
Dive into a realistic, single-player, first-person journey through the harsh northern latitudes as you sail endless waters, searching for a way back to your loved ones. Will you follow the light?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 25 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
WILL: Follow The Light is a story-driven, first-person adventure puzzle game about a perilous personal journey through the harsh northern latitudes. To find peace and reunite with his family, Will must sail across endless waters, face numerous challenges, and ultimately discover himself.
You play as Will, a lighthouse keeper on a remote island in the northern seas. The story begins during one of your typically solitary shifts when an unexpected radio message shatters the routine. A sudden disaster has struck your hometown, and your only son is missing. Determined to find him, you must set out on a quest aboard your sailing yacht, Molly, navigating the treacherous northern seas.
The harder you search for your son, the more questions arise. What hidden truths lie in your bond with your own father? Where is your beloved wife? What has happened to your family? The answers are scattered across the unforgiving northern environments you explore — an abandoned island accessible only by sea, a mountain range traversable by dog sled, and your home now standing among ruins and accessible only on foot.
Through the journey, you discover and confront truths about yourself, whether you’re ready for them or not.
All of it to save your son…
…or yourself?
A stunning northern wilderness – breathtaking northern landscapes on land and sea, brought to life in Unreal Engine 5.
Deep exploration and traversal systems – realistic sailing and dog sledding mechanics let you explore a vast world.
A story of fathers and sons – a compelling narrative adventure in a mysterious setting, with puzzles, secrets, and revelations in every chapter.
A cinematic adventure – experience Will’s story through narration and environmental storytelling.
Challenging puzzles – encounter immersive puzzles and set-piece moments.
Original soundtrack – an atmospheric blend of experimental textures and unique instruments, seamlessly weaving character themes into the world’s musical narrative.
We are an independent, self-funded, and self-publishing game developer. Our small team is driven by a passion for travel, and we aim to share that enthusiasm with players by sending them on journeys to explore new places and worlds. With a strong background in CGI, we are eager to deliver realistic visuals and unique adventures. Our goal is to fully immerse players in the narratives we create, making them feel like an integral part of the story.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 554reviews | 75% | — | $239.4K |
| $24.99 | 236ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
дальше первой главы играть не стоит. Ужасный неинтересный сюжет, который УЖАСНОООО ЗАТЯНУТ. Сюжет максимально не логичен, ошибочен. К сожалению я заплатил за эту игру, иначе не сказать даже. Моменты из трейлера классные, но это минут 15 от всей игры. Рекомендую поиграть в другую игру. Также похоже что отзывы куплены, потому что в похожей манере хвалят игру. Ну если вы любитель смотреть длинное муторное кино. ИСКАТЬ ♥♥♥♥♥ КАКИЕ ТО ШЕСТРЕНКИ. которые с непонятно какого ♥♥♥ надо искать, ВИДЕТЬ ТЕНИ КАК БОЛЬНОЙ ШИЗОФРЕНИЕЙ ЧЕЛОВЕК то вам игра понравится. Не хватило динамики и реализма. ДА ПРОСТО МОЖНО БЫЛО БЫ ДОБАВИТЬ БЕГ. ИМЕННО БЕГ А НЕ ТУ ХРЕНЬ ЧТО ВЫ НА ШИФТ ДОБАВИЛИ. Я бы мечтал получить деньги за эту игру обратно, но увы, это невозможно. Всем кто всё равно решил играть еще и на платину: удачи собрать все планеты, корабли, кассеты, минеты, тени ♥♥♥♥♥, рисунки на стенах и тд. Более скучной ♥♥♥♥♥ в играх мне делать не приходилось ЗАБЫЛ ДОБАВИТЬ. ♥♥♥♥♥♥ плохо оптимизированная игра. сидишьи граешь себе на высоких настройках всё в порядке 70 фпс, поворачиваешься в сторону 3-4 нпс и фпс проседать до 15-20. ЭТО ПРОСТО КОШМАР ♥♥♥♥♥. НУ КАК МОЖНО БЫЛО ТАК СДЕЛАТЬ ПЛОХО. Слава богу по игре нпс мало, просадки практически потом не встречаются. Но тем не менее это целая глава.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $24.99 |
| 73ratings |
| 76% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed the story and atmosphere of WILL: Follow The Light. It has a strong sense of mood and was a great game to get immersed in over a weekend. My main complaints are that the NPCs can feel quite stiff and lifeless, which sometimes breaks the immersion, and a few of the puzzles have solutions that don’t feel particularly logical or intuitive. That said, these issues didn’t take much away from the overall experience for me. It’s a beautiful, atmospheric journey and definitely worth playing if you’re looking for something to enjoy over a weekend.
