
The spiritual successor to the award-winning game Void Bastards, Wild Bastards is a roguelike strategy shooter with heart-pounding FPS action, mod management, and a tactical campaign. Saddle up and lead the most notorious outlaws in the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.71/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 794reviews | 74% | — | $700.2K |
| $34.99 | 329ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man this one hurts to write because I had such high hopes for this game. The game is a roguelike where you collect new characters and add them to your posse. Thats it, thats the entire game. Theres not really a story besides some idle chatter. Theres a pointless board game with moves that just seems to waste a bunch of time, you collect some stuff, then you spawn on a small map and just have to kill the 4-10 people that spawn there. Theres 4-5 total environments, all of which are basically empty with some buildings for cover and high ground and thats about it. You do this for like 4-5 levels then collect a person and add them to your party. Then do this for 15 hrs or so over and over and thats the game. The fun part is getting all the characters and seeing how they play, and they are very different. But even that could have been done better. All characters have 1 weapon and 1 special power, and thats it. You level them up and collect gear but its only stat bonuses, you'll play the same with every character from when you first get them until the end of the game. Upgrading characters with new weapons, alternative fire, or new powers would have kept things novel. You fight the same enemies throughout the game as well. The game adds annoying factors to prolong game length. Theres a charge meter which is a good idea because it keeps you from using certain guys too much. But then also for no reason some can get lost during landing meaning you need to go and rescue them, this being the people you have already rescued originally in the game earlier. Oh and 2/3 through the game 75% of your team gets recaptured and you have to go RESCUE THEM AGAIN......WTF?! Oh and theres this useless feud system that for no apparent reason characters suddenly can't be q'd together, which was already addressed with charge, so why add this useless constraint as well. All of these systems just seem to add more annoyance and prolong the barebones game. Then after rescuing everyone again and then rescuing more random people that aren't even characters the game just......ends. Theres no boss fight, no real anything. I kept looking up how to beat the game because the game just felt so repetitive and arbitrary that it just kept going after I rescued everyone, but thats this game in a nutshell. The look and feel of the game is decent, and impressive varied character creation that all have a unique feel. But the rest of the game is a repetitive, shallow, boring slog. 6/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $34.99 |
| 194ratings |
| 78% |
| — |
| not modelled |
| $34.99 | — | 89% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It feels like a big step down from Void Bastards (which I enjoyed). Plays really slow and the maps seem really dull and uninteresting. Hope you enjoy it more than I did - wait for a sale to pick it up.
horrible! I paid 7$ and still feel ripped off. They had such an amazing formula with Void Bastards but they took the most frustrating elements of that game and turned it into one. The rng in Void made it tense and fun. The rng in this makes it feel frustrating and broken. The world is less interesting. The maps are less interesting. The character's are honestly less interesting then the non-voiced player characters of the original. I pray the go back to Void's formula and make second one with a new face lift. aVOID this game, it sucks and I regret every second I played of it.
Void Bastards was waaaaaay better. This one did not catch me at all. I wish they would rather do Void Bastards 2, that would be AMAZING! (and please add HOLD to Crouch, toggle-only option is really annoying)
I can't fathom the developers playing this and actually enjoying the shooting parts. The AI is simpler than Wolfenstein, enemies just randomly walk around, watching allies they'll just bump into walls and idle randomly. Most of the weapons/characters are completely useless, like the six shooters that have bullet drop after 2 feet and don't seem to shoot anywhere near the crosshair. Or the fire weapon that's used by a guy that's made of fire, but somehow not immune to it. And the fact that you're limited to 2 characters in a team, means a maximum of two weapons, neither of which you know if you'll need. While the gamewill at times tell you what enemies you'll meet, it tells you nothing about the layout. The levels themselves are bland beyond anything. some of them just an open field. Those only the dullest, but also the ones where there's no reliable way of dodging damage. Sidestepping simply doesn't work for most attacks and many maps don't have any real cover. It even has one of my most hated things in FPS games, cover that you can't see through, but enemies can. Thick bushels of grass will completely hide enemies, but they can clearly see you and will constantly shoot you . The same goes for darkness, on nighttime maps you'll constantly get shot from the darkness if you're not in cover and the only part of the enemy you can see is the trail of their lasers. The game loop is for some reason constant resetting of gear between sections and doing the same boring maps over and over. Looking for enemies that are either stuck or hiding in random parts of the map. It does change it up a bit with a massive amount of variety in enemies, but with some of the later ones it seems they just couldn't find any kind of balance with them. Like the critters that rush at you in large quantities start getting front armor so you have to shoot them from the back. Something that's almost impossible to do and survive while another enemy is machine gunning you and drains your HP in 1-2 sec. It's the exact same issue Void Basterds had, a fun premise but completely ruined by the amount of annoying gimmicks with its enemies. These are design issues from the 90's. I don't think anyone on this team actually play videogames and they're more concerned about the artstyle. And that part is really nice. Everything else though is endlessly frustrating and lacking in fun.
While core gameplay loop is fun the awful map layouts and random enemy spawns is what kills it for me. Too many times i was have a sniping duel with a enemy only for another enemy with a shotgun to teleport up a ladder (there's no climbing animation or climbing sound effect) and i would die in a nano second because you have to rely on the enemy yelling at you in order to keep track of them. Void Bastards is a way better game.
kinda fun but the levels are all pretty small and repetetive. also some of the enemy types are just bad, one that poisons you and runs away. super annoying and time wasting. game looks cool. wish it was more of a borderlands feel where you just have an ability you can use so often. not having to run around and grabbed pickups. also they make the judge look good in the preview but when you actually use him he has one bullet and if you miss you are stuck with a reallllyy long reload.
I liked Void Bastards, the cat and mouse element of it was cool. This game feels like the next step up: you're the cat, but there's a fox out there coming to get you (the Princes). I just finished the campaign and am getting into the challenges, and I'm having a great time. The only big downside is that several of the characters are considerably better than others: Fletch, Judge, and Sarge are all leagues better than every other character, while Rawhide is pretty much just a walking passive because their gun is so awful without the right upgrades.
A very underrated gem, it one of the funniest and the most adtictive fps on stream. The graphichs are great and the cast of charcet is funny. The gameplay is amazing, an fps with tachtical elements, where your decisions really matters. A must play, one of the best fps released in the last years, origianl and super adictive!!!
A shallow, empty feeling game. I really enjoyed the previous game, Void Bastards, so I grabbed this in a sale thinking it would be worth it. It was not. They removed all the style, substance, strategy and story from the first game and created this mess.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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