
Monster Slayers is a rogue-like deck-building RPG adventure. Create a hero and choose your path through the perilous Northern Valley as you battle to become a true Monster Slayer.
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About
Developed by Nerdook (Reverse Crawl, Vertical Drop Heroes), Monster Slayers is a complete reimagining of the free web-based hit of the same name, which has been played over 4 million times on gaming portal, Kongregate.
A rogue-like deck-building RPG adventure (and one of the very few released BEFORE Slay the Spire), Monster Slayers uses an innovative card-based battle system and lets you customize a deck to suit your play style. Create a new hero to join the Monster Slayers Guild and choose your path through the perilous Northern Valley as you follow your quest to defeat the legendary Harbinger and become a true Monster Slayer.



Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card-based combat system
Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies
Collect fame from each run to unlock new abilities that can be used by future heroes
Every playthrough is different: levels, enemy encounters and loot are randomly generated

Choose from six different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard
Recruit companions to join you on your quest and make use of their special abilities
Equip your hero with stat-boosting loot to improve the chances of victory

Fight for your place at the top of the Monster Slayers leaderboards
Inspired by the much-loved deck-building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Slay the spire and monster train veteran here. Over 5000+ hours on each. This is the first time possibly ever, at least I have no memory of it, that I disagree with a less than positive review on here. I actually really like this game. I think the cards are well made, i think the game loop is fun. For what its worth from a card game veteran its worth checking out.
Basic turn-based card-collecting RPG with enough different characters to sustain interest for a while. It was a great introduction to card-collecting games and dungeon crawlers for my 8yo, and he and I both still enjoy playing now that he's 10.
Generic roguelike deckbuilder, nothing special, but I can't hate it for it.
This game is HIGHLY underrated for the price. I have over 700 hours in Slay The Spire and this is probably the only rouge lite deck builder that actually has the same amount of variety albeit in different ways. Deck building is concise and rewarding, and progression feels really good when you get stronger. I found myself playing this from time to time even though i cleared the whole game. Also the original dev got the game back recently and is planning on releasing new stuff if that's inticing enough. (got the game for 2 bucks while on sale btw so it might be worthwhile to at least wishlist to get a sweet deal)
roguelike deckbuilders aren't for me, otherwise that's all I'd be playing, what with the 25 billion titles around and more coming out every single day. easily the most oversaturated genre these days. something must've drawn my attention to this one though, so I gave it a shot but threw in the towel pretty fast. others with more experience have explained the issues better, I simply got bored faster than the cards could drop.
There are good rogue-like deck builders and plenty if meh ones. This one is up near the top of that Spire (haha) for many reasons. In fact, it's a bit of a banger. Reinvigorated since it's original form (which - yes, predates STS) and back in it's original creators reinvigorated hands, this gives you all that progressive lushness through large variety and diversity. You start with a number of different archetype choices, with further to unlock and of course each has their specialisms as well as mutual cards, spells and actions. On top of that there are other various modifiers to be won, learned or earned, and different support team members whose special move