Honestly, I wanted to like the game but I just couldn't finish it as it just overstays it's welcome and the story is okay but not really good. The Puzzles and where you need to do is hard to understand and the parts you have to start over is so damn annoying and just isn't really fun 2/10
The story was OK initially but after Chapter 2 it turned into some semi-supernatural nonsense. There are also some technical issues: the game offers DLSS frame generation as a setting but it's not implemented properly (and not fixed 2 months after release); if you want to enable it you'll have to create an Engine.ini file with a few lines enabling it. Excluding those it's not a bad game, graphics look OK most of the time and the puzzles are fine for an indie game. The game is tagged as a walking simulator but it's a bit more interactive than most of them. WILL: Follow The Light is very far from great but considering the reasonable price, at least on sale, I don't regret buying it.
Un peu plus de 8 heures après m'être plongée dans cette aventure maritime, j'en vois (enfin) le bout. C'était vraiment une expérience en demi-teinte. Emballée au début, j'ai beaucoup apprécié les premières heures. L'ambiance est réussie, on se pose pas mal de questions, les environnements et les effets sonores renforcent l'immersion... Bref, j'avais envie d'avancer et de comprendre. Will Follow The Light finit malheureusement par prendre l'eau, et j'ai laborieusement nagé jusqu'au rivage. Le premier problème, à mon sens, est celui du rythme, avec un déséquilibre entre les phases narratives et la quantité d'énigmes. Les personnages manquent de relief et les déplacements, particulièrement lourds, m'ont sortie de l'histoire à plusieurs reprises. Quant au scénario, aussi triste soit-il, il finit lui aussi par se prendre les pieds dans le tapis. J'ai trouvé l'ensemble fastidieux et les révélations mal amenées. Concernant le dénouement, je suis restée franchement dubitative. Je m'attendais à davantage de profondeur : en substance, le message se résume à « pensez à vous occuper de vos enfants et à passer du temps avec eux »... En bref, si j'ai apprécié le début de l'aventure, je suis malheureusement complètement passée à côté du reste.
I was pretty mixed at first. The puzzles started to get a bit much, but I stuck with it, and I ended up really loving the sailing parts. I honestly wish there had been more of them! I also wish there were times when you had to go into the cabin and wait out a storm or something like that. The sailing and navigating were easily my favorite parts of the game. In the end, I really liked this game. I just wish it could have been more open-world, where you could sail anywhere on the map... hint hint. 😆 I really loved the lighthouses, too. I actually had a glitch where the lantern fragments wouldn't put the pieces into the lantern, so I gave up and deleted the game for about a month. Then I installed it again, and everything was fixed. LOL. Overall, great game! I just wish there were more normal sailing sections. Being out on the water and navigating around was probably my favorite part of the whole experience.
