
The popular dungeon-crawling RPG series returns! Take your party into procedurally-generated dungeons, fight in turn-based battles, loot and level up! Explore the land and uncover the mysteries of the Godfall!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Monsters’ Den: Godfall is a thoughtfully constructed dungeon-crawling RPG that blends tactical combat with long-form company management in a way that feels both classic and refreshingly methodical. Developed and published by Monstrum, the game expands on the design philosophies of earlier entries in the Monsters’ Den series while carving out a broader strategic identity. Rather than simply guiding a single party through endless dungeons, you oversee an entire mercenary company—maintaining a roster of heroes, managing a stronghold, selecting doctrines that influence your playstyle, and deciding how to allocate limited resources across multiple fronts. This structure immediately gives Godfall a sense of scale many dungeon crawlers lack, turning every expedition into a small piece of a larger campaign. At the heart of the experience is the tactical combat system. Battles take place on tight grids and emphasize clarity, synergy and planning. Each hero class brings a distinct set of abilities, and combat quickly becomes a puzzle of positioning, turn order, and target priority. Enemies are varied and intentionally crafted to challenge different strategies, ensuring you must adapt rather than rely on a single overpowering build. As you progress, equipment plays a central role. Loot is plentiful and deeply customizable, allowing you to augment characters with enchantments, relics and unique modifiers that create meaningful build diversity. There is immense satisfaction in crafting a party composition that feels uniquely your own, with gear and skill choices interlocking to form powerful synergies. Outside of combat, the overworld and stronghold mechanics give the game a welcome sense of structure. You chart expeditions across a realm threatened by fallen gods, choosing missions based on risk, reward and urgency. Some quests expire after a set number of in-game days, creating subtle pressure to act efficiently without feeling rushed. Back at your stronghold, you recruit new heroes, train existing ones, refine equipment, and activate doctrines that grant global bonuses. These systems integrate smoothly with the dungeon crawling, creating a rhythmic loop where each outing influences the long-term trajectory of your company. The more you invest in infrastructure, the more confident and versatile your mercenary bands become. Visually, Monsters’ Den: Godfall opts for functional clarity over extravagance. Its art style is clean and readable, prioritizing strategic information over high-fidelity spectacle. While this might seem modest at first glance, it suits the game’s methodical tone, letting you focus on tactical depth and resource management without distraction. The interface is streamlined, with menus and tooltips that offer the transparency needed for a system-heavy RPG. Sound design follows a similar philosophy: unobtrusive music and sharp combat effects provide atmosphere without dominating the experience. Despite its strengths, Godfall has a few limitations that become more apparent in extended play. Procedural dungeons, while varied in their modifiers and layouts, can grow repetitive over many hours, and some late-game encounters lean more on scaling numbers than inventive mechanics. The campaign’s pacing is steady but may feel slow for players who prefer tightly scripted narratives or constant dramatic beats. Additionally, once you reach the point where your party builds are highly optimized, combat encounters can shift from tactical puzzles to predictable routines unless you actively challenge yourself with higher difficulty missions. Even so, these drawbacks do little to diminish the core appeal of Monsters’ Den: Godfall. It excels at giving players meaningful decisions, satisfying tactical encounters, and a sense of ownership over a growing mercenary company. The layered progression—from equipping a single hero all the way to shaping the doctrines of an entire stronghold—makes every success feel earned and every setback a valuable lesson. It is a slow burn, but a rewarding one, especially for players who appreciate RPGs that prize strategy, structure and long-term planning over cinematic flair. In the end, Monsters’ Den: Godfall stands as a robust and confident entry in the dungeon-crawling genre. It may not rely on flashy visuals or sweeping narrative twists, but its combination of tactical combat, deep customization and thoughtful macro-management creates an experience with remarkable staying power. For players who enjoy deliberate, strategic RPGs and the satisfaction of building a mercenary force from the ground up, this is a rich and absorbing adventure that rewards careful play and offers substantial replay value. Rating: 8/10
日本語化Tool作成依頼を受けた為 日本語化Toolを作成しました。 ↓↓ https://steamcommunity.com/app/469720/discussions/0/732532230755206191/ プレイレビューではなくて、スミマセン。。。 その他ゲームの日本語化情報 https://steamcommunity.com/groups/japanesemod/curation キュレーターをフォローしていただくと、 ストアページから簡単に日本語化Mod/Tool入手先を表示できます。 また、当キュレーターにて日本語化した他の多数のゲームも、 同様にストアページから入手先を開けるようになります。
Great game but am I missing something ? The same "tier"can have a wildly varying difficulty where sometimes its easy and sometimes you get crushed at a same tier mission with having taken 3 buff potions. And the Swarm Hosts are terribly designed. As well as areas where you have to do already tedipus wave fights THREE times. Puzzles give indication what the solution is, The cmpaign has no replayability bc you start w/ the same classes every time. And...there is unexplained woke nonsense shoehorned into the game. I might lose access to this game if the devs dont want you to know. Well find out.
