
The third entry in the Monster Hunter Stories RPG series is here! Twin Rathalos, born in a twist of fate. Monster Hunter Stories is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 106 reviews with recorded playtime.
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Easily one of my favorite games of the year as a Monster Hunter and JRPG fan. I highly recommend it to anyone who enjoys creature collectors (e.g. Pokemon), JRPGs, or the Monster Hunter IP. Be aware most recent negative reviews are in regards to the recent DLC. While I agree the criticism for it is legitimate and I won't be getting it myself, that doesn't take away from the main game in my opinion. The story is well animated and voice acted, and has a bit of fire emblem undertones in its more serious approach. It follows the rangers and their attempt to stop two nations at the brink of war as they try to unravel the truth behind an ancient world ending calamity that has returned. One gripe I do have is after completing the story you continue into endgame with a save just before the final boss, rather than existing in a world post the final battle. It would definitely be more satisfying to have seen the outcomes of your efforts to help the world. The combat itself is intuitive and fun to navigate, while having lots of variety in weapons and monsters. nothing is as satisfying as the kinship skill animations, which act as ultimate moves for every monster you have. The open world and natural habitat systems are well realized and make it really feel like you're responsible for maintaining the health of an ecosystem. The gene system allows you too cook up whatever kind of heinous builds you want. I will say hunting for eggs can be a bit frustrating given that RNG can sometimes screw you over, but there has to be some kind of grind in JRPGs I guess. There is a lack of much endgame content, which is a legitimate criticism for for those that love that kind of content, but for most casual players (and myself) I imagine this is not really an issue. I do hope we get some kind of meaningful DLC that introduces new areas or bosses down the road. Overall, I highly recommend this game to anyone who's been interested in the monster hunter IP but was never really able to get into it through their mainline games. At the end of the day I don't spend 60+ hours on games that are not fun.
No Elder Dragons in WILDS, and Rathalos can't even fly in MH STORIES? Does CAPCOM’s dev team even have a brain??? No 30% off, no buy. Skip it for now, everyone.
物语1:综合巨香,音乐贼嗨,玩家和怪物闯天下,没有NPC抢人头,自由性贼高,可选择性是系列最高,每种怪物改属性还带大招,毕业后能推塔也能推迷宫,唯一缺点是刷基因很不方便 物语2:有点变烂,但继承物语1的要素还行,音乐有点微妙让人头晕,习惯开第三方音乐软件比较好,NPC始终都在,但至少通关后可以局部开关NPC,可惜自由任务强制带玩家或者NPC,而且还需要CE修改的票入场,怪物是什么属性就必须什么属性,几乎没有自由性 物语3:没有MOD怎么玩?是不是因为明明做工远输物语1的物语2卖得更好就误以为继续发展特别烂的部分可以卖得更好?就没考虑到物语1玩家大多都是手机单机,物语2只是方便启动又蹭了物语1的风评吗?通关了都不能开关NPC也不能让火龙离队是什么鬼,原创音乐明明也有好听的,部分怪物引用的老怪物猎人音乐也挺好,但却几乎没有出现的机会,负责配置音乐的是完全没有品味吗,骑怪物在水面上飞行会把玩家丢水里是什么鬼,难不成真有人会觉得飞龙不应该能代替海龙的跑图功能吗,金冠怪物数据又是咋回事,金冠镰蟹为什么会比金冠浮岳龙强那么多,两只小镰蟹还具备连绝对回避都不能躲的高伤害输出,血条也还挺厚?
難度調太高了 前期沒辦法農基因的情況下這種難度 我又不是在玩魂系想看劇情搞收集而已 拜託先了解自己ip在玩什麼再來做遊戲 不要為了調難度而調 一個荒野平衡被搞爛還吃不到教訓嗎
我真的不知道一个单机游戏在概率方面折磨玩家的意义何在,四个小时都没能把白疾风迅龙的生态等级整到S,愣是摸不到蛋。
Its fun. The traversal is awesome and the story is actually good. In battle animations are buttery smooth and the difficulty is appropriate. The egg nests are copy/pasted which is par for this trilogy, but I wish they tried something procedural for the monster dens
absolute cinema...
