Modeled estimate, not a reported figure. How we estimate →
Media
About
WARNING:
THIS IS A DIFFICULT SQUIRREL BASED 2D PLATFORMER.
ONLY SCROLL DOWN AND PROCEED IF YOU CAN HANDLE THAT.































THE EPIC TAIL SO FAR
A mysterious robotic squirrel - Shadow-tail, has kidnapped the squirrels and stolen all their gems and acorns.
Defeat him and his powerful machines to take back planet Squirreltopia and prevent squirrel extinction!
SQUIRRELLY GAMEPLAY
Scurry across 50 levels and take control of a random squirrel each time. Every level is designed to have its own look and feel, and push squirrel physics to the limit.
Addictive momentum-based gameplay
♫ Full Original Soundtrack
Insane Boss battles
Play as a new Squirrel each level and every life!
Cutting-edge squirrel tail physics!
Explore the overworld and find entrances to new levels, play in any order!
Mini-games, unlocked by finding retro game cartridges hidden in levels
Scurry fast and try to earn the time trophies!
Secret cheat items that can only be earned by the most skilled Squirrels!
Can play with only 1 hand
Do you have the squirrel skills to handle it?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I waited until finishing this game completely (100%, Minigames, Nuts, Time Trials) before writing a review for it. THE GAME ------------------------------------------------------------------------------------------------------------------------------- Learning the patterns of the enemies and traps is fairly simple, you can figure out any level through trial and error. As the game progresses, the levels become more diverse, challenging and dependent on quick reflexes. You jump and you run: left, right - simple. The control mechanics are quite a deal different than most platformers and similar games - initially it'll feel like you're sliding on ice. To successfully beat levels you have to learn how to control your acceleration/deceleration and jump height, along with the timing that comes with it. None of the levels are reliant on random path entities or unguided events, which is a relief. The boss battles take a while to figure out; the AI is unscripted and at times quite random, selective - the player is wedged between playing aggressively or passively, determining which way is more effective. The goal is simple enough, however - just jump on their heads a few times, induce brain trauma. THE STORY ------------------------------------------------------------------------------------------------------------------------------- There is no narrative, and thats not a bad thing, Squirreltopia does not need one. Your goal is to kill the evil super bad scary spooky mad-squirrel who has taken to some sort of kidnapping/genocide event. Perhaps the squirrel society does not take much care into mental illness, who knows. You command an ever-changing army of squirrels with their own fur coats and expressive faces; you must send countless squirrels to death, so if you get overly-attached or are a PETA lobbyist then this game probably isn't for you (and I hate you). Story tl;dr - You good squirrels, many good squirrels die to destroy bad squirrels THE DEVELOPER ------------------------------------------------------------------------------------------------------------------------------- The Dev is a great guy, he gets really involved with his community and throws frequent updates when necessary. He communicates with the players and it's easy to get in touch with him. Prior and post release he has given out tons of copies for lucky players to enjoy. Throw money at him, hes an indie dev we deserve. Positives +Fantastic Soundtrack ( I soon bought it afterwards) +Cute and well made sprites, assets +Original level design +Difficulty increases at fair integers +Insanely Satisfying to beat the more challenging levels +The Dev is a great guy, he really cares about his game -Some levels require overly precise, frustrating jumps and maneuvers -Timing on 'death wall' chases can often be overbearing -Few of the boss battles are more dependent on luck rather than learning the patterns and AI Mixed /The controls take a while to get used to, for new players it'll feel 'off' but along the way you'll realize how well they suit the game mechanics. Clocking my game at exactly 20 hours, give or take a few minutes - squirreltopia is definitely a bang for your buck, support him by buying the soundtrack in addition, too! It's only a dollar! Look out for Domestic Dog, an upcoming game of his - I've played it and its a great deal of fun.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Outro típico exemplo de jogo de plataforma super difícil e apelativo, sendo que fiquei presa na terceira fase e desisti pra não me estressar a toa. Por mais que tenha achado os gráficos fofos e todo colorido, só recomendo pra qm qr grandes desafios e não se importa de passar raiva cm vários obstáculos e armadilhas exageradas.
I'll just make this as quick and short as possible. The game is fun. It's a very simple design and has a bit of a mario feel to it in terms of physics and controls. However, the gameplay feels insanely rage inducing yet it makes you want to play more. The way death is handled is much less a punishment than a lesson. You respawn quickly enough to keep yourself going and wanting more. The game has really great graphics and soundtrack(which I hope will be downloadable soon)! For the price it is right now (€3,99) it's a steal! I can assure you that you'll enjoy every minute of the game, even when you start raging!
