱悔恨枷锁。全篇以二维像素手绘构景,幻域色调诡谲,明暗光影层层相叠,无血腥滥绘,独以意象、幻视造心理惊悚,每室配专属曲声,幽抑弦乐衬满沉郁氛围,间杂冷趣讽喻,悲戚之中藏几分黑色诙谐。操控极简,唯左右行步、拾取器物解谜,流程线性无多分支,全程时长较前作更长,伏笔贯穿全程,终幕诸般人格同聚,完成自我救赎,解前作郁结悲局,行文细腻,尽写愧疚、宽恕与重生之理,单人独游无联机内容,低配机台亦可顺畅运行。 然瑕弊亦难掩。谜题设计浅淡制式,仅作引路之用,无精巧巧思,解谜少自得之趣。多处交互提示隐于光影,一闪而逝,稍不留神便往复折返,徒耗光阴。场景形制多有重复,配角笔墨单薄,形象立不住。全篇基调压抑肃穆,较之初代诙谐笔墨锐减,偏爱轻快叙事者易觉沉闷。玩法单薄,重心尽数寄于剧情,除却寻物解谜别无他事,多周目重读无新增内容,重复文字颇多。 综观全篇,以内心幻境为载体,剖白人性悔恨与救赎之路,画面音效烘托心境独到,补足初代未尽之憾,叙事温润有力量。喜心理向悬疑、重文字感悟、不贪繁复玩法者,可静品其中深意;若求精巧谜题、多样交互、明快节奏,则难免心生平淡,独立像素恐怖叙事之中,实属治愈向别具一格之作。 DISTRAINT 2 taketh up the tale of Price straight after the first work. Once he bartered his own humanity for worldly gain, he stood ready to end his life with a shotgun. Ere his finger pulled the trigger, his spirit sank into a phantom realm woven from his own mind, to retrace a lifetime of guilt and grief. There he met embodied fragments of his soul: greed, agony, reason and more, wandering winding dream halls to seek Hope, the only force that might loose his chains of regret and let him reconcile with his past. All scenes are wrought in hand-drawn two-dimensional pixel art, draped in uncanny hues and layered shadow and light. It shunneth gory excess, building psychological dread only through symbolic visions and shifting illusions, with custom tunes woven for every chamber; somber strings wrap the whole world in heavy melancholy, leavened now and then by dry, dark wit amid sorrow. Its controls are plain: thou walkest left and right, gatherest trinkets to unravel riddles and press the plot forward. The tale followeth one fixed linear path with no branching turns, and its runtime stretcheth longer than the original. Foreshadowings thread every corridor, and the closing scene gathereth all facets of his self to achieve redemption, untangling the bitter unresolved end of the first game. Its words dwell tenderly on remorse, forgiveness and rebirth, and no online fellowship awaiteth thee; humble machines run it smooth without strain. Yet blemishes abide within. Its puzzles are plain and formulaic, serving merely to guide thy steps, lacking clever craft to stir delight in solving. Many interactive glimmers hide faint within shadow, vanishing in a flash; if thou miss them, thou shalt trudge back and forth in vain waste of time. Many backdrops repeat their shapes, and side characters receive thin, shallow writing with little distinct bearing. The whole tone standeth grave and oppressive, stripped of much of the light humor that graced the first entry, weighing heavy on those who crave brisk, cheerful tales. Its gameplay remaineth thin, all focus laid upon narrative; save item-gathering and riddle-solving, no diversions exist, and second playthroughs yield no fresh content, only repeated lines of text. Weigh all its merits and flaws: it useth inner dreamscapes to dissect mortal guilt and the path of redemption, its sights and melodies masterfully shaping inner mood, mending the unfinished sorrow of the original tale with gentle, heartfelt prose. Those who relish psychological suspense, value thoughtful storytelling, and seek no complex gameplay shall grasp its quiet power; yet if thou covetest intricate puzzles, varied mechanics or quick lively pacing, it shall feel flat to thee. Among indie pixel horror narratives, it standeth a singular work of healing and absolution.
当你走到地图边缘,你会听到嘈杂的声音并感到害怕······直到最后阳光明媚,一切的心结被解开 一个好的恐怖游戏总是给你一个不再恐怖的理由
对上电波才好玩,这故事没多久我就全忘了
i love it
Es una buena secuela, mantiene el nivel de la primera entrega en jugabilidad, ambientación y banda sonora. Pero me gustó más esta entrega que la primera, porque siento que el desarrollo de Price a lo largo de la historia está mucho mejor logrado que en el 1. Me encantaron los simbolismos en cada personaje secundario, el terror psicológico aumenta y está mejor aplicado, y el final está muy bien desarrollado. En general, ambos juegos son muy recomendables y mantienen un nivel muy alto; es una gran experiencia.
Eu zerei o 1 há muitos anos e havia gostado. Mas o 2, embora muito emocionante, tem uma pegada diferente, uma pegada de redenção, o que não gostei muito. Além disso, achei muito similar ao filme divertidamente, o que me fez não gostar muito do jogo. Então se você curte algo no sentido de redenção e remissão de um personagem, vale a pena. Mas eu particularmente achei que estragou a história. Um lado positivo foi a implementação de puzzles mais "complexos."
流程不长的恐怖游戏,大多数是对自身的人生哲理,和自我拯救的过程,推荐游玩
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