
You are an intern trapped in an endless office hell. Fight your way through demonic coworkers, get promoted, and find a way to escape this cursed skyscraper.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Monday Syndrome is a single-player action roguelike where you play as an intern trapped in a hellish office. Descend into a satirical corporate hell, battling demonic coworkers with absurd weapons made from office supplies in an endless, procedurally generated tower. Can you survive the eternal 9-to-5?

Engage in quick, chaotic action across destructible office environments.

Combine mundane office supplies to create absurdly deadly tools of destruction.

Endure intrusive executive orders - powerful boons with chaotic and destructive side effects.

Choose your profession and work your way to the top to become the ultimate employee!
Escape the madness or become a permanent employee of the office tower from hell. With a satirical tone and fast, customizable gameplay, Monday Syndrome turns everyday routine into a demonic slaughter. Prepare for the corporate battle of your lifetime.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 73reviews | 75% | — | $28.1K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Monday Syndrome, developed by hyesmo and published by Blackburne Games Studio FZ LLC and Brightika, Inc, is a chaotic action roguelike that turns the familiar frustrations of office life into a surreal and often absurd battle for survival. Instead of presenting a grounded workplace simulation, the game exaggerates the corporate environment into something closer to a nightmare, where cubicles, paperwork, and coworkers become hostile elements in a fast-paced, ever-shifting gauntlet. It’s a concept that immediately sets the tone, blending humor and tension into a distinctly stylized experience. The gameplay is built around short, repeatable runs through procedurally generated office floors, each filled with enemies, hazards, and opportunities for progression. Combat is quick and reactive, requiring players to constantly move, dodge, and attack while managing the growing chaos on screen. The controls are responsive, making it easy to pick up, but the increasing intensity of encounters demands focus and adaptability. Weapons and tools often draw from mundane office items, reimagined as instruments of destruction, which reinforces the game’s playful but aggressive tone. This combination of accessibility and intensity gives the gameplay an immediate sense of energy that carries through each run. Central to the experience is its roguelike progression system. Each attempt allows players to gather resources and unlock permanent upgrades, gradually strengthening their character and expanding their options. At the same time, temporary enhancements acquired during runs introduce variability, often changing how abilities and strategies function. These modifiers can create powerful combinations or introduce new challenges, encouraging experimentation and adaptability. The unpredictability of these systems ensures that no two runs feel exactly the same, even as players become more familiar with the core mechanics. The game’s identity is strongly tied to its satirical take on corporate culture. The office setting is transformed into a hostile environment where authority figures, workplace rules, and everyday objects become exaggerated threats. This thematic approach adds a layer of humor that contrasts with the intensity of the gameplay, making the experience feel both chaotic and oddly relatable. The absurdity of the setting helps maintain engagement, as players navigate a world that constantly shifts between parody and action-driven challenge. Visually, Monday Syndrome adopts a pixel-art style that complements its fast-paced design. The environments are detailed enough to convey the setting while remaining clear and readable during hectic moments. Animations are fluid, and the effects of combat are distinct, allowing players to track what is happening even when multiple elements are in motion. The sound design supports this clarity, with sharp audio cues that reinforce actions and contribute to the overall sense of momentum. Despite its strengths, the game does face some limitations. The core loop, while engaging, can begin to feel repetitive over extended sessions, as the structure of progressing through similar environments and encounters remains largely unchanged. Balance issues may also arise, with certain builds becoming disproportionately effective while others feel less viable. Additionally, some aspects of the experience appear less refined, with occasional inconsistencies that suggest room for further polish. Even with these issues, Monday Syndrome manages to deliver a compelling experience driven by its strong concept and energetic gameplay. It succeeds in creating a loop that is both accessible and challenging, offering moments of intense action alongside a distinctive sense of humor. The combination of procedural design and thematic consistency gives it a unique identity within the roguelike genre. In the end, Monday Syndrome stands out as a creative and fast-paced take on the genre, one that prioritizes immediacy and personality over depth and refinement. While it may not sustain its impact over very long play sessions, it provides a memorable and entertaining experience that captures the chaos of its premise with confidence. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.1K | 162 | 70% | $6.99 | |
| $28.1K | 106 | 73% | $12.99 | |
| $28.1K | 178 | 79% | $5.99 | |
| $28.2K | 218 | 74% | $3.99 | |
| $28.1K | 87 | 92% | $11.99 | |
| $28.2K | 63 | 97% | $12.05 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 24.5K | 81% | $19.99 | |
| $256.3K | 463 | 67% | $24.99 | |
| $40.3K | 200 | 82% | $9.99 | |
| $8K | 37 | 65% | $10.99 | |
| $1.9K | 15 | 93% | $4.99 | |
