
A citybuilder where you collect your citizens. Capture monstergirls, craft their gear, and enact laws to turn them into compliant workers or fighters. Grow your colonies across 12 islands to fulfill the unique needs of your monstergirls. Or turn them all into unpaid interns and go humanity first.
Modeled estimate, not a reported figure. How we estimate →
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About
You have been sent to colonize a string of islands infested with a wide variety of monstergirls. While these monstergirls are aggressive and must be pacified, they also serve as a source of labor and produce unique goods, so you'll need them to build your cities.
Every monstergirl is an individual with her own stats, genes, and productivity. Your monstergirls need to be housed, geared up, and put to work to create the goods your colony needs. You can also enlist them into your party to help pacify and capture more monstergirls

Your islands can have hundreds of monstergirls, but to upgrade them you have to fulfill their needs. All monstergirls are different: Alraune eat fruits; Ratkin eat cheese; Harpies eat eggs.And that's only the first stage, as your population gets more diverse and demanding, you have to navigate a complex web of production chains to keep everybody happy.

As you house more monstergirls, or sell them off to the empire, you'll have to decide whether to tolerate or oppress them. Or maybe you only dislike Spidergirls, and have no problem tolerating all other races. Each law has unique effects and bonuses, leading to (at least) two completely different playthroughs. You can try getting a nine-tailed Foxgirl with tolerance, or cage Harpies and turn them into moveable jukeboxes that buff nearby workplaces.

Use your colony's production output to craft gear for your monstergirls to increase your colony's production output to craft even more gear for the monstergirls you capture to craft even more gear. Equally, monstergirls can be trained to become better workers, fighters, or just look more visually appealing. And all of this can of course be automated, to create the perfect workers from the moment they hatch.