It's a good game, but it's a bit disappointing as a follow up to Monster Hunter Stories 2. Mechanically almost everything in the game is the same. The battle system, monster dens/eggs/hatching, the gene system, the field monster skills, shop system, equipment forging, graphics, menus, it's all ported over pretty much untouched. So if you liked the previous game you will certainly like this one. The major additions they did add in the monster restoration system are fairly good though. In previous games you'd end up with tons of just junk monsters that would sit in the bank and do nothing after you pillage whatever good genes they had. In this game, you establish bases in the parts of the large overworld maps, and then you can release monsters into that area. The more you release of a specific type the higher rank that monster gets in that area, which then boosts future eggs of that monster as well as having more of that monster show up in the overworld itself. Also depending on the region's monster makeup you can trigger monster mutations and alt versions. It's a very nice system allowing you to stock monsters that you want to farm and then finding them to fight to gather their parts, as well as thematically seeing more of the monsters wandering the world. Every other change is basically for the worse though. Flying was nerfed into the ground and now you can only glide. The story is mediocre. I'm not even sure why you still have a forced Ratha in your party anymore because he barely matters to the story (until the very end) and he's just....there, taking up a party slot. The biggest travesty is even though the battle system is almost unchanged, they actually ruined combat. The combat is based around a weapon triangle and then attack type triangle (red > green, green > blue, blue > red) and memorizing enemy monster attack patterns and using the right attack color to gain an advantage against the enemy's attack. The devs thought this was too easy or something, and so now enemy monsters barely use colored attacks, instead using untyped yellow attacks constantly. This wouldn't be that bad if they didn't also introduce bonkers level scaling. Monsters slightly higher level than you will be yellow flagged, and monsters higher level than that will be red flagged. You basically have zero chance against a red flagged monster because every attack they use will one shot you even through defense buffs. In previous games you could use a variety of tricks to negate the few untyped attacks they would use and scrape out a win, but now it's impossible as they spam yellow aoe attacks constantly that one shot your entire team. The game has plenty of tools that you're supposed to use to deal with these attacks, yet they are inadequate. Traps are super effective when they work, but many monsters are immune. You could use accuracy down debuffs and dodge up buffs, but now you're trusting RNG. You could topple/stagger enemies by running out their wyvernfell gauge, but you often cannot control when this happens because your AI teammate will choose to attack or not on their own. You can break specific monster parts often stunning the enemy or preventing specific attacks, but again not entirely controllable as the AI team member might break them early when you don't want to yet. You can use your monster synergy skill while riding to cancel an enemy's turn, but riding has been nerfed through a big reduction in kinship gauge gains, and kinship isn't shared if you frequently switch monsters because stamina regen has been (surprise surprise) nerfed. You can use certain weapon attacks that guarantee dodge or counter attacks, but these often have big stamina costs so can't be done repeatedly. You can try status ailments like blind or sleep, but again, RNG. The entire system was based around routinely winning head to heads before (stamina gains, kinship gains) but without them, everything is an unbalanced mess. As a result you get fights where you just get wiped out with seemingly nothing you could do, and then on the next attempt win easily because favorable things happen. It's beyond frustrating. The devs even know they ruined things, because your AI team member will randomly use one of the rarest items in the game that restores a heart for free as an extra action at the end of their turn on you. They have an unlimited supply (you don't of course) and this was clearly added by the devs after playtesting showed how unfair their changes to the combat system were, so they threw this in as a desperate patch for the difficulty. The only real solution is just to overlevel. Eventually enemies stop outscaling you and suddenly the attacks that were oneshotting you don't one shot you and you win easily. The game isn't ruined by a long shot by this, it's just less of a strategy/puzzle game now and more of an RPG where overleveling trumps all. But they really need to fix this if they're gonna make another one of these games.
tl;dr: 9/10 I've never played the Stories series myself but I had watched a friend play them. I had to play it myself after seeing just how much better it was than the prior entries. Fully voice acted main character, Palico that is actually not the most annoying thing on the planet, new mechanics that are actually pretty cool, a believable story (given the world), and holy moly the animations are somethin else! There's a few things about the game that were a bit unclear but for the most part you can figure them out. You can also run any kind of set of monsties you want and there's plenty of cool ones or mutations to discover! I had a really hard time putting the game down whenever I started playing haha. Genuinely a fun experience! 55 hours and I didnt full clear the game but did a decent amount of the side content and egg farming so a fairly lengthy game which was nice. The story didnt feel like it dragged and the character sub stories were a riot!!
Jogo divertido, quando você consegue jogar por mais de meia hora sem ele crashar do nada
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