
Myriavora is a roguelike swarm action shooter in a sci-fi setting. You unleash a storm of fire and ice upon giant spiders, dodging their frantic attacks via cool moves.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Reviews
This game may look simplistic at first glance. But don't be fooled, the skill ceiling in this game is tremendously high. It is not precision aiming or microsecond reaction time that will win the game (or a new position on the leaderboard.) Rather, you have to come prepared, have a plan, execute it well, and, if ♥♥♥♥ hits the fan, have an exit strategy. There are multiple risk-reward systems that encourage you to play on razor's edge as much as possible. - You want to stay close to the spiders to raise your fire rate, but you have to make sure you don't get overrun. - You can spend points on score boosters, but then you have less defensive and offensive skills. - You can choose to play many easy battles or fewer more difficult (and longer) battles. What looks like little nuances at first (if you even notice them) may become crucial tactical differences later on. A little rock on the map may look irrelevant at first, but you can use it as a ramp to get airborne again. (And airtime is crucial, as it prevents most damage.) That can make the difference between taking a huge hit on your health, or getting away and saving a skill for a better opportuniy. On the other hand, the lines between clear-cut "offensive" and "defensive" skills become a bit blurry, once you know how to use them. You can use a skill like "Insulation Blanket" to protect you from damage and getting out of a hairy situation. But you can also use it to stay close to a pile of spiders and raising your power level, killing everything with a massive grin on your face. You don't gain levels on your character, but you get randomized clothes at the end of each journey. The clothes come with skillpoints attached, choosing the right gear gives you an advantage as well as a sense of progression. There is a crafting system that not only allows you to optimize the skillpoints, but also change the looks (color and material.) At the time of writing, there is no tutorial or introduction how to play. However, there are lots of helping texts in mouse-over hints. The dev also has a playthrough on YouTube. (Just search "Myriavora".) Nice touch: Every entry on the leaderboard comes with a replay. You can see how other people play (including the dev) and what choices they made (e.g skill loadout). I guess this will be a huge instrument in teaching each other how to play the game well. Anybody interested in action games and/or highscore hunting should give this a try. There is a free demo, so there is no excuse not to!
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Concurrent players on Steam, sampled daily since tracking started.
At the surface an easilly understood game which controls way more smoothly than you'd think. Most likely requires dedication, knowledge and skill to push the leaderboards. Speaking of which, I'm #2 behind the dev, I'll likely lose that spot immediately if anyone buys the game due to this review. squash spiders dress pretty shoot fast reach zen
This game has a lot of potential. I actually like the low polygon artstyle. The movement in combat is extremely fun and kind of gives me Saints Row IV vibes. The main aspect that got me in to begin with was the customization system which is significantly better than Cyberpunk 2077's half-baked system.
The developer cares about this game and it shows, a lot of work has gone into it. This is a labour of love. Still trying to get the hang of the movement but it's not as if the buttons themselves are confusing. Dash is bound to jump by default after all! I bounced off Cloudbuilt because it felt like there was way too much to remember but the basics of movement in this game are simple. The low poly art style honestly works in favour of the game so don't let that put you off! Details don't matter when you're flying through the air trying to avoid being murdered by spiders. About the only negative I can give is that some of the forest-type maps are a bit awkward and it's easy to get lost inside objects (you can clip through objects but only for a limited time). Could also use an extended tutorial of sorts, like an obstacle course or something.
Speed, strategy, spiders. Kill spiders, get loot, die, keep loot and start again, become god eventually (i guess whatever).
TL DR: A Cool Arcade-style pseudo roguelite. That description does do this game an injustice though, the game is unique, in that the only real skill you need is strategy, in a sense that most of the game is kind of automatic, the control you get is how fast it goes. For example: you don't control the aim itself, since it has an automatic targeting system, instead you control how fast you shoot, and what properties it is (e.g. Fire/Ice), the rnge, and also have decoys, time warpers and general boosts to health, score (yeah score is a big part) and damage, both round specific, or semi permanent, in that if you "reset"(sleep), you lose them. This game does require some brain, but for the most part, pretty acessible. In general, extremely fun to play, and fun to watch too, something many can't claim. There are always some nitpicks with it, but they don't deter me, and i guess none of the ppl that play regularly 9/10
Nice and original concept, don't let yourself stop by the graphics and try the demo !
I'm not any good at this game, but I really enjoy it. I played a couple hours of the demo, and intend to get more into the full game as well.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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