
Turn based tactical game about war at sea between British Royal Navy and Imperial German Navy during World War I. Command powerful dreadnoughts, fast destroyers and stealthy submarines, conduct artillery battles, torpedo attacks and fight for the survivability of damaged ships.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted a world war one naval game with very detailed damage modeling, projectile motion, and damage-control simulation, and that's what I got! if you're a naval nerd like me, you'll appreciate this game's pacing and depth of simulation. I've gained a new appreciation for how inconvenient pre-dreadnought weapons loadouts were - jack of all trades, masters of none, now I get it: now I understand why HMS Dreadnought defined an entire era.
I really enjoy this game, it's turn based similar to Atlantic Fleet, but with damage models akin to War Thunder. I love the damage control and how realistic it is. You can't send your crew to repair a compartment that just had it's ammo detonate! It makes proper damage control of your ship feel more important than most games show.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fantastic! Ships and damage are historically accurate. Gameplay is easy. WW1 is full of amazing sea battles and battles that could have been. I've been waiting for this game since Atlantic Fleet! Here are some suggestions for further development. But don't be put off. The game is already amazing! **Aesthetic Suggestions from WW1 accounts/ photos Bigger splash from shells - faster to rise, slower to fall. Fire's flicker internally through holes and portholes More shell splinter damage. Shells hitting armour blacken a large area with splinters Ships should sit a little lower in the water (waterline is rarely visible). Include option for ships to move at scale speed during their turn. During battle, sinking ships can be selected and viewed (or include a free-roaming camera option) More smoke from magazine detonations Ships can be broken in half or sink at higher angles (plung sinking) Funnels can be shot away. Sound effect option: Shell firing and arrival gong (see movie Battle of the River Plate) Vibration from gun should be smaller in amplitude and higher in frequency. **Gameplay Suggestions Allow range finder view when shells land. Include stereoscopic range finding. (Current range plot makes range finding too easy, and not prototypical). Range finder view should vibrate depending on engine type and speed. (Small amplitude, high frequency). Smoke makes range finding difficult (wind direction becomes important): More smoke from coal powered ships More smoke from damage and fires Gun smoke lasts longer Weather includes fog (thin mist, patchy fog, heavy fog, rain with fog, sun with fog etc) Include mines. Friendly or enemy mine fields can be added as weather is. Mines can be laid in game by cruisers. Guns fire in half salvos (2 half salvos per turn) British ships more likely to suffer magazine detonation from turret fire. Game ends when torpedoes end. (Your destroyer can sink but your torpedoes can still hit the opponent). Post battle damage report (including locations of hits, casualties, end of battle map)
I regret to be the only recent naysayer, but there is nothing in this game to even mildly model how German and British gunnery control operated in 1914. The player receives no rangefinding data before opening fire. RIDICULOUS! The rangefinding in the navies could be iffy for initial fire (especially for the Royal Navy with its short-based rangefinders), but no information, at all, is given to the player/gunnery officer. There is no firing on the roll, this is shooting when the ship is on the upward of its roll, not downward, in fact, these miraculous ships do not roll at all. Basically, this is a hunt and shoot children's toy with none of the real fire control procedures modeled. 1914 Naval gunnery was not just shooting into the blue, and then ranging up or down based on the fall of shot. This is far from Atlantic Fleet's basic modeling of mid-20th century naval gunnery control, which was a superior toy, but toy never the less. This item is just a toy, and I see no sign of it rising above this level. My interest level is 0.
If you want to heat your room with your graphics card run this. It's in the Star Citizen club of unoptimised games. I really like it but it's running very hot and sounds like a jet engine on a 3070 and I'm worried something will melt. Game play is good even with limited ships. Basically duels are all you can do, no real big fleet stuff like Jutland but squadron level is great. Also it doesn't scale beyond 3 ships as the turns take too long so it makes sense to limit the force size. Fun toy for cold weather. I prefer it to Atlantic fleet but not as good as War on the Sea. The damage model is great, same with the effects, shell travel is great, splashes it's got a lot going for it. The UI is easy to use and its great when you dial in the enemy and let got several tight salvos. I found HE does more damage than AP, or at least HE has an effect when you hit. Good naval sim.
Good game with interesting gameplay mechanics (like the ballistic table and the use of primary and secondary batteries separately) and a very good price. The main handicap of the game is the absence of campaigns and more countries to choose. If the developer, in adition to a future "Atlantic First World War Campaign" with UK and Germany as selectables factions, would add to the game some other campaigns like "Russo-Japanese War", "First Sino-Japanese War", "Hispano-American War 1898" or a Mediterranean Theater ("Italy versus Austria" or "Turkey versus Greece") would be much better and more attractive to other players. In any case, this game is a "must have" for anyone who loves naval games and especially turn-based ones like "Atlantic Fleet"
Not at all a simulator. Kind of an attempt at Atlantic Fleet but with no mechanics. Don't tell me damage control is detailed, or a mechanic when all I do is select from auto, auto maneuver or auto weapons. The gunnery is ludicrous, with your main guns firing two salvos back to back as soon as one hits fire, which was impossible. It was like playing chess with pawns only and an old monopoly piece that didn't belong on the board. Needs lots of time to cook. In the meantime I'll go back to Atlantic Fleet or UA: Dreadnoughts.
Enjoyable game, good graphics particularly like the damage control, very similar to Atlantic Fleet.
Game has great potential, hope they add more realistic sinking's, hole's, detail's etc!
This is an excellent naval gunnery title. If you've ever played "Atlantic Fleet", it's like that on steroids. It makes a great relaxation game. Being turn-based, you can control the pace and get up and get a cup of coffee between turns. The graphics are decent (use the nVidia app) and everything works as it should. Highly recommended for those who like naval warfare!
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