| $606 | 4 | 0% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Arabic, Japanese, Russian, Simplified Chinese, Bulgarian, Czech +19 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Holy Moly. Ok. I tried 2 times to get into this. Cool idea, has potential, but the amount of issues currently to even be on sale? No way. First issue, the attack animation got stuck. Couldnt do anything. Figured ok, could just be a small issue. Ill leave and restart. Then the next issue presented itself. No way to escape or quit. Thought maybe this was just an issue for me, to not read the keybinds. Maybe the dev didnt make 'esc' the default. So I had to alt+f4 it. Reloaded. Checked keybinds. Nope, esc should be a menu. Loaded back in only to get stuck at a door when an enemy was coming through as well, locking me in place, while getting assaulted by multiple. Couldnt escape again or restart (button not working again) So had to close again. Gave benefit of the doubt at first, but that many issues in 9 minutes? Pass. Hotline miami is worth a replay through versus doing this. Which sucks, because i had been following this. Pros: Cool Idea. Like the idea of powering up through the gameplay. Feels very vamp survivors. Cons: Everything...else? Buttons not working Freezing in location due to multiple entity interaction. Freezing of action being taken so you cant attack. 2 bucks for like 7 min playtime is kind of.. bad RoI. But hopefully it gets better in the future!
The vibe is perfect. The music, the SFX, the fluorescent office nightmare energy… it all lands. It’s goofy but also kind of relatable in a cursed way. Controls feel good most of the time, but in big fights the screen can get cluttered and I lose track of projectiles/telegraphs.
Ты стажер, который устал и хочет разобраться с этим беспределом)) Разные есть механики, прокачка. Каждый уровень разный. 4\5. Подвигаться придется. Конечно, конечно графика и система на любителя. Но как говорится , почему бы и нет) https://steamcommunity.com/groups/MadneZ1/curation - подписывайся на наше кураторство! Ведем постоянную работу! Спасибо за Внимание ! Мои проекты: https://t.me/sage_mad - 24\7 блог контент . https://t.me/sage_mad_shop - Твой магазин !
You play as an office worker who grows tired of his coworkers and decides to beat them up. That might sound extreme, but it feels justified because they are literal demons and the entire skyscraper resembles hell. The game begins on the ground floor, and you progress upward by taking the elevator to each new level. On every floor, you move through corridors and offices, beating enemies with either a standard or heavy attack. There is no stamina system, so you can button mash as much as you like, though alternating between the two attacks produces better results through combos. There is also a dodge move, but it is not especially useful. Since almost everything except the walls can be destroyed, it is often easier to circle around enemies. With auto aim handling your targeting, you can focus entirely on attacking. The number of enemies remaining on a floor is displayed, but you must hunt them down yourself. They stay in their rooms until you break through the door, and they will not rush toward you until they see you. Most of them are busy working in their cubicles or relaxing in lounge areas, so you can beat up their colleagues just outside the room without anyone reacting. Floors are not large, and if you miss someone, a helpful arrow points you in the right direction. As you defeat your demonic coworkers, who appear in forms ranging from small imps to horned demons and wield weapons such as staplers and office chairs, you earn money and experience. Once the experience bar fills, you can choose a skill tree to upgrade. At the moment, because the game is still in early access, only one tree is available. Each skill tree is divided into three price tiers, with three perks in each tier. You can spend a single point on one of the cheapest perks or save up ten points to unlock the most powerful options. Early perks include faster attacks, health gained per kill, and increased critical chance. Perks can also be upgraded further by investing additional points to improve their effectiveness. Another form of progression comes from boons, which charge as you defeat enemies. When the meter is full, you choose one perk from a random selection of three. These typically offer bonuses such as increased health, damage, or armor. The twist is that each boon also comes with a negative effect. For example, your character might suddenly yell for a second in the middle of a fight or start running in a random direction. You can also refuse the boon. After completing or failing a run, you return to the ground floor, where you can spend money at a printer to generate weapon modifiers. There are three cost tiers, and the more you invest, the higher your chance of receiving a top tier modifier. The effects are random and can include bonuses such as increased damage or critical chance. Modifiers can be installed into weapons, which are unlocked by reaching certain floors, defeating a set number of enemies, or meeting other requirements. Both melee and ranged weapons are available, but once you unlock a stapler that fires multiple projectiles at once, you may find little reason to switch. However, once a modifier is installed, it cannot be reused. You can replace it, but doing so destroys it permanently. The gameplay loop remains engaging for a while. However, the game is currently in early access, and this is not clearly indicated on its store page. That omission can be misleading, as you might expect a complete experience, which is not yet the case. Achievements also appear to be broken.
Monday Syndrome nails the “managed by evil HR” feeling. The pop-ups and interruptions are such a small detail but they add a weird psychological pressure that makes it more memorable than most roguelikes. It’s funny and stressful at the same time, which is kind of the whole point.
This game has “one more run” energy in the best way. It’s easy to boot up, the action starts fast, and the weapons are consistently funny. I didn’t think I’d enjoy stapler-based violence as much as I do. The only thing is, the game really needs more surprises. More bosses, more events, more floor layouts, more weird weapon combos that change how you play. The loop is already good enough that you notice when you’re seeing the same patterns again Also small gripe: the wording on some locked skills (the early access message) is confusing and made me think I bought an unfinished version or something. Not a huge deal, just… change the text pls. Still recommended, because the fun is real and the theme is unique.
迈阿密热线那样的俯视角血腥游戏。 不是极端快节奏,并且有着更高的容错率。 墙壁可破坏,有各种武器把场景和敌人搅的一团糟。 有中文,有成就。
“企业地狱”讽刺感太到位了。恶魔同事+升职机制这么蠢的设定居然好用到爆(蠢得刚刚好)。玩久了有些房间会开始像在复读,但整体还是玩得很开心。
no way this is the full game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.