I was a fan of this franchise and played a lot of Monster Den Chronicles, back when you could only play the title in a browser with a low end PC. I was happy with this newer installment being super cheap during this winter sale so I had to try something that I loved in the past. Sadly, the game had too many ideas that ended up not as harmonical as I would wish. A deal breaker for me was the fact that I have zero freedom regarding my initial party composition: You are stuck with a party early on consisting of: Mage, Cleric, Archer and Warrior... Veteran and old players would enjoy the chance of making wacky but useful/fun build like in previous Monsters' Den games: A full Conjurer + Mage party or a 2 Archer + 2 Warrior build... Being stuck in a basic party where you can't even add a Rogue or Warden early on really hurt the experience for me, and there is no reason on why such characters are locked so early when it wasn't a problem in any other franchise title. But once the game gets going, I am surprised by the fact that missions now have a "timer": you can't walk freely and enjoy the map, if you don't head for your mission, you are done. Bounty system also expires/refresh every month so I wasted my first hour by not getting it done at all. The number of reputation points and currencies is a bit overwhelming for me. Not only that, while the idea of a Keep with relics and also serving as a resting place and training for idle hired heroes is amazing, you pretty much have to pay RENT (maintenance of the Keep) in a video game and also a salary to your party of heroes (even though I did not choose my roster of mercenaries...). Monster Den series is hard enough so I would rather have some wagons with pavilions around for my ragtag band lacking good items or battle quickness early on (because as I said... No fast Rogue early with crits and no Warden with powerful Crossbows early on at all). Different from the game before that one, I don't see so far how can I replay it with different strategies, since it feels a game that forces me to play in a way that I don't want to in the early game... Unless I get surprised later on in my journey, Monsters' Den: Godfall is a game that could have kept the original formula, added a few new features and granted the freedom from their rustic predecessors, but didn't... Maybe you should go for it in a Steam sale.
Digital tedium. Probably one of the worst dungeon crawlers I've played - from a party customization perspective (5 classes with 2 subclass options each), information available to player (if I fight an enemy once, why can't I learn what abilities are available to it?), and just a pure grind perspective. It's solely intended for a massive grind - multiple factions reps and items to collect, multiple parties to manage (which are generally pointless, since there's very few variations on a party you can actually make with the limited class options). Just utterly disappointing overall. Maybe it was great as a flash game back in the day... but as a full-fledged PC release? What a disappointment.
ターン制RPG。現在日本語非対応。パーティーのキャラメイクとカスタムポートレート使用可能。 メインストーリーはまだ途中で中々面白そうだが、たまにフリーズするのでこまめにセーブが必要。 カスタムポートレートは大きい画像でも調整は可能だがズームや縮小の限度があるため300px以下の小さめの画像を選んだほうが良いです。 Low Magic Ageが好きな人にはおすすめしたいゲーム、あといつか日本語対応されることを祈りつつ…。
This game is a great game for anyone who loved Monsters Den and Book of Dread, and is also great for any turn based rpg fan who hasn't played them.
This game is a copy paste of the others with an overworld the diffculty scaling a common issue in there games is poor at best
ZZ
Great Game... As a person that prefers RPG's - This game hits the spot. While I would not consider this a Full Fledged RPG - it mixes both Tactical and RPG together in a good way. :) However, I have experienced random crashes after long play times. Seems like this problem is not just related to me... but others as well.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fantastic Contraption | $206.1K | 271 | 78% | $19.99 |
| Painters Guild | $206K | 544 | 67% | $9.99 |
| Cataclysm: Dark Days Ahead | $206.1K | 529 | 88% | $19.99 |
| Supernormal | $206.3K | 1.2K | 73% | $7.99 |
| Tropico 3 | $206.3K | 1.9K | 89% | $2.99 |
| Tour de France 2022 | $205.8K | 176 | 76% | $39.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| Mewgenics | $56.1M | 51.7K | 90% | $29.99 |
| The Isle | $55.3M | 107.4K | 81% | $19.99 |