
A roguelike deck-building game where you craft a deck, spark talents, discover runes, and assemble your team with partners' cards! Play unique stories for every character and explore a world caught in the clash of gods. New Puppeteer DLC just released!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like Roguelite card games, this can get a little repetitive, but it's fun. Plenty to chase after. Good for fun, but it's not going to be winning any awards. I probably have ~300 hours between Steam and my cell. It's also on the Android play store play pass.
Some achievements don't work. Issue has been repeatedly raised in Steam Discussions going back 6+ months. Dev response is just to cite what action is supposed to unlock the achievement (but doesn't) and take no further action.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Spanish - Latin America, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]awesome[/h1] can't stop playing [list] [*]several different playable characters from 3 archetypes [*]tons of deckbuilding options on top of that with cards, talents, runes... [*]personally, I'm a huge fan of the simple graphics [/list] Story mode progresses reeeally slow; the way stories are told is quite cumbersome... but it's still good. 9/10
单机游戏禁CE,♥♥
[h1] 快節奏的牌組構築爬塔 [/h1] 美術風格獨特、流派構築容易,隨機天賦樹讓玩家被迫每局重新思考build,但難度不高。過關後可以體驗角色背景故事以解鎖天賦的設計,提升了耐玩度並降低作業感。 [hr][/hr] 美術性 [list] [*]2D畫風可愛,12位角色、關卡封面圖和故事地圖都有用心細節 [*]爬塔路徑突然改成3D Icon,精英和小怪只有顏色和大小不同,我認為應該要做出更大差異 [*]角色故事劇情是固定的,線性爬塔加入隊友也固定,為何cg美術圖卻出現完全不相干的人?不是特別花時間繪圖了嗎? [*]卡牌圖片設計不馬虎,不同角色造型還會有特殊卡牌新圖 [*]卡牌效果動畫有做出差異但印象並不深刻 [*]音樂毫無記憶點而且很吵,獲勝後沒有勝利音樂,所以玩家必須在激昂的噪音中規劃天賦樹、符文和牌組異動 [/list] 故事性 [list] [*]故事碎片化,不同角色的故事線交織,人與人偶有衝突和合作。但有些故事就是不明所以,打Boss後結束了,而且關卡間的差異並不大也沒有明顯特色 [*]演出敷衍,劇情以PPT呈現以及兩張人形圖片站樁說話,並用類似但不準確的圖片敷衍。例如:村民拿出農具驅趕主角,圖片是一名騎士用狼牙棒揮舞的圖示 [*]角色背景故事比起主線能夠好好說一段故事,但虎頭蛇尾和戛然而止的問題更顯嚴重。例如,主角找到當初離家的弟弟變成反派Boss後,結局是無論遭遇如何都要走自己的路,不如不要找弟弟直接在騎士團走自己的路不就好了,也沒要深究討伐反派或了解弟弟變壞的原因,讓佐助的黑化變得很自然 [*]角色背景故事的遊戲流程沒有梳理,例如怪面故事結局沒有打BOSS,三選一獎勵可以拿錢、回復生命和增加生命上限,然後故事就結束了,那請問獎勵的意義是? [*]正體中文版不是機翻,但用詞選擇仍有錯誤和不道地,例如簡體中文「自動存檔」在正體中文就變成「自動封存」,造成閱讀困難 [*]陣營和世界觀看似豐富但又什麼都沒細說,就是為了成為開戰的理由 [/list] 遊戲性 [list] [*]DRM機制需要連網才能解鎖進度,因此若是需要斷網遊玩會出現問題,開發組並沒有在商店頁面中寫明此限制,也沒有要更新處理 [*]開局分支多,職業固定天賦、角色專屬天賦可選、密技卡牌可選和三選一陣營選擇讓每一局幾乎都有不同體驗 [*]天賦樹每局隨機,讓角色有機會進一步加強天賦或轉換build [*]對局流暢,載入和出牌動畫不會卡,可高速出牌 [*]隨機事件比起其他爬塔豐富許多,也能根據不同情況選,不會出現一直塞費牌或是初期就遇到複製1張或複製5張這種廢選項 [*]符文在鑲嵌前是會卡手的卡牌,讓選擇上多了取捨。另外,需要注意符文卡牌和已鑲嵌的符文卡牌是兩種情況,鑲嵌後的效果也會改變。有天賦是符文卡牌可以免費再出一次,鑲嵌後就沒用了 [*]卡牌無法升級,但能透過符文加強甚至出現質變 [*]除了菁英戰鬥外,也有特殊戰鬥格可能獲取主動使用的有冷卻神器。每個特殊戰鬥格有特殊規則,且神器只能持有1個,只能替換。 [*]陣營除了獎勵不同也有挑戰機制,可以在遊戲主畫面解鎖新卡牌或天賦 [*]難度不高,比起防禦不足更容易出現傷害不夠的情況,但可以靠異常狀態或通用卡牌來處理棘手狀況 [*]隊友的牌池和主角不同,因此核心仍然是圍繞主角的build去支援,不會出現兩邊都要兼顧的問題,但也會遇到各自做各自的事情但都沒有協同性,一起爆炸的狀況 [*]高難度挑戰提高過低的難度,並且除了負面詞彙外,還有獨特正面獎勵激勵玩家 [*]龍淵秘境要打十層Boss,如此無聊又重複性的遊戲過程耗時一小時以上獎勵180龍幣左右。兌換造型乙個耗費1,500龍幣,FYI。超級廢又不用設計故事內容的敷衍設計,連一點新機制的樂趣都無法創造 [*]龍淵秘境你讓玩家花了快兩個小時,死亡後什麼都沒有,痛苦太多收穫太少 [*]兌換代碼已全然失效,XOXO隱藏成就已經無法輸入indieslies來完成 [/list] [hr][/hr] Bug並不少且影響遊戲進行 [list] [*]眾多拼寫錯誤,例如「怪面」變成「怪麵」、「只知道」變成「隻知道」、「待著」變成「呆著」、「衝回 」變成「沖回」,沖回是要沖回備抵呆帳嗎?