
The popular dungeon-crawling RPG series returns! Take your party into procedurally-generated dungeons, fight in turn-based battles, loot and level up! Explore the land and uncover the mysteries of the Godfall!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a cheap game this is a remarkably deep and polished experience. I haven't tried the campaign mode, which looks interesting, but the straight adventure mode (which is basically one run through a dungeon with the same team) is excellent. Loot feels good, there are deep customization options for the classes, and the combat is fast and brutal. You will have to do without any animations, but if something like Darkest Dungeon or more accurately Star Renegades but with the visuals and looting of Tales of the Maj'Eyaal sounds like it could be up your alley, give it a whirl.
Monsters' Den: Godfall is a decent tactical turn-based dungeon crawler. It's simple and fast, but it doesn't do anything interesting and the basics aren't implemented that well. I don't want to criticize this game too much, it does well what it tries to do. It's a straightforward dungeon crawl, the combat system is remeniscent of Wizardry games or rather ATB JRPGs. The story is an afterthought, the dungeons are simple and random, the combat is fast - this game is primarily about numbers go up. And there are too many inconsequential numbers for my tastes, growth doesn't have this interesting oompf to it. You go through an equipment threadmill, but very rarely there are interesting choices there. Still you can do worse if you want a simple timekiller with some tactical depth. This game is very honest in what it is, and you may like it.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классический данжн-кроулер с достаточно глубоким геймплеем и за пределами боя, и в нём. Сначала кажется, что бои примитивны, но по мере прокачки понимаешь, что разгуляться есть где: классов аж 8, на каждый класс пару веток специализаций с полутора десятками навыков. Навыки как пассивные, так и активные, причём их ещё можно и улучшать. Лут тут сыпят больше, чем в Диабло, причём с той же самой цветовой градацией редкости. Графона и анимаций тут нет. В бою ещё модельки спрайтовые симпатичные, а глобальная карта и подземелья сделаны схематично, как 30 лет назад. В принципе, в этот жанр приходят не за графоном и меня устраивает. Главный минус, который я вижу прям со старта - сюжетная ориентированность! В игре нет какого-то свободного режима или рэндомного старта, как в Battle Brothers, а всё идёт по рельсам, как в Iron Oath, который именно за это я и рефанднул. Другими словами : реиграбельгости тут нет, зато есть необходимость "читать" бесполезные диалоги. Не знаю, может, за 2.5$ по скидке я на это глаза закрою и оставлю, но предупредить иных обязан...
This game is a hidden gem. While the grafics are basic the mechanics work wonderful and are balanced very well. You loot a certain armorpiece or weapon and you can pass a situation elsewhere on the map you been not able to so far. So you improve step by step without ever feel too powerful at a certain point of the game. The challenge always keeps up. I wish more modern looking games would have such a depht and balance nowadays. This gem didnt fall to greed and is produced with a solid aim. Please keep it up dear dev team and give us more hidden gems to discover.
Monsters' Den: Godfall offers a comforting loop of party-based tactical combat, dungeon clearing, and loot hoarding. Managing your band of mercenaries and optimizing their gear builds scratches that classic turn-based RPG itch nicely. On the flip side, the actual dungeon runs drag on far too long, and repetitive enemy encounters can turn clearing a map into a chore. The presentation is undeniably dated, and the world-building does not do much to keep you invested in the overarching plot. It is a decent, unpretentious tactical fix for strategy fans, provided you catch it on a discount.
Had this sitting in my library for ever, got bored one day and gave it a go. A simple looking game but turned out to be worth me dumping 70+ hours into it. Im glad i picked it up. It might be a bit tough to get into at first but stick with it, its a gem, great for people who like to mess around with party and character builds.
I could recommend it on sale to fans of party-based dungeon crawlers, though it is likely to wear thin fairly quickly as it is not as fleshed out as most of the competition. For something more substantial and polished I would recommend Our Adventurer Guild, Tales from Candlekeep, Dark Quest 2-3, Gloomhaven, Temple of Elemental Evil, or series like Neverwinter Nights, Baldur's Gate, Icewind Dale, or Diablo instead. +Turn-based battles +Dungeon crawl +Exploration/adventure +Variety of skills/abilities +Variety of classes +Difficulty options +Manual & auto saves +Choices on level up +Variety of weapons/armor/items/loot -No voice -Dated visuals -Small text/icons -Poor visibility -Lacking tutorial -No key rebinding -Poor sound normalization -Lacking animations -Can't name saves -Hidden controls/hotkeys -Balance issues -Can't pan map -Loot overload, much is useless -Cumbersome to compare equipment -No optimize/auto equip -Lacking music -Dungeons lack interesting features -Repetitive / many similar missions/dungeons
A wonderful (and well-justified) continuation of the old Flash Monster's Den games; if you loved those, you'll love this.
This does some things with the combat that is simply abhorrent. 1. Your placement on the map is locked in, so if your unit dies you can not swap spots or move the body out of the way. 2. Your placement determines what attacks you can make, so if you get locked into a spot due to an enemy ability you can do nothing about it. 3. Stunlocking is a feature in this game, but everyone has it so it's very annoying very fast when your team gets stun locked.
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $2.4K | 79 | 78% | $1.49 | |
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| $1.2M | 2.5K | 93% | $19.99 | |
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| $48K | 404 | 85% | $7.50 | |
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