
Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−85% | 5.2Kreviews | 83% | — | $700.2K |
| $6.99−86% | 3.6Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am a simple gal who appreciates Studio Ghibli, so that was my initial attraction to this game. Visually, it reflects the typical standards of Ghibli animation. But this is first and foremost a game: a JRPG with a really awkward battle system. By awkward, I mean that it felt physically awkward on my hands and wrists with the way to navigate through various battle menus. Minor things just disrupt the flow and momentum of the action in battles, but they are also basic things: buff/debuff moves and attack animations. Camera zooms in for the attack animation, does the animation thing where you can do nothing (unless you Guarded right in time) and can't move, and then zooms out to normal camera angle; it just feels a little disorienting because of the length of the animation (short enough, but also too long for action-based combat). Some of the buffing spells also bring your character to a complete halt even if you're moving to a spot where you won't get hit. Battle menus are clunky. They are annoying to sift through, especially Oliver's list of spells as you obtain more spells going through the game. I also hate the AI settings for the party NPCs. They're just not good at all. No customization beyond three basic settings that mostly fail to do anything, one of which makes the party more likely to cast buffs on you which halts you while you're trying to move out of the way of an attack, two of which can totally exhaust MP in under a minute, and the fourth setting of literally doing nothing; more times than not, I had them set to do nothing unless I was controlling them. Honestly, I feel like this was supposed to be a turn-based battle system originally with the whole Pokémon-esque Familiars. But at the last minute, someone was like, "Yo, what if we make it more actiony?" Then, they made it into an action RPG battle system without completely removing all the turn-based aspects like the lengthy animations during battles and the lengthy menus. I think the major storyline boss battles would have been better if, after the first two or three bosses, MR. DRIPPY WOULD STOP INTERUPTING THE BATTLE TO SAY SOMETHING. Ironically, despite my gripes with the battle system, my favorite side quests all required fighting a monster. Many of the side quests are repetitive and no more than slightly different iterations of the same side quest. They're fun, though, and I believe you are meant to do as many as possible when they become available because I feel like I would have been under-leveled at a few points in the story if I hadn't fought these optional battles. At any rate, anything involving pieces of the soul was grating and an utter chore (especially when it starts to require backtracking to other towns). I don't know if I can truly recommend this, honestly. I am inclined to because I did actually enjoy the story and characters, so I shall give this a thumbs-up, However, you'd need to either really love RPG's in general to stomach the battles, be a completionist, and/or be someone like me who needs to feel she has played enough to get her money's worth. There is certainly enough to do, even post game, although it often requires grinding rare enemies with very low chances of appearing. If you're going for achievements, you can probably earn many without a guide just by being curious and exploring/using spells on everything (ya know, typical RPG stuff). There is definitely an irresistible charm to the visuals and Ghibli art style. Music is a definitely composed for a grand adventure, and the story and characters are up to Ghibli par. Tone and atmosphere are phenomenal. It's just I don't blame anyone for putting this down simply because of the battles. Now that I've started the second game, this brought up a memory I had repressed during my healing process from this game: I do not enjoy how you start casting a spell, consume MP, get interrupted by the enemy's attack animations, not cast your spell after, and you're still out MP and waiting on a cooldown. Honestly, this whole game would have been better as a visual novel instead of an RPG. The more I think about this since my initial review, the more I say I'd recommend this game only if it's on sale for more than 50%; that way, you didn't lose too much if you give up on this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ni no Kuni could be a perfect game but unfortunately it suffers from many bad dev choices: - battle system is janky, you have almost no control over your party members behavior aside from very general preset patterns like "attack my target". The AI of your party is really bad and hardly any help except healing or tanking damage - familiar catching is extremely grind heavy. Even with ability boost the chance of charming a monster is VERY low (10%) and even if you trigger the charm procedure there is a chance one of your party members uses an area attack, killing the monster in the process. And you