
Monster Slayers is a rogue-like deck-building RPG adventure. Create a hero and choose your path through the perilous Northern Valley as you battle to become a true Monster Slayer.
Modeled estimate, not a reported figure. How we estimate →
About
Developed by Nerdook (Reverse Crawl, Vertical Drop Heroes), Monster Slayers is a complete reimagining of the free web-based hit of the same name, which has been played over 4 million times on gaming portal, Kongregate.
A rogue-like deck-building RPG adventure (and one of the very few released BEFORE Slay the Spire), Monster Slayers uses an innovative card-based battle system and lets you customize a deck to suit your play style. Create a new hero to join the Monster Slayers Guild and choose your path through the perilous Northern Valley as you follow your quest to defeat the legendary Harbinger and become a true Monster Slayer.



Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card-based combat system
Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies
Collect fame from each run to unlock new abilities that can be used by future heroes
Every playthrough is different: levels, enemy encounters and loot are randomly generated

Choose from six different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard
Recruit companions to join you on your quest and make use of their special abilities
Equip your hero with stat-boosting loot to improve the chances of victory

Fight for your place at the top of the Monster Slayers leaderboards
Inspired by the much-loved deck-building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to like this game. And I really tried to like this game. I'm a hardcore Nerdook fan. Yet this is just plain, unbalanced, visually inconsistent, and just repetitive and boring. 10h spent, I'm done, I'm bored to death with the grind.
Fun RPG deckbuilder with a roguelike progression mechanics
6/10
this game is great the original slay the spire type of game . althought both games are great!!! nerdook has brought so many games to so many people for free on sites like kongregate . he is a legendary game developer. can't wait to see what he does next!
i like it alot fast and charming looking :)
💋
Score: 3/5 It's only a tentative recommendation, as it's a good attempt by the designer(s)/dev team, but it is destroyed by the competition. I strongly recommend playing Slay the Spire or Monster Train instead. The primary issue is that I'm not the target audience for its style of humor. [b]The Good[/b] 1. Mechanics are solid. 2. Technical aspects seem great. No bugs/CTD. Able to perform high APM turns without the game breaking, and the animations will chain pretty fast in response. [b]The Bad[/b] 1. Main male VA (I think he's the narrator and one or more of the selectable male voice packs) is a well-known content creator on YouTube, and it's moderately distracting. Some of the selectable voice packs are going for over-the-top action-comedy, and I find it very tiring/annoying. 2. Internally consistent as it may be, I do not appreciate my character and the enemy hovering in the air like super-heros as they prepare to attack their target. It looks goofy as hell, and detracts from the experience. I wish they would have stayed mainly on the ground. 3. Balance problems. Some classes are too strong, others are moderately too weak. Some meta-strategies are too effective on too many classes, and some classes do not have a strong selection of effective builds, moderately reducing replay value, which is a core feature of rogue-like deck-builders. Scaling is too strong for card and character upgrades, and for the shop/economy choices. 4. Perk system is visually difficult to manage, requires a lot of grinding, and gives really strong buffs for all future runs with a specific class. On the plus side, there are many exclusive choices here. And, although I didn't test it, it seems like you can reroll perk selections easily, which can keep you from being permanently stuck with a choice you end up disliking, or for experimentation later on. 5. The UI/visuals can often make it difficult to tell what options are available or what I should be looking at, as unreleated/unneccessary stuff is kept on screen instead of being wiped away with the pertinent visuals/text being front and center, or being on a new screen altogether.
Fast! Entertaining! Addictive!
Monster Slayers is a solid, easy to pick up and play kind of game. While it may not be as mechanically complex as other deck-builders, the variety and ease of gameplay make it a ton of fun to jump into.
+1
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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