
A citybuilder where you collect your citizens. Capture monstergirls, craft their gear, and enact laws to turn them into compliant workers or fighters. Grow your colonies across 12 islands to fulfill the unique needs of your monstergirls. Or turn them all into unpaid interns and go humanity first.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You have been sent to colonize a string of islands infested with a wide variety of monstergirls. While these monstergirls are aggressive and must be pacified, they also serve as a source of labor and produce unique goods, so you'll need them to build your cities.
Every monstergirl is an individual with her own stats, genes, and productivity. Your monstergirls need to be housed, geared up, and put to work to create the goods your colony needs. You can also enlist them into your party to help pacify and capture more monstergirls

Your islands can have hundreds of monstergirls, but to upgrade them you have to fulfill their needs. All monstergirls are different: Alraune eat fruits; Ratkin eat cheese; Harpies eat eggs.And that's only the first stage, as your population gets more diverse and demanding, you have to navigate a complex web of production chains to keep everybody happy.

As you house more monstergirls, or sell them off to the empire, you'll have to decide whether to tolerate or oppress them. Or maybe you only dislike Spidergirls, and have no problem tolerating all other races. Each law has unique effects and bonuses, leading to (at least) two completely different playthroughs. You can try getting a nine-tailed Foxgirl with tolerance, or cage Harpies and turn them into moveable jukeboxes that buff nearby workplaces.

Use your colony's production output to craft gear for your monstergirls to increase your colony's production output to craft even more gear for the monstergirls you capture to craft even more gear. Equally, monstergirls can be trained to become better workers, fighters, or just look more visually appealing. And all of this can of course be automated, to create the perfect workers from the moment they hatch.

When two monstergirls like eachother very much, they hug for a long time, and a new monstergirl is created with a selection of genes from both. By carefully deciding how to hug and with which gifts, you can further improve these genes and create the ultimate monstergirl.
There are 12 hand-crafted islands to settle each with unique effects and resources. They can trade with eachother, allowing for small specialist colonies optimized for productivity or large metropolitan islands filled with hundreds of needy nobles.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра выглядит как хрень нарисованная студентом за пачку дошика. Игра играется как неудобная хрень. Итого; мусор.
战斗机制类似于暗黑地牢 经营系统类似于纪元系列 记得去itch.io下反和谐 不过其实反和谐后也没太色,主要还是玩经营和养成了。
Un city builder assez vaste avec des ressources et des chaînes de production, un peu comme dans un Anno, qu'il faut développer sur plusieurs îles. Les ressources basiques ( poisson, bois, pierre, métaux, etc ) sont produites dans des batiments dédiés dont la disponibilité est lié au terrain mais beaucoup des 22 espèces de monstergirls produisent leurs propres ressources ( par exemple miel ). Un jeu riche et bien pensé avec une très bonne durée de vie.
Много гринда, но блин... затягивает не сильно хуже factorio. Хотя вот момент с музыкой, после первой сессии длительностью в 13 часов - у меня от этих басов уже звуковые галлюцинации.
i can reccomend alot of monster girls building is like anno people who live need things to upgrade
Невероятно затягивающая игра, играть строго с пачем, и да, музыка прямо огонь
A good show of what a lewd game can be, with mechanical depth being more of a focus than being goon material.
Мне понравилось. Строить колонии весело, но гриндить надо много и в лейт гейме игра подлагивает что пипец. Особенно если у вас остров на 500 пешек. Но мне вкатило на 100 часов.
I was initially going to give this game a 10/10. The combat, team-building, monster synergies, and build variety are genuinely excellent, and I can already see myself coming back to try different team comps. However, I have to lower my rating to 8/10 because of the heavy censorship issues and how some rewards are handled. Certain Insight rewards appear to be hidden, renamed, or not practically usable depending on the version, which makes progression feel confusing and sometimes unrewarding. It’s frustrating to invest a lot of time into unlocks only to realize that some of the rewards are blocked, unclear, or tied to content categories that don’t function well in the version I’m playing. The requirements to fully complete the game also feel unnecessarily obscure and grindy. I enjoyed figuring out builds and shrine mechanics, but the amount of hidden information and awkward completion requirements made the endgame feel more frustrating than satisfying. I still think the game is very good, and I’ll definitely return to try new builds and team synergies. But I won’t feel motivated to fully complete the ending again. I like strawberry island!
I wasn't expecting this game to be so good. Quite deep with mechanics and content, and pushing wayyyy above its weight class for other games in this particular blend of genres. Needs some polishing, but the progression is weirdly addicting and keeps me hooked. Combing monster girls with the Anno-style progression is potentially brilliant, and the sheer amount of content with the Darkest Dungeon-style combat leads to a lot of fun theorycrafting.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The False God's Fold | $32.1K | 84 | 82% | $11.99 |
| Broken Sword 3 - the Sleeping Dragon (2003) | $32.2K | 889 | 56% | $2.03 |
| Desktop Cat Cafe | $32.1K | 91 | 79% | $9.99 |
| The Shadow Government Simulator | $32.1K | 110 | 75% | $9.99 |
| InFlux Redux | $32.1K | 93 | 97% | $19.99 |
| Squirreltopia | $32.1K | 283 | 74% | $4.99 |