
The popular dungeon-crawling RPG series returns! Take your party into procedurally-generated dungeons, fight in turn-based battles, loot and level up! Explore the land and uncover the mysteries of the Godfall!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For a cheap game this is a remarkably deep and polished experience. I haven't tried the campaign mode, which looks interesting, but the straight adventure mode (which is basically one run through a dungeon with the same team) is excellent. Loot feels good, there are deep customization options for the classes, and the combat is fast and brutal. You will have to do without any animations, but if something like Darkest Dungeon or more accurately Star Renegades but with the visuals and looting of Tales of the Maj'Eyaal sounds like it could be up your alley, give it a whirl.
This game is a hidden gem. While the grafics are basic the mechanics work wonderful and are balanced very well. You loot a certain armorpiece or weapon and you can pass a situation elsewhere on the map you been not able to so far. So you improve step by step without ever feel too powerful at a certain point of the game. The challenge always keeps up. I wish more modern looking games would have such a depht and balance nowadays. This gem didnt fall to greed and is produced with a solid aim. Please keep it up dear dev team and give us more hidden gems to discover.
Monsters' Den: Godfall is a decent tactical turn-based dungeon crawler. It's simple and fast, but it doesn't do anything interesting and the basics aren't implemented that well. I don't want to criticize this game too much, it does well what it tries to do. It's a straightforward dungeon crawl, the combat system is remeniscent of Wizardry games or rather ATB JRPGs. The story is an afterthought, the dungeons are simple and random, the combat is fast - this game is primarily about numbers go up. And there are too many inconsequential numbers for my tastes, growth doesn't have this interesting oompf to it. You go through an equipment threadmill, but very rarely there are interesting choices there. Still you can do worse if you want a simple timekiller with some tactical depth. This game is very honest in what it is, and you may like it.
Классический данжн-кроулер с достаточно глубоким геймплеем и за пределами боя, и в нём. Сначала кажется, что бои примитивны, но по мере прокачки понимаешь, что разгуляться есть где: классов аж 8, на каждый класс пару веток специализаций с полутора десятками навыков. Навыки как пассивные, так и активные, причём их ещё можно и улучшать. Лут тут сыпят больше, чем в Диабло, причём с той же самой цветовой градацией редкости. Графона и анимаций тут нет. В бою ещё модельки спрайтовые симпатичные, а глобальная карта и подземелья сделаны схематично, как 30 лет назад. В принципе, в этот жанр приходят не за графоном и меня устраивает. Главный минус, который я вижу прям со старта - сюжетная ориентированность! В игре нет какого-то свободного режима или рэндомного старта, как в Battle Brothers, а всё идёт по рельсам, как в Iron Oath, который именно за это я и рефанднул. Другими словами : реиграбельгости тут нет, зато есть необходимость "читать" бесполезные диалоги. Не знаю, может, за 2.5$ по скидке я на это глаза закрою и оставлю, но предупредить иных обязан...
Had this sitting in my library for ever, got bored one day and gave it a go. A simple looking game but turned out to be worth me dumping 70+ hours into it. Im glad i picked it up. It might be a bit tough to get into at first but stick with it, its a gem, great for people who like to mess around with party and character builds.
Digital tedium. Probably one of the worst dungeon crawlers I've played - from a party customization perspective (5 classes with 2 subclass options each), information available to player (if I fight an enemy once, why can't I learn what abilities are available to it?), and just a pure grind perspective. It's solely intended for a massive grind - multiple factions reps and items to collect, multiple parties to manage (which are generally pointless, since there's very few variations on a party you can actually make with the limited class options). Just utterly disappointing overall. Maybe it was great as a flash game back in the day... but as a full-fledged PC release? What a disappointment.
I was a fan of this franchise and played a lot of Monster Den Chronicles, back when you could only play the title in a browser with a low end PC. I was happy with this newer installment being super cheap during this winter sale so I had to try something that I loved in the past. Sadly, the game had too many ideas that ended up not as harmonical as I would wish. A deal breaker for me was the fact that I have zero freedom regarding my initial party composition: You are stuck with a party early on consisting of: Mage, Cleric, Archer and Warrior... Veteran and old players would enjoy the chance of making wacky but useful/fun build like in previous Monsters' Den games: A full Conjurer + Mage party or a 2 Archer + 2 Warrior build... Being stuck in a basic party where you can't even add a Rogue or Warden early on really hurt the experience for me, and there is no reason on why such characters are locked so early when it wasn't a problem in any other franchise title. But once the game gets going, I am surprised by the fact that missions now have a "timer": you can't walk freely and enjoy the map, if you don't head for your mission, you are done. Bounty system also expires/refresh every month so I wasted my first hour by not getting it done at all. The number of reputation points and currencies is a bit overwhelming for me. Not only that, while the idea of a Keep with relics and also serving as a resting place and training for idle hired heroes is amazing, you pretty much have to pay RENT (maintenance of the Keep) in a video game and also a salary to your party of heroes (even though I did not choose my roster of mercenaries...). Monster Den series is hard enough so I would rather have some wagons with pavilions around for my ragtag band lacking good items or battle quickness early on (because as I said... No fast Rogue early with crits and no Warden with powerful Crossbows early on at all). Different from the game before that one, I don't see so far how can I replay it with different strategies, since it feels a game that forces me to play in a way that I don't want to in the early game... Unless I get surprised later on in my journey, Monsters' Den: Godfall is a game that could have kept the original formula, added a few new features and granted the freedom from their rustic predecessors, but didn't... Maybe you should go for it in a Steam sale.
This does some things with the combat that is simply abhorrent. 1. Your placement on the map is locked in, so if your unit dies you can not swap spots or move the body out of the way. 2. Your placement determines what attacks you can make, so if you get locked into a spot due to an enemy ability you can do nothing about it. 3. Stunlocking is a feature in this game, but everyone has it so it's very annoying very fast when your team gets stun locked.
Great game but am I missing something ? The same "tier"can have a wildly varying difficulty where sometimes its easy and sometimes you get crushed at a same tier mission with having taken 3 buff potions. And the Swarm Hosts are terribly designed. As well as areas where you have to do already tedipus wave fights THREE times. Puzzles give indication what the solution is, The cmpaign has no replayability bc you start w/ the same classes every time. And...there is unexplained woke nonsense shoehorned into the game. I might lose access to this game if the devs dont want you to know. Well find out.
日本語化Tool作成依頼を受けた為 日本語化Toolを作成しました。 ↓↓ https://steamcommunity.com/app/469720/discussions/0/732532230755206191/ プレイレビューではなくて、スミマセン。。。 その他ゲームの日本語化情報 https://steamcommunity.com/groups/japanesemod/curation キュレーターをフォローしていただくと、 ストアページから簡単に日本語化Mod/Tool入手先を表示できます。 また、当キュレーターにて日本語化した他の多数のゲームも、 同様にストアページから入手先を開けるようになります。
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