[b]Die Demo hat mich richtig gecatcht – das fertige Spiel leider nicht ganz.[/b] Ich habe WILL: Follow The Light zuerst als Demo gespielt und war sofort begeistert. Die [b]Atmosphäre, Landschaften, Lichtstimmung und vor allem das Segeln[/b] haben mir unglaublich viel Freude bereitet. Gerade beim Segeln hatte ich den Eindruck, dass sehr viel Arbeit in eine glaubwürdige und immersive Umsetzung gesteckt wurde. Auch die Rätsel der Demo haben mir gut gefallen: [b]einfach, geradlinig und logisch[/b]. Man konnte mit etwas gesunder Logik herausfinden, was zu tun ist, ohne minutenlang herumprobieren zu müssen. Für ein Spiel, bei dem für mich [b]Geschichte und Atmosphäre[/b] im Vordergrund stehen, war das genau richtig. Leider ändert sich das im späteren Verlauf deutlich. [b]Die Spielerführung ist für mich eine der größten Schwächen.[/b] Ich habe das komplette Spiel gestreamt und auch meine Zuschauer kamen mehrfach nicht weiter. Nicht, weil die Rätsel besonders schwer waren, sondern weil wir teilweise schlicht nicht wussten, [b]was das Spiel überhaupt von uns wollte.[/b] Mehrfach musste ich deshalb in Guides schauen. Eine Herausforderung ist vollkommen in Ordnung. Aber wenn die Lösung nur durch Zufall oder durch das Ausprobieren sämtlicher Möglichkeiten gefunden wird, fehlt mir das befriedigende „Aha!“. Hier könnten kleine Hinweise des Charakters helfen, wenn man mehrere Minuten festhängt. Besonders gegen Ende werden einige Rätsel für mich unnötig unlogisch. Das hat mich geärgert, weil ich eigentlich alles selbst lösen wollte. Auch einige Passagen, beispielsweise die [b]Schlittenfahrt[/b], haben mir nicht gefallen. Teilweise musste ich eine bestimmte Route praktisch auswendig lernen, weil nur die von den Entwicklern vorgesehene Fahrweise funktioniert. Das fühlte sich eher frustrierend als herausfordernd an. Die [b]mystischen Elemente[/b] finde ich grundsätzlich interessant, aber sie waren für mich nicht immer klar einzuordnen. Erinnerungen, Gedanken, Träume und fast schon Geisterhaftes vermischen sich miteinander. Persönlich hätte ich mir gewünscht, dass das Spiel – passend zum sehr immersiven Segeln – insgesamt etwas realistischer bleibt. [b]Die Grundidee der Geschichte gefällt mir dagegen sehr gut.[/b] Ohne zu spoilern geht es um Väter und Söhne, Verlust, Schuld und die Fehler, die von einer Generation zur nächsten weitergegeben werden. Die Idee funktioniert, aber die Umsetzung hat mich nicht immer überzeugt und wirkt teilweise etwas konstruiert. Das Ende kommt für mich außerdem etwas zu abrupt. Gerade dort hatte ich das Gefühl, dass die Geschichte möglichst schnell zu einem Abschluss gebracht werden sollte. Gleichzeitig wurde die Handlung für mich zunehmend vorhersehbar. Trotzdem wollte ich unbedingt wissen, wie Wills Reise endet. Und mit ungefähr [b]zehn Stunden Spielzeit[/b] finde ich den Umfang absolut passend. [b]Mein Fazit:[/b] WILL: Follow The Light ist für mich [b]kein schlechtes Spiel[/b]. Im Gegenteil: Atmosphäre, Landschaften, Licht, Wetter und vor allem das Segeln sind wirklich stark. Aber es gibt eben einige deutliche „Aber“. Für mich war die Demo gleichzeitig [b]Kaufgrund und späterer Grund für Enttäuschung[/b], weil sie mir ein etwas anderes Spiel erwarten ließ. Ich gebe deshalb bewusst [b]keinen Daumen nach unten[/b], sondern einen: [b]👍 Daumen hoch – mit einigen deutlichen „Aber“.[/b] Wer atmosphärische Adventures und Segeln mag, sollte sich das Spiel anschauen. Wer die Demo vor allem wegen ihrer einfachen, logischen und realistischen Rätsel geliebt hat, sollte allerdings wissen, dass sich das im fertigen Spiel deutlich verändert. [b]Meine persönliche Wertung: 7/10[/b] [b]Atmosphäre:[/b] 9/10 [b]Segeln:[/b] 9/10 [b]Sturm & große Momente:[/b] 9/10 [b]Grafik & Landschaft:[/b] 8,5/10 [b]Rätsel:[/b] 4/10 [b]Spielerführung:[/b] 4/10 [b]Grundidee der Geschichte:[/b] 8/10 [b]Umsetzung:[/b] 5,5/10 [b]Emotionale Wirkung:[/b] 6/10 [b]Länge:[/b] 7/10 [b]The demo really hooked me – unfortunately, the full game didn't quite live up to it.