have to catch 400 of them. AND they come with different stats so even if you catch one, you may need to keep trying to get a better one. - most of the familiars are completely useless so you just grind to get the achievement but even if you decide to give it a pass the game still forces you to chatch batches of crappy familiars just to get progression points (stamps) - some progression skills are totally useless but you still need to learn ALL of them to open next tier of skills - tons of filler mechanichs. Kill quest within a fetch quest within another fetch quest. Every new town has those, making you scamper back and forth in an endless hampster wheel - take heart - give heart mechanics is complete bollocks, most of the time the corresponding person is within the same town so you just run between people and watch the same unskippable casting cutscene happen like 100 times just to get some progression points (stamps) meaning you can't avoid this. - you have a ton of spells in your grimoire that serve no other purpose than being cast once or twice during the entire game on a specific spot and then NEVER USED AGAIN. Also every time you need to use those the game force feeds you line like "you have to cast "REGROWTH" or "BRIDGE" or "TIME LEAP" here, killing any sense of wonder or problem solving. - glacial pace of movement. Party movement whether in dungeons or towns is slow which wouldn't be that bad if the game didn't force you to walk everywhere and revisit multiple areas multiple times. - the alchemy system works but it's utility is mostly negligible. All resources needed for better equipment are fully tied to your story progression and by the time you get enough of resources to craft let's say a better weapon, you're either able to buy one just slightly weaker or even stronger. - familiar abilities are not properly explained, the affinity system is a mystery unless you read about it online. You have no idea whot any of the familiars you catch evolve to, what abilities they possibly learn, no way to gauge how good they are. Unless you like to torture yourself by trial and error you just google "best party lineup" and hunt for the best familiar you can get. It's DINOCEROS btw. After that it's OVER. You basically just one-shot everything till the endgame. Final thoughts: I loved the GHIBLI graphics, I liked the story and most of it's protagonists. I adored the music written by Joe Hisaishi (Spirited away, Mononoke) performed by Tokyo philharmonic orchestra and the professional character voice-over. I felt that EVERY piece of the puzzle for a great game was at the devs fingertips yet somehow they managed to make a mediocre game out of it. I would LOVE to recomend the game but I can't. That notion died by thousand cuts of bad game design choices. If I knew this before I've sunk 30 hours into the game I would have never bought it and I've completed it just because I'm a stubborn nerd. You were warned.
вроде интересно, а вроде я и дoлбaeб
I had an amazing time with this game. I actually played it when I wasn't doing too well in my life, and it actually did me a lot of good. This game is just, beautiful. The ghibli style scenes are very good, the voice acting is great and the story is simple to follow. For the combat, it's kind of a pocket monster style. You capture familiars and make them fight by your side. You can then upgrade, level up and evolve the said familiars, each of them have 2 final evolutions, making teams very varied between players. I really enjoyed playing this game, as for the achievements, it was actually.. hell, it was a lot of grind. I'm a completionist, so I really wanted to get all of them and thank god I actually got lucky with some of the familiar catches otherwise I think my time on this game would have been much higher. To end on a very good note, I would like to give a massive thanks to Joe Hisaishi, who made the soundtracks for this game. I completed it on April 2023, and I still to this day sometimes listen to the musics of this game. They're just that good. This game isn't a must play, but if you can afford it or if you can catch it on a sale, please play it, once again, it helped me go through a bad time, and sometimes, a simple game is just what you need.
Ni No Kuni: Wrath of the White Witch is, without a doubt, my favorite game of all time and one of if not my favorite piece of fiction, and nothing will ever top it for me. I first played it as a child on the PS3, and ever since then, I’ve continued to revisit it, whether on the Switch, Playstation, or PC. No matter how many times I play it will never get old. The story itself is amazing and I often find myself rewatching some cutscenes. This game has helped me build core parts of myself in my life and has for the better made up a lot of the good parts. I’ve even gone as far as learning to read and write the Nazcaän script from memory, and I constantly wish there was more to explore. Just hearing the incredible soundtrack of this game gets me nostalgic and emotional to this day. Can’t put a high enough rating, would recommend.