can help you cross the archetype streams. Like all the best rogue-likes this gives a HUGE amount of metas to explore for each character type including upgrading, card deletion tactics and different power builds. And of course, you cant expect to win a run on your first go - your character will learn and gain the skills over a number of runs to eventually topple the big baddie. Typically you'll need around 5 runs per character. It's all done really well and is really moreish. The graphics are on point and I particularly love the voice work, snappy one liners full of bravery, sark and smugness - funny oftentimes too. Most importantly it's very very playable, works like a dream and tight, with no unnecessary baggage or annoying menus. If you're a completionist, you're looking at dozens of hours of trying things out and although it can get repetitive after a while it doesn't get boring. I'd say it's not quite as intricate as Slay the Spire (I Know, but it's the most obvious comparison to use) and not as hard / uncertain at the endgame once you've maxed your build, but is right up there and with much more choice and variation. Beware on the DLC options, buying the additional architypes might support the deserving dev, but really you want to unlock these via progression, so if you wanna throw a few extra bucks at them, maybe buy it AFTER you've unlocked them yourself? Great stuff, and a fair price too
Good game. Never understood the hype behind Slay the Spire and this game confirms that there are better options, with more variety and, overall, more fun.
I really wanted to like this game. And I really tried to like this game. I'm a hardcore Nerdook fan. Yet this is just plain, unbalanced, visually inconsistent, and just repetitive and boring. 10h spent, I'm done, I'm bored to death with the grind.
StSと比較するとかなりカジュアルなタイプですが一応フォロワーとしては悪くないゲームバランスだと思います。 狙いとかどこら辺のプレイヤー層を狙ったのかを考えるともうちょっと評価されたらいいのになと思わなくもないですが、後述する理由からちょっと設計ミスかなと思うところもあり「いいゲームなんだけど突出したアピールポイントがない」なんとも中途半端なゲームです。 まず、初期クラスは6つでダンジョンは3レベル制。最終レベルのLv15のボスは固定でデッキも固定。大体ワンプレイが1時間程度で終わるんでこれは問題ないと思います。 カジュアルなデッキ構築ゲームらしく、敵の手札とアルゴリズムは固定の上、敵の種類も30もないんで何回か戦えばすぐに敵のタイプとデッキの中身と行動パターンは覚えてしまえます。属性レジストでだいぶ減衰されるゲームバランスなので属性で戦うデッキの場合、敵のレジストタイプを覚えるのは必須。これを覚えているかどうかで雑魚戦も難度が結構上下するし、逆に言うと弱点属性を揃えたデッキでちゃんと弱点を突ける相手を選んで戦えばかなり楽に戦えるようになっています。相手を選べるし戦う前から優位な相手だけを選んで仕掛けられるという点ではStSよりだいぶゲームとしては簡単です。 またこのゲームがStSと比較してどれだけ簡単なのかという点についてはもう明白な理由があります。 ドロソ多すぎ これに尽きます。 初期クラス6つありますが、どれを選んでも馬鹿みたいにドローカードが手に入る仕様です。3レベル目のダンジョンに潜る頃には手札の種類が増えまくるせいで、普通に1ターン20枚以上手札シャカシャカできます。どのクラスも。 普通もうちょっとドローを絞ってその分カードのバリューに差が出るようバランスを調整するもんだと思うんですが、このゲームあらゆる意味で手札シャカシャカ系なんで、カードゲームとしては味に多様性がありません。元々各カードにおいてバリューに差が見られない程度の多様性しかなく、いくらでも手札転がせるしアクションポイントもマナポイントもガン回しできるんで、ほぼ全てのクラスがテンポとコンボをミックスしたようなデッキになります。 一応プリーストなんかはコントロール寄りのデッキになるんですが、それでも1ターンに10枚以上手札をシャカシャカするのが珍しくなく、まぁカードゲームでドロー盛り盛りのコンボデッキとか大好きな人はこのゲームおすすめです。マジほんとマジ笑えるくらいドローしてコンボ嵌めれるんで。 例えばウィザードのクラスで1ターンに10枚以上ドローしまくって、マナポイントを50以上稼いで、マナポイントの倍率ダメカードで1ターンに400ダメ以上出すOTKなど一発芸を割と誰でも簡単に実現できてしまいます。対人でこういう手札シャカシャカの挙句OTKかましてきたやつとか、10000%対戦拒否案件ですがこれは相手がCPUだからそんなことやっても許されます。そういう意味ではストレス発散にちょうどいいゲームです。 以上のように、とても手軽にカードゲームの大味な楽しさを味わえる良いゲームではありますが、カードゲーマー的にはいやちょっと大味すぎない?っていう感想です。 ただ、各クラス毎にデッキの方向性をある程度デザイナー側で絞ってくれているので、StSと比較すると、カードのピックが散らばってデッキが機能しない事故みたいなものはある程度防いでくれています。そういう意味ではデッキ構築初心者にはすごく良いゲームだと思います。 気をつけた方がいいのは、このゲームは敵を倒してダンジョンを進むことで得られる名声ポイントでパッシブのアビリティが結構大事で、特にクラスのTier3カードが開放されているか否かで結構バランスが変わります。最初からTier3カードが開放されていないこと、それにクラスアビリティ以外にも戦闘後のポーション入手や各コンパニオンのアクティブ/パッシブアビリティが最初から解放されていないことも気になりました。 普通、それらのアビリティやアドバンテージは最初から解放されていてしかるべきで、それらをオフにする代わりにクリア時の報酬やスコアが増加するような措置を取るのが常道なんじゃないかと。その辺が逆転していて、ゲームを進めて名声ポイントを稼ぐほどアビリティが開放されてどんどん簡単になっていくというのは、StSのアセンションとは逆の発想だと思います。 つまり試行を繰り返すほど下駄の高さが増していき、どんどんクリアのハードルが下がる。やり込み要素はありません。 やり込み要素の薄いデッキ構築シングルプレイヤーカードゲームという留意が必要です。
Kind of a poor man's Slay the Spire. Better in some regards - faster feeling of progression and more variety, better map based levels.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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