還是在泡咖啡? [*]標點符號整體沒有潤飾,「」、' '和" "在對話和強調混用。前一句話用" "表示稱呼,後面同個稱呼又用「」,然後又用' ',一段劇情一直更換標點符號反而比較花時間耶 [*]翻譯不全,正體中文選項卻出現英文 [*]裂甲符文無效,敵方仍然會獲得格擋,這遊戲真的有在處理Bug嗎?看來是沒有 [*]劇情演出時,兩人對話不會有錯誤,但有第三人出現時候就會看到製作組讓說話的人一直變甚至兩個複製人對話的問題,是百變怪在對話嗎? [*]異教徒機制常失效,例如騎士的制疤者攻擊異教徒無法觸發抽牌效果 [*]獎勵卡牌出現選取後得到不同卡牌的問題,這在牌組構築遊戲是致命缺陷 [*]夥伴使用不同造型時,有些卡牌圖樣會被取代,但竟然會影響主角的卡牌圖樣。照理來說應該是只有夥伴的牌面變化啊,這樣搞全部混在一起很不協調也影響出牌流暢性 [*]角色故事進入祭壇,選擇刪除詛咒卡片時跳出,直接離開祭壇並未執行刪除 [*]特殊戰鬥格「劍塚」,規則卻寫誤植「不甘」戰鬥的說明。實際上的規則是和6隻菁英怪連續戰鬥,每3回合會多一隻,且擊敗菁英怪可選暫時性增益光環,最多三個光環 [*]角色背景故事照理來說應該是細心安排,但是醜面爵開場故事可以二選一獎勵,其中一張無法選取,因為預設卡組就已經有此張牌。那麼這邊讓玩家看得到卻只能選另一個獎勵的原因是因為沒有人測試bug嗎?因狄斯的謊言2代都已經出了耶 [/list] [hr][/hr] 整體來說價格低廉,主線可以玩很久且隨機性夠多讓樂趣不因重複遊玩減少。但要考慮開發商背景資安、DRM機制無法離線,並且是手遊移植的前提。請閱讀討論區的文章並自行判斷。負評的依據是廉價手遊經營、無言的白痴Bug。龍淵秘境的重複作業,甚至耗時卻什麼都得不到的模式,愛玩的玩家自己玩。
I wish Steam permitted a Neutral Review as I would absolutely suggest this game... but only to a very specific person. Indie's Lies has a lot of great things to enjoy, but its all wrapped up in bad. The core gameplay and deckbuilding is incredible. The ability to replace cards instead of having the binary add or remove adds such a novel dynamic to deckbuilding. Rune cards that are added to your deck but can then be later consumed to modify cards in different ways adds insane customization potential. The number of characters and the different classes feel unique and fresh, and the mechanic of creating a party as a run progresses that can assist in a strategy that develops mid run is super compelling and makes for tons of replay potential. Everything at the foundational level of the gameplay works well and if you are craving a deck builder than this could fill that craving. Unfortunately, almost every other element hampers the core game instead of enhancing. The games difficulty balance seems poor. Normal difficulty is too easy, and Hard difficulty can end what had been a great run in a single combat. I appreciate the attempt to create more of a narrative and lore than some other games within the deckbuilding genre, but the elements that are present are typically half baked. The translation for English is rough at best, and actively confusing in some of the explanations for card mechanics. There is a tutorial but its hidden and baked into the game's runs. Which could be clever but it also requires you to begin playing the game without knowing what things are initially. The artwork and design is serviceable but the character profile art is so incongruous with the actual sprites its laughable. There are bugs and glitches that seemingly have never been addressed by the devs and at this point it seems likely they never will. In 10 hours of gameplay I've had 2 CTD's. The steam overlay doesn't function at all in game. I'm almost positive that the game's resolution is off, and it doesn't support 1440p. There is no controller support. All of these things are annoying but don't really inhibit gameplay. However the game's UI is actively bad. Its like a mobile game UI and the information that is presented can be limited and insufficient. There aren't too many menus to navigate