I really liked the intro and the build up to the story and the new world being introduced. It was well paced but the rest of this game is so unfortunate. The visuals in Ni no Kuni Wrath of the White Witch Remastered are really nice but hot damn the combat is terrible. This has to be one of the worst implementations of pseudo real-time combat I've experienced. I never felt like I was in control of the outcome of any fight. Multi-tasking in a game is fine but not when it's implemented like this. You have to shovel through menus to perform various actions WHILE you're being attacked. There's no way to NOT take damage. Shared HP bars between host and creature in a creature capture game is ridiculous. Absolute insanity. Another hard pass.
A really good looking game but also a pretty boring one. You can tell a lot of people got bored after the initial excitement from the art style by how the achievement percentage drops from 70% to 20% after the first 2 achievements. The story moves so slowly with barely anything or anyone interesting showing up. Gameplay is basically Pokemon mixed with Dragon Quest - you explore, find new Pokemons, and grind to level them up. But while I had no problem doing that in Dragon Quest 11, the combat mechanics in this game is a weird hybrid between action and turn-based combat, which just makes every encounter frustrating as there's very little strategizing you can do and everything just feels clumsy. With Dragon Quest 11, even at the beginning being low level and with few abilities, the solid turn-based mechanics that's been the staple of JRPGs for decades is still very engaging and rewarding. Resources are also really scarce with your character constantly being out of mana which is required for combat encounters AND exploration puzzles. Side missions are also boring and repetitive. It just seems like everything in this game is designed to waste your time. Studio Ghibli's collaboration makes this a truly unique game (and for some, that may be enough), but I just wish it was a better 'game'. I'd still try to finish it, since I really do love the art style and the world. But after just a few hours in, I can't help but think Ni No Kuni would've been better if it was just an anime.
As a story, this game is truly wonderful, it has been my favorite game for nearly 10 years at this point. A JRPG with a perfect whimsical, complex story that just works. With a combat system unlike any game I have seen, and it just works. If you're thinking about getting this game, the answer is yes, 100 times yes (although I wouldn't blame you for waiting for a sale, it tends to go for hefty sales). However I would be lying if i said this game was perfect, the mechanics and ai that controls the NPCs in combat tend to just weigh you down, with some of the dumbest ai I've seen in gaming, often turning a 3v3 into a 1v3. Some of the mechanics are effectively useless with how they are implemented, like the familiar alignment signs determining if it has a slight advantage or disadvantage against another familiar. It is borderline impossible to get a familiar you want to have the alignment sign you want, AND you be able to have the familiar on your team. And the taming part is the worst, with you having a rare chance to tame a familiar upon its defeat, emphasis on the rare chance. And do not get me started on the requirements to 100% the game, all achievements is easy enough, you get most of them by just playing the game, and the ones you have to work for are not massive tasks. However, all achievements is not 100%. 100% will take you upwards of 100+ hours extra on a normally 70 hour game. You need to tame all the rarest familiars. you need to make every alchemy recipe, requiring 150 of the rarest items in the entire game, only obtainable from rare chances from the rarest familiars in the game. 100% will become a job, but instead of a paycheck you get more work, until you eventually get a progress report that says 100%. 100% will break you, and drain you until you're empty. But despite it all, I still very much recommend this game with everything in my heart, just beware the temptation to reach 100%.
Not really my cup of tea, I don't like the fighting, and story is pretty mid. This game is probably a great game to most, but unfortunately, I simply didn't enjoy it - but it undeniably has all you need for a really fun game, so I will still recommend it, since most people should enjoy it
I'm a huge fan of Studio Ghibli, so back in 2013 when I first heard about their contribution to this game, I bought the physical wizards companion (a guide with artwork) and borrowed a friends play station. But, after my first albeit wonderful playthrough, I realized the ultimate playthrough of this game "had" to be to sharing it with my own child; and.. well.. I didn't have one. ..ok.. no problem... "Time breach," now it's 2025, my daughter is 10 and enjoying the post game. Hahaha.. yeah.. GREAT GAME!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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