This game has problems. Yes. The controls are a bit odd to get used to and momentum still seems a bit slow to build but they're okay when you get used to them. That's not the real problem I have here. The real problem is the level design. Crimes: #1: ARBITRARY WAITING. No, I do not find it fun to wait around for obstacles to align in just a way to make progress possible. No, I do not find it fun to wait for literally no reason other than having a block disappear/a balloon or bubble respawn, or for a laser to deactivate. That is NOT FUN. It utterly destroys the pacing of at least half the levels. I'll go on record saying that cycle-based level design isn't particularly fun to begin with but they really go the extra mile here. #2: Poor checkpointing. For one, this is a precision platformer where everything is instant death. You'd think more than one checkpoint in levels of this length would be mandatory. Even on top of that, some of the checkpoints are horribly misplaced. There are a few levels with the checkpoints literally right at the start and a full length level after them. There are plenty of levels with the checkpoint too early or too late so the second half is either much longer or shorter than the first half. #3: Heavy emphasis on trial-and-error gameplay. A little bit would be fine (especially if the checkpoint system was better) but there are a decent number of levels where something will kill you that you couldn't have possibly seen coming (off the left side of the screen or from up above on vertical levels) that is just plain not fair, especially considering you could have to replay half of a level because of that. There's also lots of sections where you either have to study obstacle patterns really well or just keep trying things until you find what's intended of you. I'm not psychic, I will never be psychic, punishing me for not being psychic is pretty dang mean. This is a common problem in games, where the developer, having designed the levels, knows what's coming and doesn't see the flaws of their level. #4: Awful, awful bosses. All 5 of them. They're very RNG heavy and two of the bosses you can't hit unless the RNG lines up for you. The third boss especially is pretty much pure luck to beat, as you have to wait for him to come down to the ground (which has taken upwards of 20 seconds for me before...) and then you have to hope you bounce high enough off him because you can't chain hits for some arbitrary reason. The battle can take a long time and you can be completely screwed over for no good reason. None of the bosses are very good though, nor fun. There's other minor problems I have with the game (lots of tiny platforms you have to jump between, a good number of predict-the-laser-cycle parts, some awkward jumps, etc.) but those are the real dealbreakers for me. Aside from that. The collectibles are okay, though a lot of them rely on witholding information from the player (fake walls, invisible blocks, collectibles outright hidden behind scenery). The minigames... exist. I guess. I barely played around in them, they're all RNG hatefests. There's also time trials which I wouldn't dare attempt because playing through some of these levels with checkpoints and no time constraints was already frustrating enough. The graphics are meh, the music is meh, the story is nonexistent. There's practically no difficulty curve too. I don't feel like the game ever got harder as a whole. There were always some levels that weren't too much of a challenge and some levels that were way too much of a challenge, and these are all over the place in the game. Even ignoring the (kind of clever) level progression system where you have to clear future worlds to unlock every level in a world. The ones locked weren't noticeably harder than the levels you played before in the world, or the levels in future worlds you had to play to unlock them. Really, overall, why does this game exist, anyways? What does it bring to the table? It's a 3-button game. It is less complex than the original super mario bros controlwise. There is no wall jump. There are no powerups. You move left, right, and jump, that's it. The levels provide most of the gimmicks but there's nothing new. Bomb blocks that explode after you touch them. Bubbles/balloons you can bounce on to go higher. Lasers that turn on and off. Turrets that shoot at you. Occasional autoscroll or advancing wall segments. Nothing original or inspired. There's not really too much clever things done with these obstacles either, very little I haven't already seen before and seen done better. This feels like a product more than a labor of love. A game to fill space and to get money without anything that makes it worth the time spent playing it or the money spent buying it. Even if the level design was better, this is the real reason why I can't recommend this game. It has no reason to exist. It's the poor man's Super Meat Boy. Heck, no, it's the poor man's Mr. Bree - a game that itself is a poor man's Super Meat Boy. That game didn't have much special to it either but it at least felt like a project someone poured passion into (and it had decent levels too which helped, I guess.) And let me state for the record that I don't even like Super Meat Boy, but this game does everything Super Meat Boy does wrong way worse, and doesn't even have the feel of an ambitious indie project to make up for it.
simple, charming, really nice soundtrack and really hard. if you enjoy murdering hundreds of squirrels in horrific manner, then this is for you
ENG: * Squek! Squek! Squek! * Fun and bouncy platformer game with enough challenge to keep and which to play over and over again. Referral! c: FIN: *Squek! Squek! Squek!* Hauska ja pirteä tasoloikka peli, jossa on sopivasti haastetta ja jota jaksaa pelata aina vain uudestaan. Suositteluni! :3
A fun squirrel-based hardcore 2D platformer.
小松鼠平台跳跃游戏~松鼠像方块~要不是后面还有个小尾巴~~ 小松鼠移动还有惯性的!刚开始移动比较慢,跳跃距离比较近! 音乐也很棒~虽然~对我来说超难的说~
A quick paced and fun game. If you played the origional Sonic and Super Mario games but always secretly wished they were squirrel themed then this is the game for you! Checkpoints and bosses straight from Sonic with the world system from Mario with infinite lives and a time trial option! Also if that doesn't float your boat then there are fun little mini games that you can unlock more of as you progress throughout the story! A beautiful side scrolling platformer that has taken me back to my childhood but made it more squirrelicious. 9/10 would reccommend and my friends now also have copies so I have someones score to compete against...
There are a lot of indie platformers on Steam and some of them fall short, but not this one. The graphics are charming and the movement/controls are smooth. It can be very difficult at times. In fact there are levels I must have replayed a hundred times to finally get through it, but I enjoyed every minute of it. The boss battles are unique and entertaining too, though I still have not beaten the game. But I will!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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