but helpful or beneficial information can be hidden or is never directly presented. This is compounded by the game's translation. Some of the keywords are very unintuitive. I still have no real idea what separates "exhausted" and "banished" I guess it means that one card has the potential to be recovered but the game doesn't actually tell you this at all. This is just one example of a myriad of little problems that I imagine for many will prove to be too annoying to deal with when other games in this genre don't have such a barrier to enjoying the game. And to some, the single biggest detractor will be the game requires DRM online mandatory play. Which is never listed anywhere but apparently is only made note of in a devs comments in the forums. I want to love this game, I want to recommend it and sings its praises as a great addition to deck builder rogue likes. I'd normally advocate for waiting for a sequel, but in this case the game's direct sequel is a different genre entirely, which can only lead me to conclude the devs are more interested in chasing trends than making a great game. I'm going to keep playing this game, and personally I enjoy it, but I also enjoy janky unfinished games. If you are someone for whom jank is less a problem get this game on sale and try it out. For most everyone else, buyer beware.
Here's a fun fact, I played this game after playing Slay the Spire, in many ways I did find this game is more beginner friendly in a sense that personally for me it was rather easy to get it, now let me tell you my favorite thing about this game that being you can make parties of heroes like you don't just stick to one hero, but you add more along the way to help you fight better against whatever your facing against. This is something I like as it forces you to think what would go well with your current setup and the rest you can imagine. One thing I didn't like about the game is that some of the boss fights to me personally at times felt brutally unfair in such a way that I had no chances to win, but this feeling only came a few times so I don't necessary mind it.
Super fun card game. Tons of characters, cool combos and lots to do. Story’s a bit janky in English but the gameplay slaps. 👾 Come vibe in my Steam group if you like games like this: https://steamcommunity.com/groups/CoolorNah
1代比2代好玩,差评里诟病的平衡问题,其实也是这游戏的爽点,方差越大上下限范围越大。大量局外成就和剧情也让给予了足够的刷子驱动力。 2代其实不该去融合战棋这种小众玩意,喜欢解残局的牢登和要养成要爽点的玩家都不是一代的基本盘,要堆养成爽点需求的开发资源太多了。 史低推荐
差评六宗罪之一启动游戏不飘steam欢迎气泡 差评六宗罪之二不游戏内飘steam的成就气泡 差评六宗罪之三游戏内成就和steam成就不一 差评六宗罪之四描述不准或术语不一仍旧要猜 差评六宗罪之五老游戏了单买价格还是比较贵 差评六宗罪之六易用不够教程不够贴心不太够 游戏其它方面还是可以,想法也行,有抄袭嫌疑也有自己的特色,单买15内推荐入库本体加全dlc。啥时候修复以上问题,啥时候改好评。 特有规则或键位备忘: 画面:*** 音乐:*** 剧情:** 演出:*** 玩法:*** 创意:*** 手感:*** 难度:**** 丰富:**** 耐玩:**** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:** 不足,bug,建议等: 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体加2个dlc约3元。爱人如己,目前就这,看以后追评。
Players by region
Where this game's players are, estimated from review languages.
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