[/b] I first played WILL: Follow The Light as a demo and was immediately impressed. The [b]atmosphere, landscapes, lighting and especially the sailing[/b] were fantastic. The sailing in particular feels like a lot of work went into making it immersive and believable. I also really enjoyed the demo's puzzles: [b]simple, straightforward and logical[/b]. You could usually figure out what to do with common sense instead of trying random solutions for several minutes. For a game where [b]story and atmosphere[/b] are more important to me than difficult puzzles, this worked extremely well. Unfortunately, this changes quite a lot later in the game. [b]Player guidance is one of the biggest weaknesses for me.[/b] I streamed the entire game, and my viewers and I repeatedly got stuck. Not because the puzzles were particularly difficult, but because we simply didn't know [b]what the game wanted us to do[/b]. I had to look up guides several times just to continue. I don't mind challenging puzzles, but there should be a satisfying moment of “Of course! I should have figured that out.” When the solution is only found through random experimentation, that feeling is missing. Small hints from the protagonist after being stuck for a few minutes could improve this significantly. Towards the end, some puzzles became unnecessarily illogical, which was especially frustrating because I wanted to solve everything myself. Some gameplay sections also didn't work well for me, especially the [b]sled sequence[/b]. At times I had to memorize the exact route intended by the developers rather than being able to approach it naturally. That felt more frustrating than challenging. I also have mixed feelings about the [b]mystical elements[/b]. Memories, thoughts, dreams and almost supernatural moments blend together, and I wasn't always sure how to interpret them. Personally, I would have preferred the game to stay more grounded and realistic, especially considering how immersive the sailing itself is. [b]The basic story concept, however, is very good.[/b] Without spoilers, it deals with fathers and sons, loss, guilt and mistakes passed from one generation to the next. The idea works well, although parts of the execution felt somewhat constructed and didn't always have the emotional impact I expected. The ending also feels rather abrupt, and the story becomes increasingly predictable towards the end. Still, I genuinely wanted to know how Will's journey would end. At around [b]ten hours[/b], I also think the overall length is perfectly fine. [b]My verdict:[/b] WILL: Follow The Light is [b]not a bad game[/b]. Quite the opposite: the atmosphere, scenery, lighting, weather and especially the sailing are excellent. But it comes with quite a few “buts”. For me, the demo was both [b]the reason I bought the game and one of the reasons I ended up disappointed[/b], because it gave me slightly different expectations for the full experience. I therefore won't give it a negative review: [b]👍 Positive – but with quite a few “buts”.[/b] If you enjoy atmospheric adventures and sailing, this game is worth checking out. However, if you mainly loved the demo for its simple, logical and grounded puzzles, be aware that the full game moves away from that approach quite noticeably. [b]My personal rating: 7/10[/b] [b]Atmosphere:[/b] 9/10 [b]Sailing:[/b] 9/10 [b]Storms & major moments:[/b] 9/10 [b]Graphics & scenery:[/b] 8.5/10 [b]Puzzles:[/b] 4/10 [b]Player guidance:[/b] 4/10 [b]Story concept:[/b] 8/10 [b]Story execution:[/b] 5.5/10 [b]Emotional impact:[/b] 6/10 [b]Length:[/b] 7/10
Loving the sailing. These devs can start making a proper sailing sim for us as its what I have been looking for.
Технический высер с проёбанным потенциалом и диалогами хуже чем от нейросети. Оценка: 3 разграбленные могилы из 10.
I really wanted to like this game. It's beautiful. The sailing was well implemented. But since the opening scene, it's been all fetch quests. And I've now spent 30 minutes trying to assemble a winch. It's just miserable and frustrating. Not what I wanted to be doing in this game. I just want to be out on the water, not wandering around a town.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $67.7K | 1.4K | 93% | $4.99 | |
| $10.6K | 43 | 93% | $12.99 | |
| $8.7K | 68 | 85% | $6.99 | |
| $6K | 47 | 91% | $3.99 | |
| $17 | 1 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $239.4K | 842 | 88% | $14.99 | |
| $239.5K | 725 | 93% | $9.99 | |
| $239.5K | 301 | 87% | $17.49 | |
| $239.5K | 518 | 92% | $14.99 | |
| $239.6K | 1.3K | 79% | $8.99 | |
| $239K | 289 | 73% | $22.99 |