When two monstergirls like eachother very much, they hug for a long time, and a new monstergirl is created with a selection of genes from both. By carefully deciding how to hug and with which gifts, you can further improve these genes and create the ultimate monstergirl.
There are 12 hand-crafted islands to settle each with unique effects and resources. They can trade with eachother, allowing for small specialist colonies optimized for productivity or large metropolitan islands filled with hundreds of needy nobles.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A good show of what a lewd game can be, with mechanical depth being more of a focus than being goon material.
This is overall a great time, I enjoy my monster breeding games without the NSFW stuff but like if it's there and it's not over the top and no one's denigrated and all that crap, cool, (There's another game I really enjoy but not sure if I can mention other games like Monstergirl Hunters, just take this down if so sorry....but..) Cloud meadow! If you like or love that you're loving this and as an actual rpg with some city building it's a great time overall, the sum of it's parts create a greater whole, so the breeding is somewhat basic, the city building is also somewhat basic, and the fighting is very much like Darkest Dungeon but you can grind and go at your own pace very easily and overpower stuff so I like that you can challenge yourself and could approach the game with your own challenges (permadeath, maybe nuzlock? I don't know I don't do that on in pokemon) It would be neat to have those as actual options. The overworld music is standard but alright, I do not hate it, but the battle music...for either boss or battle, is very good! The music has NO RIGHT being this good! The actual meat of the game, making inbred gorgeous genetic powerhouses stands strong! The game doesn't have typical restrictions that life generally has when it comes to creating more monster girls from a huge variety of monsters, traits, trait degrees and most importantly....Color palattes! It's not resource or time intenstive to "roll the dice" and the deciding to keep or toss what hatches. Everyone has classes like in rpgs, and importantly you can change them on any character but their traits will lend themselves to certain class synnergies. Not every race can be every class but all can be basic but stll valid classes (good class tier balance, it's more about positioning and synnergizing with other classes) And some races can be specific classes that others cannot, like bunnies and dryads can be "fighters" but that's the martial art kind in this game, while "soldiers" are your sword/melee weapon of choice and possible shield and every race seems to be able to be soldiers (and mages and clerics/paladins of specific religions that flat out affect their abilities in combat) This is a fun time! Don't rush ahead and make sure to grind some combat levels when you can, like a new island, for example, will have higher level enemies than the highest at the last island (part of the game, you colonize islands) so you don't want to send fresh recruits there but you're highest level crew. I prefer playing in windowed mode so I can keep an eye on a youtube video or something if I'm only using one monitor. Not the end of the world but I don't see any resolution options at all so it seems full screen it is. This is a great city builder/rpg and limits the sex stuff enough but could have different names for some items and bills. I bet most players are more interested in how their genetic freaks they raised behave are broken in battle and getting teh weirdest color palattes on their creations over bills about skills in bed. Also no one's playing a game with these graphics for sex stuff. Still, a great game, check it out.
I Love this game very much.
เป็นอีกเกมที่หลุดออกมาจาก f95 แล้วลง steam ได้เกมดี ถ้าใครติดว่าเกมนี้ทำไมมันดู 2D ปกติคุณพลาดแล้วเกมนี้คือเกม NSFW มาก่อนแต่อันนี้คือทำเหมือนเกมปกติแต่อยากปลดเนื้อหาต้นฉบับคุณไป google ว่า Monstergirl Hunters Steam Patch ครับผมแปะลิงให้ไม่ได้ผิดกฏ steam ถ้าคุณหลงมาเจอเกมนี้นะคุณคือผู้สืบทอดเกมอินดี้สาย dark นะครับ :3
It's Pokemon meets Anno meets Darkest Dungeon. You go around capturing monster girls, then level them up, breed them together for better stats for what you need them for. Similar to Pokemon, you increase your capture chance by lowering their health, but here you can also do things to increase their compliance, monstergirls with low compliance aren't amenable to capture, so you can do things like throw a collar on them to increase it. You'll also need to build up your city, multiple ones across the islands. Fulfil the needs of your citizens, or surpress them, though I haven't tried that branch yet. The reason to do this is as you progress down the branches, you unlock laws which gives bonuses and also unlocks research for new gear. The nice thing though is that while there are benefits to building things up, you don't have to do it for every island. You'll most likely have a main island with all your stuff and nobles, and then what are basically resource outposts. You can also leave them homeless, but that gives them a production malus, so you want to at least provide housing for your employed girls. The rest can be kept in the cold if you cba to handle them. The combat is basically DD, but with no RNG for the most part. Every hit deals exact damage and it's 100% hit rate unless they got dodge tokens, which are fairly rare. Capturing is RNG though, and there are certain skills that hits a random target, but you can put mark tokens on the target you want to hit, and now those skills would only target them if they are in the right position. Crits also aren't RNG, but depends on the situation, for example a skill would crit if the target has 2 mark tokens on it. Another thing is that buffs/debuffs/DoTs do not expire in battle. Which sounds nice until you realize that all those block and strength stacks on your enemies do not go away if you don't have the right skills. And ditto if you're burning or bleeding to death. Though DoTs can also be partially countered because if you have a HoT skill, that doesn't expire either. However it is easier because firstly you heal in betwen battles, and secondly for the most part there isn't a death penalty. But take care, because there is one penalty for dying, though technically it's fainting. The obvious one is that while you'll revive in the overworld battles, you don't in dungeon fights, until you exit it either by TPK, retreating or winning. The less obvious one is that you get an injured perk which reduces your HP by percentage and a flat stat amount. No big deal, 1 day of rest and you're as good as new and the perk is removed. But if you aren't aware of this and keep fighting and dying without letting your wounds heal, it levels up too. Tier 1 heals in 1 day, dying 5 times without letting you heal upgrades it to Tier 5 which takes 20 days to heal!!! For reference, I'm probably around 60% or so in, and I'm at 200 days. With sometime spent waiting for city production, and of course that 20 days of injuries... Because I didn't prep a B team. So everytime you die, let your girls take a break, it resets once healed, otherwise you'll be looking at a 20 day break, and afaik, there is no way to heal them manually. All in all I like the game, while it copies a bunch of stuff from other games, it adds enough of it's own twist to make it unique. And finally, firstly for those who care, it has fairly granular difficulty settings. Actually I think difficulty settings is the one thing that cannot be changed mid game, otherwise you can change, perhaps with great effort but possible nonetheless, everything mid game, from names to looks, fully customizable. Secondly, go into settings and there is a combat speedup setting. At max speed the sprites glitch out a bit sometimes, but it works fine otherwise.
请问在装备界面怎么取消绑定,将装备交给其他人使用?如何将绿色的装备图标重新变成灰色,或是把魔物娘的装备拆下来给其他人用? How do I unbind an item in the equipment interface and transfer it to someone else for use? How can I change the green equipment icon back to its original gray color, or remove the equipment of the monster girl and give it to someone else to use?
If you want the NSFW version you gotta get it from his itch.io page. its annyoying but also kinda simple. The game is good. its very..... its not necisarily based on completion, but rather the "laws" mechanic. fun, a good time sink, fun to play around with team composition, fun to discover equipment and race bonuses. very good.
sehr tolle spiel.
Good game. Entertaining and original mixing city building, monster catching/breeding with darkest dungeon combat. Dev is friendly and still working on the game, responding to peoples criticism and even bug reports quickly. I believe it is a good game in the making. Great freedom of choice ingame. This mixture of game mechanics feel fresh and original. Something like Rimworld when starting out => really fun indie games. Now it depends which direction does the dev take the game. Untethical RImworld type stuff example: You cant beat boss of dungeon => you subjugate other dungeons in the area => catch dungeon bosses, build up city => get back with other dungeon boss => beat her => rename her to "Garbage" => send her to work the mines and live in a cage My criticism: 1. Ridiculously unbalanced late game. Some strategies straight out suck. You quickly max out HP with *HP traits. Then go for powerful AOE damage. That is the meta. Everything else is weaker. and yeah Febe the Everchosen. Some game mechanics are just too OP. 2. City building and management can feel tedious. You do not have option to transmute caught girls immediately. A lot of stuff is not sorted in alphabetical order. You cannot mass dismiss groups of girls. Just quality of life issues in menus. (because it is such an unique game mainly) 3. Some facilities lag the game, having too many girls lags the game... 4. There are way too few normal items. Most items are in NSFW version. You would not believe how many types of mouth gags there are... I did not even know this was a thing. I wish they added something like red bandit bandana over mouth. (You can achieve similar look with latex mouth gag I guess) 5. You always end up being BDSM slave dictator. Even the tolerance route (good guy choices) gets you there. The subjugation route (evil choices) just adds dismemberment and canibalism. (I miss the be friendly with the monster girls option and treat them well) 6. Not enough city decorations. Every city ends up looking the same. I wish there was a way to stylize the city more.
好玩上头,经营玩法类似纪元系列
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